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SuperWackyFrogs

Source code of Super Wacky Frogs' prototype. Here's gameplay of the non-modified game.

Setup

Requires Flipper by Reselim. It's built in here, but I advise you use the latest version. (Reselim/Flipper)

  • Workspace
    • Music (Sound)
    • Spawns (Folder, Contains SpawnLocations)
    • Conveyors (Folder, Contains parts that push the character in the lobby. Velocity is based on the part's facing direction.)
    • ElevatorGround (BasePart, Used for lobby elevator.)
  • ReplicatedStorage
    • Resources (Folder)
      • MusicList (Folder, Intermission music)
    • Values (Folder)
      • Failed (BoolValue)
      • Status (StringValue)
      • Time (StringValue)
  • ServerStorage
    • Events (Folder, Event models)
  • StarterGui (ScreenGui)
    • Status (TextLabel)
    • Time (TextLabel)

Example Event:

  • EventRoot (Model, change name to event name)
    • EventMusic (Sound)
    • Map (Folder, Contains map parts)
    • Scripts (Folder, Contains map scripts)
    • Spawns (Model/Folder, Contains parts that act as SpawnLocations)
    • StartBox (Model/Folder, A box cleared when the event starts)
    • Metadata (Folder)
      • Depth (NumberValue/IntValue)
      • Instructions (StringValue)
      • LowerTime (IntValue)
      • Objective (StringValue)
      • Reward (NumberValue/IntValue, Unused and meant for currency)
      • Time (IntValue)

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Source code of unfinished game "Super Wacky Frogs".

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