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Releases: futurerealitylab/Holojam

Archived research SDK from 2016

12 Feb 02:22
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Pre-release

Last pushed version from master.

Holojam v0.2.5 (IK Update)

23 Aug 09:37
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Created new IK system, revamped default actors

Created the HoloIK component, which can be attached to any PairTarget
HoloIK encapsulates a custom suite of IK classes in a single component, each able to operate independently as its own module. This includes leg, torso, and arm functionality (which in turn orient other parts, e.g. neck, shoulders, hips)
The torso orientation solver can function with or without tracked (known) feet positions, allowing lightweight and scalable setups
HoloIK integrates seamlessly with the Pairable system, triggering when paired with hands or feet. The displayed render will vary based on the number and type of pairables connected
The arm IK algorithm was sourced from the previous ArmIK.cs script and then heavily refactored
A single value (head length) is available as a parameter--every other value is derived from this number, simplifying setup
The rendering system utilizes scale-independent meshes to display variable-length arms, legs, and joints
Orientation functions independent of ground plane

HoloIK also includes a module for natural eye blinking

Several new models created, including a full head with eyes, a transformable cap, shoes, a torso and
poncho (for partial torso rendering), and limbs/joints
New clothing texture and skin materials added
New ActorIK prefab was created, pre-configured to use the new IK system as well as the new models and materials

New Foot pairable created with the new model, old Grip pairable renamed to Hand

Modified ActorInstantiator to optionally support actors using the IK system
ActorInstantiator colors upgraded

Scene updated with new default actors and pairables
Small patches
Added new Motive tags for VR4
Cleaned project

Holojam v0.2.4

07 Aug 02:32
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Holojam v0.2.4 Pre-release
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Fixed Viewer prefab

Holojam v0.2.3

03 Aug 00:06
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Holojam v0.2.3 Pre-release
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Network code refactored and updated

Holojam v0.2.2

29 Jul 05:38
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Holojam v0.2.2 Pre-release
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Fixed all tracking flag issues / added features

HolojamView IsTracked accessor now takes into account instance list
   Inspector displays 'Untracked' or 'Paused' (for Synchronizables) on component disable
Tracking flag is now sent and received over the network (LiveObject, HolojamObject, HolojamView)
Tracking flags are reset per receive thread if no data is flowing in (after a timeout)
   Fixes the case when a thread pauses on Socket.Receive(), leaving behind stale HolojamObjects
All tracking flags in custom inspectors should now be consistent with the actual data (stable)
Fixed packet loss warnings
Tweaked (finalized) fence material and holobounds prefab
Cleaned project

Holojam v0.2.1

15 Jul 18:33
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Holojam v0.2.1 Pre-release
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Build push

Holojam v0.2 - Milestone

11 Jul 09:34
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Rewritten under the new network paradigm
All deprecated code has been replaced by new components with redesigned
functionality and visual accessibility

July 5 Pre-Jam

06 Jul 00:06
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July 5 Pre-Jam Pre-release
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v0.1.9

Updated VRConsole

Pairables

25 Jun 11:11
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Pairables Pre-release
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Major Update -- Pinpoint tracking, pairables

ActorManager now uses separate viewer in-scene to render to VR. Various
items/issues fixed and tuned—all actors render with much greater
fluidity and accuracy, and remain consistent/generic across all builds
and clients

Pairables added—an alternative for the previous practice of hardcoding
user trackers into builds
Now any tracker in the space can be paired to a user. Simply hold the
unpaired piece near your visor—it will flash briefly and assume your
avatar’s motif color. Unpair using the same technique
Hand (grip) examples included, options included to modify offset (many
body trackers are soft)

Scene reorganized and updated
etc.

Holojam_v0.1.7

24 Jun 10:44
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Holojam_v0.1.7 Pre-release
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Greeble