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[WIP] Post-processing effects for FURY Effects API #850

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35bbb98
Post processing functions file
JoaoDell Jul 19, 2023
ef06af3
docs?
JoaoDell Jul 19, 2023
110ad6b
feat: Introduces EffectManager Class
JoaoDell Jul 20, 2023
a09e262
feat: Opacity inclusion
JoaoDell Jul 20, 2023
bec5f0e
fix: Fixed sigma scale and spelling issues
JoaoDell Jul 21, 2023
b572b4b
fix: Usage of native colormap function and cleanups
JoaoDell Jul 21, 2023
269c4de
feat: Added remove_effect feature
JoaoDell Jul 21, 2023
fae89e1
feat: Added gaussian and laplacian filters
JoaoDell Jul 22, 2023
39f43b4
feat: Added grayscale effect and changed laplacian and gaussian calcu…
JoaoDell Jul 24, 2023
13687be
fix: Fixed gaussian blur issues
JoaoDell Jul 24, 2023
6be3ddc
fix!: Experimenting with multiple effects on the same render and some…
JoaoDell Jul 25, 2023
6dedaec
fix: Fixed textured_billboard positioning issues
JoaoDell Jul 25, 2023
bf1503c
fix: Fixed bugs and cleaned EffectManager class
JoaoDell Jul 27, 2023
fb024d8
refactor!: Refactored and cleaned the whole PR
JoaoDell Jul 27, 2023
edd06e8
Merge branch 'fury-gl:master' into feat/api-kde
JoaoDell Jul 27, 2023
7ecefeb
feat: Added 5 more kernels for the KDE rendering
JoaoDell Jul 27, 2023
68e520e
fix: Added sigma restraining condition
JoaoDell Jul 27, 2023
f0a3d6d
feat: Testing renormalization approaches to KDE
JoaoDell Jul 29, 2023
f35626e
fix!: Stabilizing approaches to renormalization
JoaoDell Jul 30, 2023
9ad1501
fix: Minor refactoring on effect manager
JoaoDell Jul 31, 2023
0ffaf28
feat!: Experimenting with intensity slider (unstable)
JoaoDell Aug 1, 2023
03299b1
Merge branch 'fury-gl:master' into feat/api-kde
JoaoDell Aug 1, 2023
bd335f1
fix: Camera position update
JoaoDell Aug 1, 2023
a173dfd
feat: Updating UI
JoaoDell Aug 2, 2023
25921c3
refactor: Added tracking of original actors of applied effects
JoaoDell Aug 3, 2023
2d72b48
fix: Trying to fix the noise
JoaoDell Aug 6, 2023
90069bf
build: Changed viz_laplacian.py effect manager lib
JoaoDell Aug 7, 2023
18bda11
feat: Hardcoded fullscreen billboard
JoaoDell Aug 10, 2023
6ff0f0b
feat: testing billboard properties
JoaoDell Aug 11, 2023
ca2e1e3
refactor: Toying around with zbuffer
JoaoDell Aug 13, 2023
82fbbb2
feat: Trying median filter
JoaoDell Aug 19, 2023
071b3b5
Merge branch 'fury-gl:master' into feat/api-kde-improve
JoaoDell Aug 27, 2023
a1f9eed
refactor: Refactoring branch for PR
JoaoDell Aug 27, 2023
e738df7
fix: Deleted useless program
JoaoDell Aug 27, 2023
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66 changes: 66 additions & 0 deletions docs/experimental/viz_laplacian.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,66 @@
import numpy as np

from fury.actor import cube, sphere
from fury.actors.effect_manager_alt import EffectManager
from fury.window import (Scene, ShowManager, record)

def normalize(array : np.array, min : float = 0.0, max : float = 1.0, axis : int = 0):
"""Convert an array to a given desired range.

Parameters
----------
array : np.ndarray
Array to be normalized.
min : float
Bottom value of the interval of normalization. If no value is given, it is passed as 0.0.
max : float
Upper value of the interval of normalization. If no value is given, it is passed as 1.0.

Returns
-------
array : np.array
Array converted to the given desired range.
"""
if np.max(array) != np.min(array):
return ((array - np.min(array))/(np.max(array) - np.min(array)))*(max - min) + min
else:
raise ValueError(
"Can't normalize an array which maximum and minimum value are the same.")


width, height = (800, 800)

scene = Scene()
scene.set_camera(position=(0, 0, -10),
focal_point=(0.0,
0.0,
0.0),
view_up=(0.0, 0.0, 0.0))

manager = ShowManager(
scene,
"demo",
(width,
height))

manager.initialize()

offset = 1.0
cube_actor = cube(np.array([[0.0, 0.0, -1.0 + offset]]), colors = (1.0, 0.5, 0.0))
sphere_actor = sphere(np.array([[0.0, 0.0, 1.0 + offset], [1.0, 0.5, 1.0 + offset]]), (0.0, 1.0, 1.0), radii = 0.5)

effects = EffectManager(manager)
gauss_cube = effects.gaussian_blur(cube_actor, 1.0)
gray_sphere = effects.grayscale(sphere_actor, 1.0)

manager.scene.add(gray_sphere)
manager.scene.add(gauss_cube)

# effects.remove_effect(gauss_cube)

interactive = True

if interactive:
manager.start()

record(scene, out_path = "post_process.png", size = (800, 800))
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