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# Sphinx build info version 1 | ||
# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. | ||
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tags: 645f666f9bcd5a90fca523b33c5a78b7 |
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dev/_downloads/c5580fbbf92d43a5a1e9ea1d9fc0854d/viz_dt_ellipsoids.py
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""" | ||
=============================================================================== | ||
Display Tensor Ellipsoids for DTI using tensor_slicer vs ellipsoid actor | ||
=============================================================================== | ||
This tutorial is intended to show two ways of displaying diffusion tensor | ||
ellipsoids for DTI visualization. The first is using the usual | ||
``tensor_slicer`` that allows us to slice many tensors as ellipsoids. The | ||
second is the generic ``ellipsoid`` actor that can be used to display different | ||
amount of ellipsoids. | ||
We start by importing the necessary modules: | ||
""" | ||
import itertools | ||
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import numpy as np | ||
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from dipy.io.image import load_nifti | ||
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from fury import window, actor, ui | ||
from fury.actor import _fa, _color_fa | ||
from fury.data import fetch_viz_dmri, read_viz_dmri | ||
from fury.primitive import prim_sphere | ||
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############################################################################### | ||
# Now, we fetch and load the data needed to display the Diffusion Tensor | ||
# Images. | ||
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fetch_viz_dmri() | ||
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############################################################################### | ||
# The tensor ellipsoids are expressed as eigenvalues and eigenvectors which are | ||
# the decomposition of the diffusion tensor that describes the water diffusion | ||
# within a voxel. | ||
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slice_evecs, _ = load_nifti(read_viz_dmri('slice_evecs.nii.gz')) | ||
slice_evals, _ = load_nifti(read_viz_dmri('slice_evals.nii.gz')) | ||
roi_evecs, _ = load_nifti(read_viz_dmri('roi_evecs.nii.gz')) | ||
roi_evals, _ = load_nifti(read_viz_dmri('roi_evals.nii.gz')) | ||
whole_brain_evecs, _ = load_nifti(read_viz_dmri('whole_brain_evecs.nii.gz')) | ||
whole_brain_evals, _ = load_nifti(read_viz_dmri('whole_brain_evals.nii.gz')) | ||
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############################################################################### | ||
# Using tensor_slicer actor | ||
# ========================= | ||
# First we must define the 3 parameters needed to use the ``tensor_slicer`` | ||
# actor, which correspond to the eigenvalues, the eigenvectors, and the sphere. | ||
# For the sphere we use ``prim_sphere`` which provide vertices and triangles of | ||
# the spheres. These are labeled as 'repulsionN' with N been the number of | ||
# vertices that made up the sphere, which have a standard number of 100, 200, | ||
# and 724 vertices. | ||
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vertices, faces = prim_sphere('repulsion100', True) | ||
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############################################################################### | ||
# As we need to provide a sphere object we create a class Sphere to which we | ||
# assign the values obtained from vertices and faces. | ||
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class Sphere: | ||
def __init__(self, vertices, faces): | ||
self.vertices = vertices | ||
self.faces = faces | ||
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sphere100 = Sphere(vertices, faces) | ||
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############################################################################### | ||
# Now we are ready to create the ``tensor_slicer`` actor with the values of a | ||
# brain slice. We also define the scale so that the tensors are not so large | ||
# and overlap each other. | ||
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tensor_slice = actor.tensor_slicer(evals=slice_evals, evecs=slice_evecs, | ||
sphere=sphere100, scale=.3) | ||
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############################################################################### | ||
# Next, we set up a new scene to add and visualize the tensor ellipsoids | ||
# created. | ||
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scene = window.Scene() | ||
scene.background([255, 255, 255]) | ||
scene.add(tensor_slice) | ||
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# Create show manager | ||
showm = window.ShowManager(scene, size=(600, 600)) | ||
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# Enables/disables interactive visualization | ||
interactive = False | ||
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if interactive: | ||
showm.start() | ||
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window.record(showm.scene, size=(600, 600), out_path='tensor_slice_100.png') | ||
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############################################################################### | ||
# If we zoom in at the scene to see with detail the tensor ellipsoids displayed | ||
# with the different spheres, we get the following results. | ||
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scene.roll(10) | ||
scene.pitch(90) | ||
showm = window.ShowManager(scene, size=(600, 600), order_transparent=True) | ||
showm.scene.zoom(50) | ||
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if interactive: | ||
showm.render() | ||
showm.start() | ||
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window.record(showm.scene, out_path='tensor_slice_100_zoom.png', | ||
size=(600, 300), reset_camera=False) | ||
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############################################################################### | ||
# To render the same tensor slice using a different sphere we redefine the | ||
# vertices and faces of the sphere using prim_sphere with other sphere | ||
# specification, as 'repulsion200' or 'repulsion724'. | ||
# | ||
# Now we clear the scene for the next visualization, and revert the scene | ||
# rotations. | ||
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showm.scene.clear() | ||
showm.scene.pitch(-90) | ||
showm.scene.roll(-10) | ||
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############################################################################### | ||
# Using ellipsoid actor | ||
# ===================== | ||
# In order to use the ``ellipsoid`` actor to display the same tensor slice we | ||
# need to set additional parameters. For this purpose, we define a helper | ||
# function to facilitate the correct setting of the parameters before passing | ||
# them to the actor. | ||
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def get_params(evecs, evals): | ||
# We define the centers which corresponds to the ellipsoids positions. | ||
valid_mask = np.abs(evecs).max(axis=(-2, -1)) > 0 | ||
indices = np.nonzero(valid_mask) | ||
centers = np.asarray(indices).T | ||
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# We need to pass the data of the axes and lengths of the ellipsoid as a | ||
# ndarray, so it is necessary to rearrange the data of the eigenvectors and | ||
# eigenvalues. | ||
fevecs = evecs[indices] | ||
fevals = evals[indices] | ||
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# We need to define the colors of the ellipsoids following the default | ||
# coloring in tensor_slicer that is uses _color_fa that is a way to map | ||
# colors to each tensor based on the fractional anisotropy (FA) of each | ||
# diffusion tensor. | ||
colors = _color_fa(_fa(fevals), fevecs) | ||
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return centers, fevecs, fevals, colors | ||
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############################################################################### | ||
# With this we now have the values we need to define the centers, axes, | ||
# lengths, and colors of the ellipsoids. | ||
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centers, evecs, evals, colors = get_params(slice_evecs, slice_evals) | ||
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############################################################################### | ||
# Now, we can use the ``ellipsoid`` actor to create the tensor ellipsoids as | ||
# follows. | ||
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tensors = actor.ellipsoid(centers=centers, colors=colors, axes=evecs, | ||
lengths=evals, scales=.6) | ||
showm.scene.add(tensors) | ||
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if interactive: | ||
showm.start() | ||
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window.record(scene, size=(600, 600), out_path='tensor_slice_sdf.png') | ||
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############################################################################### | ||
# Thus, one can see that the same result is obtained, however there is a | ||
# difference in the visual quality and this is because the ``ellipsoid`` actor | ||
# uses raymarching technique, so the objects that are generated are smoother | ||
# since they are not made with polygons but defined by an SDF function. Next we | ||
# can see in more detail the tensor ellipsoids generated. | ||
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scene.roll(10) | ||
scene.pitch(90) | ||
showm = window.ShowManager(scene, size=(600, 600), order_transparent=True) | ||
showm.scene.zoom(50) | ||
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if interactive: | ||
showm.render() | ||
showm.start() | ||
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window.record(showm.scene, out_path='tensor_slice_sdf_zoom.png', | ||
size=(600, 300), reset_camera=False) | ||
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showm.scene.clear() | ||
showm.scene.pitch(-90) | ||
showm.scene.roll(-10) | ||
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############################################################################### | ||
# Visual quality comparison | ||
# ========================= | ||
# One can see that there is a different on the visual quality of both ways of | ||
# displaying tensors and this is because ``tensor_slicer`` uses polygons while | ||
# ``ellipsoid`` uses raymarching. Let's display both implementations at the | ||
# same time, so we can see this in more detail. | ||
# | ||
# We first set up the required data and create the actors. | ||
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mevals = np.array([1.4, 1.0, 0.35]) * 10 ** (-3) | ||
mevecs = np.array([[2/3, -2/3, 1/3], [1/3, 2/3, 2/3], [2/3, 1/3, -2/3]]) | ||
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evals = np.zeros((1, 1, 1, 3)) | ||
evecs = np.zeros((1, 1, 1, 3, 3)) | ||
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evals[..., :] = mevals | ||
evecs[..., :, :] = mevecs | ||
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vertices, faces = prim_sphere('repulsion200', True) | ||
sphere200 = Sphere(vertices, faces) | ||
vertices, faces = prim_sphere('repulsion724', True) | ||
sphere724 = Sphere(vertices, faces) | ||
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tensor_100 = actor.tensor_slicer(evals=evals, evecs=evecs, | ||
sphere=sphere100, scale=1.0) | ||
tensor_200 = actor.tensor_slicer(evals=evals, evecs=evecs, | ||
sphere=sphere200, scale=1.0) | ||
tensor_724 = actor.tensor_slicer(evals=evals, evecs=evecs, | ||
sphere=sphere724, scale=1.0) | ||
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centers, evecs, evals, colors = get_params(evecs=evecs, evals=evals) | ||
tensor_sdf = actor.ellipsoid(centers=centers, axes=evecs, lengths=evals, | ||
colors=colors, scales=2.0) | ||
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############################################################################### | ||
# Next, we made use of `GridUI` which allows us to add the actors in a grid and | ||
# interact with them individually. | ||
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objects = [tensor_100, tensor_200, tensor_724, tensor_sdf] | ||
text = [actor.vector_text('Tensor 100'), actor.vector_text('Tensor 200'), | ||
actor.vector_text('Tensor 724'), actor.vector_text('Tensor SDF')] | ||
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grid_ui = ui.GridUI(actors=objects, captions=text, cell_padding=.1, | ||
caption_offset=(-0.7, -2.5, 0), dim=(1, 4)) | ||
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scene = window.Scene() | ||
scene.background([255, 255, 255]) | ||
scene.zoom(3.5) | ||
scene.set_camera(position=(3.2, -20, 12), focal_point=(3.2, 0.0, 0.0)) | ||
showm = window.ShowManager(scene, size=(560, 200)) | ||
showm.scene.add(grid_ui) | ||
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if interactive: | ||
showm.start() | ||
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window.record(showm.scene, size=(560, 200), out_path='tensor_comparison.png', | ||
reset_camera=False, magnification=2) | ||
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showm.scene.clear() | ||
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############################################################################### | ||
# Visualize a larger amount of data | ||
# ================================= | ||
# With ``tensor_slicer`` is possible to visualize more than one slice using | ||
# ``display_extent()``. Here we can see an example of a region of interest | ||
# (ROI) using a sphere of 100 vertices. | ||
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tensor_roi = actor.tensor_slicer(evals=roi_evals, evecs=roi_evecs, | ||
sphere=sphere100, scale=.3) | ||
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data_shape = roi_evals.shape[:3] | ||
tensor_roi.display_extent( | ||
0, data_shape[0], 0, data_shape[1], 0, data_shape[2]) | ||
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showm.size = (600, 600) | ||
showm.scene.background([0, 0, 0]) | ||
showm.scene.add(tensor_roi) | ||
showm.scene.azimuth(87) | ||
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if interactive: | ||
showm.start() | ||
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window.record(showm.scene, size=(600, 600), out_path='tensor_roi_100.png') | ||
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showm.scene.clear() | ||
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############################################################################### | ||
# We can do it also with a sphere of 200 vertices, but if we try to do it with | ||
# one of 724 the visualization can no longer be rendered. In contrast, we can | ||
# visualize the ROI with the ``ellipsoid`` actor without compromising the | ||
# quality of the visualization. | ||
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centers, evecs, evals, colors = get_params(roi_evecs, roi_evals) | ||
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tensors = actor.ellipsoid(centers=centers, colors=colors, axes=evecs, | ||
lengths=evals, scales=.6) | ||
showm.scene.add(tensors) | ||
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if interactive: | ||
showm.start() | ||
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window.record(showm.scene, size=(600, 600), out_path='tensor_roi_sdf.png') | ||
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showm.scene.clear() | ||
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############################################################################### | ||
# In fact, although with a low performance, this actor allows us to visualize | ||
# the whole brain, which contains a much larger amount of data, to be exact | ||
# 184512 tensor ellipsoids are displayed at the same time. | ||
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centers, evecs, evals, colors = get_params(whole_brain_evecs, | ||
whole_brain_evals) | ||
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# We remove all the noise around the brain to have a better visualization. | ||
fil = [len(set(elem)) != 1 for elem in evals] | ||
centers = np.array(list(itertools.compress(centers, fil))) | ||
colors = np.array(list(itertools.compress(colors, fil))) | ||
evecs = np.array(list(itertools.compress(evecs, fil))) | ||
evals = np.array(list(itertools.compress(evals, fil))) | ||
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tensors = actor.ellipsoid(centers=centers, colors=colors, axes=evecs, | ||
lengths=evals, scales=.6) | ||
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scene = window.Scene() | ||
scene.add(tensors) | ||
scene.pitch(180) | ||
showm = window.ShowManager(scene, size=(600, 600)) | ||
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if interactive: | ||
showm.start() | ||
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window.record(showm.scene, size=(600, 600), reset_camera=False, | ||
out_path='tensor_whole_brain_sdf.png') | ||
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showm.scene.clear() |
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