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@HuJK HuJK commented Aug 24, 2024

  1. update to 1.21
  2. This fix removes all estimation of roll angle, it just inject to RenderSystem and retrive the value camera.getRotation().
    So, no matter how other mods(like Do a barrel roll) rotates the view, it will always be perfict align to the player ViewRotation.

MC-XiaoHei and others added 13 commits June 7, 2023 14:31
For really small FOV:s, the assumption that the hud is spherical works
well. But that's not true for normal FOV:s

therefore, do the calculation for degrees per pixel at center of screen
so the horizon line sticks to the environment when at level.

Improves the "stickiness" of the HUD to the environment
pixels/deg * degree gives screen coordinates, and that's how it was
used before.
Flip heading indicator and update pixels per degree
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3 participants