In order to get the sound for this weapon you need to go to
Documents\my games\KillingFloor2\KFGame\Cache\2135416557\BrewedPC
and copy the 'WwiseAudio' folder into
Steam\steamapps\common\killingfloor2\KFGame\BrewedPC
Additionally, if you were previously subscribed to my 'M6C Pistol' you need to unsubscribe from it, or delete folder number 1753171331 from your cache folder.
This is the first phase of a multi-part mod for the game. It contains 15 new weapons, with extensive effort being put into making the weapons both feel as they did in the Halo games they come from, and also to fit well into the balance of Killing Floor 2.
The mod currently contains the following weapons:
- Halo 1 Magnum - M6D
- Halo 1 Anniversary Shotgun - M90 CAWS
- Halo 2 Anniversary Battle Rifle - BR55
- Halo 2 Anniversary SMG - M7
- Halo 3 Magnum - M6C/ M6C Dual
- Halo 3: ODST Magnum - M6C/SOCOM
- Halo 3: ODST SMG - M7S
- Halo: Reach Rocket Launcher - M41
- Halo: Reach Shotgun - M45
- Halo: Reach Grenade Launcher - M319 IGL
- Halo: Reach DMR - M392
- Halo: Reach Assault Rifle - MA37
- Halo: Reach Sniper Rifle - SRS99-AM
- Expanded Concept from Halo: Contact Harvest - XBR55/SOCOM
There are all new mechanics included in these weapons, mimicking their functionality in the games they come from, as well as some all new animations made from scratch, completely custom audio, and they are completely free and open source.
Make sure to join our discord server here! Sneak peeks at content updates are regularly posted there as well as development progress on new weapons, characters, and more!
Initialization
Go to the steam page and subscribe to the item first.
Single Player Quick Start
- Click the Subscribe button above
- Wait for Steam to finish downloading
- Make sure you have copied the audio files as listed in the step at the top of the page
- Start Killing Floor 2
- On the game console (press ` key) enter (or copy/paste):
open KF-BurningParis?Game=KFGameContent.KFGameInfo_Survival?difficulty=3?Gamelength=1?Mutator=HaloMod_Weapons.WeaponsActive
For server usage add
mutator=HaloMod_Weapons.WeaponsActive
to launch arguments. However, as this mod replaces the trader archetype in order to use it in conjunction with other weapon mods you will either need to run the Zedternal Reborn game mode or use the Trader Inventory Mutator.
To use this on a Zedternal Reborn server DON'T add it as a mutator, instead go into the ZedternalReborn.ini and navigate to the section containing 'Weapon_CustomWeaponDef=Class.Weapon_Definition_Example' then add the following lines below it
Weapon_CustomWeaponDef=KFWeapDef_BR55 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_BR55 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M319 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M392 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M41 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M45 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M6C Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M6C_SOCOM Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M6CDual Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M6D Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M7 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M7S Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_M90 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_MA37 Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_SRS99_AM Weapon_CustomWeaponDef=HaloMod_Weapons.KFWeapDef_XBR55_SOCOM
Please submit any issues you may have to the bug tracking on this page.
- M7S Model/ Textures - Mattisafish, Ishi
- M7 Models/ Textures - Ishi
- BR55 Model/ Textures - Tillice
- M90 Model/ Textures - DangerWasp
- M6D Model/ Textures - DangerWasp
- Audio - Bungie
- Models/ Textures - Bungie
- Custom Animations/ Programming/ Rigging/ Texture Alterations/ UI Textures/ Everything Else - Gear Shift
Special Thanks to:
And all the others in the KF2 Modding Community
And a HUGE thanks to Jafet Meza for his permission to use his arrangement of One Final Effort in the trailer.