Source code of Super Wacky Frogs' prototype. Here's
Requires Flipper by Reselim. It's built in here, but I advise you use the latest version. (Reselim/Flipper)
- Workspace
- Music (Sound)
- Spawns (Folder, Contains SpawnLocations)
- Conveyors (Folder, Contains parts that push the character in the lobby. Velocity is based on the part's facing direction.)
- ElevatorGround (BasePart, Used for lobby elevator.)
- ReplicatedStorage
- Resources (Folder)
- MusicList (Folder, Intermission music)
- Values (Folder)
- Failed (BoolValue)
- Status (StringValue)
- Time (StringValue)
- Resources (Folder)
- ServerStorage
- Events (Folder, Event models)
- StarterGui (ScreenGui)
- Status (TextLabel)
- Time (TextLabel)
- EventRoot (Model, change name to event name)
- EventMusic (Sound)
- Map (Folder, Contains map parts)
- Scripts (Folder, Contains map scripts)
- Spawns (Model/Folder, Contains parts that act as SpawnLocations)
- StartBox (Model/Folder, A box cleared when the event starts)
- Metadata (Folder)
- Depth (NumberValue/IntValue)
- Instructions (StringValue)
- LowerTime (IntValue)
- Objective (StringValue)
- Reward (NumberValue/IntValue, Unused and meant for currency)
- Time (IntValue)