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Continuing glTF/PBR Implementation #854
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Hello @m-agour, Thank you for updating!
To test for issues locally, Comment last updated at 2024-06-11 19:32:34 UTC |
Also organized materials a little.
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Thank you for this @m-agour. I will be able to look into this only after December 27. I will keep you updated. Thanks again! |
Hello @skoudoro, please take your time. I'll keep enhancing this it and troubleshooting the tests meanwhile. |
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #854 +/- ##
==========================================
- Coverage 84.37% 84.08% -0.29%
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Files 44 44
Lines 10553 10620 +67
Branches 1432 1445 +13
==========================================
+ Hits 8904 8930 +26
- Misses 1270 1302 +32
- Partials 379 388 +9
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…ted scene Revert "fix: test updated to check for color match between exported and imported scene" This reverts commit 67096f5. fix: test updated to check for color match between exported and imported scenes
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Hi @m-agour, Can you fix the 2 CI's "Codespell" and "Code format" before starting the review. Maybe a rebase of this PR will be enought to fix it, I did not check. Thank you in advance |
Hi @skoudoro , I will rebase today and ping you after all tests pass |
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…ur/fury into Fixing-PBR-for-glTF-loader
This PR is based on the previous work in PR #715 . Trying to improve the PBR-based glTF models rendering in FURY.
It's been some time since my last contribution, and I'm excited to jump back in.
Currently, the PBR materials are working but without Environmental lighting and reflection as in the screenshot below:
I propose merging this to establish a solid ground from which we move on with more advanced lighting for the PBR glTF models.