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#include <bits/stdc++.h> | ||
// BGL includes | ||
#include <boost/graph/adjacency_list.hpp> | ||
#include <boost/graph/dijkstra_shortest_paths.hpp> | ||
#include <boost/graph/max_cardinality_matching.hpp> | ||
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typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, | ||
boost::no_property, boost::property<boost::edge_weight_t, int> > graph; | ||
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typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::undirectedS, | ||
boost::no_property> graph_undirected; | ||
typedef boost::graph_traits<graph_undirected>::vertex_descriptor vertex_desc_undirected; | ||
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using namespace std; | ||
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int n,m,a,s,c,d; | ||
vector<vector<int>> dist_map; | ||
vector<int> agents; | ||
vector<int> shelters; | ||
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bool valid(int distance) { | ||
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graph_undirected G(a + s*c); | ||
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int asize = agents.size(); | ||
int ssize = shelters.size(); | ||
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for(int i = 0; i < asize; i++) { | ||
for(int j = 0; j < ssize; j++) { | ||
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int aindex = agents[i]; | ||
int sindex = shelters[j]; | ||
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if(dist_map[aindex][sindex] == INT_MAX) | ||
continue; | ||
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if(dist_map[aindex][sindex] + d <= distance) | ||
boost::add_edge(i,asize + j,G); | ||
if(c == 2 && dist_map[aindex][sindex] + 2*d <= distance) | ||
boost::add_edge(i,asize+ssize+j,G); | ||
} | ||
} | ||
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int size = boost::num_vertices(G); | ||
std::vector<vertex_desc_undirected> mate_map(size); | ||
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boost::edmonds_maximum_cardinality_matching(G, | ||
boost::make_iterator_property_map(mate_map.begin(), boost::get(boost::vertex_index, G))); | ||
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int matching_size = boost::matching_size(G, | ||
boost::make_iterator_property_map(mate_map.begin(), boost::get(boost::vertex_index, G))); | ||
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return matching_size == asize; | ||
} | ||
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void solve() { | ||
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cin >> n >> m >> a >> s >> c >> d; | ||
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graph G(n); | ||
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for(int i = 0; i < m;i++) { | ||
char w; | ||
int x,y,z; | ||
cin >> w >> x >> y >> z; | ||
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if(w == 'S') { | ||
boost::add_edge(x,y,z,G); | ||
} | ||
if(w == 'L') { | ||
boost::add_edge(x,y,z,G); | ||
boost::add_edge(y,x,z,G); | ||
} | ||
} | ||
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agents = vector<int>(a); | ||
shelters = vector<int>(s); | ||
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for(int i = 0; i < a;i++) { | ||
cin >> agents[i]; | ||
} | ||
for(int i = 0; i < s;i++) { | ||
cin >> shelters[i]; | ||
} | ||
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dist_map = vector<vector<int>>(n,vector<int>(n)); | ||
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for(int from = 0; from < n;from++) { | ||
boost::dijkstra_shortest_paths(G, from ,boost::distance_map(boost::make_iterator_property_map( | ||
dist_map[from].begin(), boost::get(boost::vertex_index, G)))); | ||
} | ||
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// Binary search on the solution space | ||
int start = 0; | ||
int end = INT_MAX / 2; | ||
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while(start < end) { | ||
int middle = (start + end) / 2; | ||
if(valid(middle)) { | ||
end = middle; | ||
} | ||
else { | ||
start = middle+1; | ||
} | ||
} | ||
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cout << start << endl; | ||
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return; | ||
} | ||
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signed main() { | ||
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ios_base::sync_with_stdio(false); | ||
cin.tie(0); | ||
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int t; | ||
cin >> t; | ||
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while(t--) | ||
solve(); | ||
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} |