PrefsGUI subset for synchronization over the network
if you use Mirror instead, please see PrefsGUISyncForMirror
Download a .unitypackage
file from Release page.
or
Using Pacakge Manager
Add following line to the dependencies
section in the Packages/manifest.json
.
"ga.fuquna.prefsguisyncunet": "https://github.com/fuqunaga/PrefsGUISyncUNET.git"
Put PrefsGUISyncUNET game object to the scene.
This inherits from NetworkBehaivour
, so take steps to make it work(call Spawn()
or put on the online scene).
All prefs are automatically synchronized between the server and client!
Disable sync toggle at the EditorWindow(See the section below).
or Set prefs's key to PrefsGUISyncUNet.ignoreKeys
at the inspector.
- Window -> PrefsGUI
- You can set whether to synchronize with the sync toggle
- RapidGUI
https://github.com/fuqunaga/RapidGUI
- PrefsGUI
https://github.com/fuqunaga/PrefsGUI