Sync Utilities For UNet
if you use Mirror instead, please see SyncUtilForMirror
- UNet(Multplayer HLAPI) via PakcageManager.
Download a .unitypackage
file from Release page.
or
Using Pacakge Manager:
Add following line to the dependencies
section in the Packages/manifest.json
.
"ga.fuquna.syncutil": "https://github.com/fuqunaga/SyncUtil.git"
- Add all scene files(*.unity) to
Scenes In Build
of Build Settings. - Open and run SyncUtilExamples scene. this is a example scene launcher.
Spawner: spawn prefabs
ServerOrStandAlone: disable children on client
unload online/offline scene on hierarchy when application play