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Merge origin/dev into origin/main #795

Merged
merged 3 commits into from
Dec 20, 2024
Merged

Merge origin/dev into origin/main #795

merged 3 commits into from
Dec 20, 2024

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yiiqii
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@yiiqii yiiqii commented Dec 20, 2024

Summary by CodeRabbit

  • New Features

    • Enhanced rendering logic for texture handling and hit testing.
    • Simplified scene data loading process by replacing JSON objects with URL strings.
    • Updated test cases to improve error handling and pixel difference tracking.
  • Bug Fixes

    • Adjusted shader caching behavior in sprite rendering.
  • Documentation

    • Updated HTML files to reflect new script paths and simplified link structures.
  • Chores

    • Modified package dependencies to include new plugins and reintroduce previously removed packages.
    • Refactored test files for improved type safety and clarity.

yiiqii and others added 3 commits December 17, 2024 12:21
* test: 完善部分单测类型,优化帧对比失败提示

* fix: 根据机器人建议优化代码
perf: opt sprite shader alpha clip performance
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coderabbitai bot commented Dec 20, 2024

Walkthrough

This pull request introduces modifications across multiple packages, focusing on test infrastructure, rendering components, and file structure reorganization. The changes span test cases, rendering logic, and module imports, with key updates in file paths, type annotations, and component behaviors. The modifications aim to enhance type safety, streamline test configurations, and refine rendering and hit testing mechanisms.

Changes

File Change Summary
packages/effects-core/src/components/base-render-component.ts Updated setItem method with conditional 'ALPHA_CLIP' macro, modified getHitTestParams method with enhanced parameter handling
packages/effects-core/src/plugins/sprite/sprite-mesh.ts Commented out cacheId assignment in spriteMeshShaderFromRenderInfo function
web-packages/test/case/src/common/test-player.ts Enhanced TestPlayer class with improved initialization, asset management, and disposal methods
web-packages/test/memory/src/scene-list.ts Removed several scenes, added new "WuFu" themed scenes
web-packages/test/package.json Added dependencies for WebGL and various plugins
Multiple test spec files Updated import paths, added diffRatioList for tracking pixel differences, enhanced type annotations

Sequence Diagram

sequenceDiagram
    participant BaseRenderComponent
    participant Renderer
    participant HitTestParams

    BaseRenderComponent->>Renderer: Initialize with parameters
    BaseRenderComponent->>BaseRenderComponent: Check texParams.x
    alt texParams.x is zero
        BaseRenderComponent->>Renderer: Enable ALPHA_CLIP macro
    else
        BaseRenderComponent->>Renderer: Disable ALPHA_CLIP macro
    end
    BaseRenderComponent->>HitTestParams: Generate hit test parameters
    HitTestParams-->>BaseRenderComponent: Return hit test configuration
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Possibly related PRs

Suggested reviewers

  • Sruimeng
  • RGCHN
  • wumaolinmaoan

Poem

🐰 Rendering rabbits hop with glee,
Through pixels and shaders, wild and free!
Hit tests dance, macros take flight,
Code refactored, everything's bright!
A test suite hops, no bugs in sight! 🎨

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Actionable comments posted: 1

🔭 Outside diff range comments (2)
web-packages/test/unit/src/effects-webgl/gl-frame-buffer.spec.ts (2)

Line range hint 28-33: Consider removing arbitrary sleep.

The sleep(3000) seems arbitrary and could make tests flaky. Consider:

  1. Using proper async setup if waiting for specific initialization
  2. Removing if not strictly necessary
  3. Adding a comment explaining why the sleep is needed if it must stay

Line range hint 261-279: Enhance error case testing.

The error case test for unsupported depth texture could be more comprehensive:

  1. Consider testing other error scenarios
  2. Add assertions for the specific error message
  3. Consider testing the state after the error
🧹 Nitpick comments (15)
web-packages/test/memory/src/memory-leak.spec.ts (3)

22-26: Consider using undefined instead of null for cleanup.

While the current implementation works, using undefined instead of null would be more idiomatic in TypeScript and wouldn't require type error suppression:

- // @ts-expect-error
- memoryTool = null;
+ memoryTool = undefined;
- // @ts-expect-error
- canvas = null;
+ canvas = undefined;

Also applies to: 74-79


36-36: Consider refactoring repeated type assertions.

The type assertion as keyof typeof sceneList is repeated multiple times. Consider creating a helper function or type-safe accessor:

function getScene(key: string) {
  return sceneList[key as keyof typeof sceneList];
}

This would reduce repetition and maintain type safety.

Also applies to: 96-96, 109-109


29-31: Consider adding deterministic test cases.

While random testing is valuable, consider adding a few deterministic test cases with fixed seeds and speeds to ensure consistent baseline testing. This would help in reproducing and debugging issues when they occur.

Also applies to: 81-83

web-packages/test/memory/src/scene-list.ts (1)

193-225: Add unit tests for new WuFu scenes.
The newly introduced scenes (WuFu1_2 through WuFu1_9) look fine, but each scene should have test coverage if utilized in production code or user-facing features, ensuring that the rendering or animations work as expected.

Need help adding or updating test files for these new scenes?

plugin-packages/orientation-transformer/demo/src/simple.ts (1)

4-4: Consider externalizing the scene URL

The hardcoded URL should be moved to a configuration file or environment variable for better maintainability and flexibility across different environments.

-const json = 'https://mdn.alipayobjects.com/mars/afts/file/A*GbiuQIresOsAAAAAAAAAAAAADlB4AQ';
+const json = process.env.SCENE_URL || 'https://mdn.alipayobjects.com/mars/afts/file/A*GbiuQIresOsAAAAAAAAAAAAADlB4AQ';
web-packages/test/case/src/common/test-controller.ts (1)

7-7: Consider version management improvements

The hardcoded version comment is outdated and could lead to confusion. Also, relying solely on unpkg.com without a fallback could cause reliability issues.

Consider:

  1. Using a version constant or configuration file
  2. Adding a fallback CDN
  3. Documenting version compatibility requirements
packages/effects-core/src/plugins/sprite/sprite-mesh.ts (1)

Line range hint 77-81: Remove or implement TODO comment

The TODO comment indicates this is only used in tests, but there's no tracking issue or timeline for addressing it.

Consider either:

  1. Creating a GitHub issue to track this
  2. Removing if no longer needed
  3. Adding more context about the test-only usage
web-packages/test/case/spine.html (1)

Line range hint 47-47: Document the test file reorganization in README

The changes consistently reorganize test files into subdirectories (2d, 3d, spine) which improves code organization. Consider adding documentation about this new structure and any implications for running tests.

Consider adding or updating the test documentation to:

  1. Explain the new directory structure
  2. Document any changes to test running procedures
  3. Clarify the usage of different file extensions (.ts vs .spec.ts)

Also applies to: 52-52, 63-63

web-packages/test/unit/src/effects-webgl/math-utils.ts (1)

68-69: Consider using early returns for boundary conditions

The if-statements in smoothstep and smootherstep could be simplified using early returns for better readability.

-  if (x <= min) { return 0; }
-  if (x >= max) { return 1; }
+  if (x <= min) return 0;
+  if (x >= max) return 1;

Also applies to: 77-78

web-packages/test/case/src/2d/dynamic.spec.ts (1)

53-53: Consider adding frame timing information to diff reports

While collecting all differences for a final assertion is consistent with other test files, for dynamic tests with hit testing, it would be valuable to include timing information in the diffRatioList to help identify patterns in rendering discrepancies.

-  diffRatioList.push(diffCountRatio);
+  diffRatioList.push({ time, ratio: diffCountRatio });

Also applies to: 120-120, 124-124

web-packages/test/case/src/2d/interact.spec.ts (1)

54-54: Consider memory usage optimization for diffRatioList

The new approach of collecting all differences before failing provides better error reporting but could consume more memory with many differences. Consider adding a maximum limit to the number of differences collected.

 const diffRatioList = [];
+const MAX_DIFF_COUNT = 10; // Limit memory usage
 
 // ... in the comparison loop
 if (diffCountRatio > accumRatioThreshold) {
+  if (diffRatioList.length < MAX_DIFF_COUNT) {
     diffRatioList.push(diffCountRatio);
+  }
 }

Also applies to: 120-120, 124-124

web-packages/test/case/src/3d/case.spec.ts (1)

Line range hint 91-95: Consider moving time list to a constant

The time list for full tests could be moved to a constant to improve maintainability and reusability.

+const FULL_TIME_TEST_POINTS = [
+  0.11, 0.22, 0.34, 0.45, 0.57, 0.65, 0.71, 0.83, 0.96, 1.0,
+  1.1, 1.2, 1.3, 1.4, 1.5, 1.7, 1.9, 2.0, 2.2, 2.5, 2.7, 3.0, 3.3, 3.8,
+  4.1, 4.7, 5.2, 5.9, 6.8, 7.5, 8.6, 9.7, 9.99, 11.23, 12.5, 15.8, 18.9,
+];

 if (isFullTimeTest(name)) {
-  timeList.push(
-    0.11, 0.22, 0.34, 0.45, 0.57, 0.65, 0.71, 0.83, 0.96, 1.0,
-    1.1, 1.2, 1.3, 1.4, 1.5, 1.7, 1.9, 2.0, 2.2, 2.5, 2.7, 3.0, 3.3, 3.8,
-    4.1, 4.7, 5.2, 5.9, 6.8, 7.5, 8.6, 9.7, 9.99, 11.23, 12.5, 15.8, 18.9,
-  );
+  timeList.push(...FULL_TIME_TEST_POINTS);
 }
web-packages/test/unit/src/effects-webgl/gl-frame-buffer.spec.ts (3)

11-19: Consider adding type annotation for colorTexOptions.

While the type annotations for the function parameters are good, consider explicitly typing the colorTexOptions object for better type safety.

-    const colorTexOptions = {
+    const colorTexOptions: TextureSourceOptions = {
       sourceType: TextureSourceType.framebuffer,
       format: glContext.RGBA,
       internalFormat: glContext.RGBA,
       type: glContext.UNSIGNED_BYTE,
     };

314-314: Consider extracting repeated GLTexture instantiation pattern.

The pattern of creating a new GLTexture with colorTexOptions is repeated across multiple test cases. Consider extracting this into a helper function to reduce duplication and improve maintainability.

function createColorTexture(engine: Engine, options: Partial<TextureSourceOptions> = {}): GLTexture {
  return new GLTexture(engine, {
    ...colorTexOptions,
    ...options,
  } as TextureSourceOptions);
}

Also applies to: 343-343, 427-427, 454-454


Line range hint 1-485: Consider organizing tests by feature category.

The test suite is comprehensive but could benefit from better organization:

  1. Consider grouping related tests using describe blocks (e.g., "Color Attachments", "Depth/Stencil", "Error Cases")
  2. Consider adding more descriptive test names that follow the given-when-then pattern
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 3cc8779 and 08b486d.

⛔ Files ignored due to path filters (2)
  • packages/effects-core/src/shader/item.frag.glsl is excluded by !**/*.glsl
  • pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
📒 Files selected for processing (24)
  • packages/effects-core/src/components/base-render-component.ts (1 hunks)
  • packages/effects-core/src/plugins/sprite/sprite-mesh.ts (1 hunks)
  • plugin-packages/orientation-transformer/demo/src/simple.ts (1 hunks)
  • web-packages/test/case/2d.html (1 hunks)
  • web-packages/test/case/3d.html (1 hunks)
  • web-packages/test/case/all.html (1 hunks)
  • web-packages/test/case/index.html (1 hunks)
  • web-packages/test/case/spine.html (1 hunks)
  • web-packages/test/case/src/2d/dynamic.spec.ts (3 hunks)
  • web-packages/test/case/src/2d/inspire.spec.ts (3 hunks)
  • web-packages/test/case/src/2d/interact.spec.ts (3 hunks)
  • web-packages/test/case/src/3d/case.spec.ts (3 hunks)
  • web-packages/test/case/src/3d/gltf.spec.ts (3 hunks)
  • web-packages/test/case/src/all/index.ts (1 hunks)
  • web-packages/test/case/src/common/image-comparator.ts (0 hunks)
  • web-packages/test/case/src/common/test-controller.ts (1 hunks)
  • web-packages/test/case/src/common/test-player.ts (0 hunks)
  • web-packages/test/case/src/spine/index.spec.ts (3 hunks)
  • web-packages/test/memory/src/memory-leak.spec.ts (8 hunks)
  • web-packages/test/memory/src/scene-list.ts (1 hunks)
  • web-packages/test/package.json (1 hunks)
  • web-packages/test/unit/src/effects-webgl/gl-frame-buffer.spec.ts (22 hunks)
  • web-packages/test/unit/src/effects-webgl/gl-state.spec.ts (5 hunks)
  • web-packages/test/unit/src/effects-webgl/math-utils.ts (4 hunks)
💤 Files with no reviewable changes (2)
  • web-packages/test/case/src/common/image-comparator.ts
  • web-packages/test/case/src/common/test-player.ts
🔇 Additional comments (25)
web-packages/test/package.json (1)

9-14: LGTM! Dependencies are properly configured.

The new workspace dependencies are correctly added with workspace:* version specifier, which is appropriate for monorepo internal dependencies.

web-packages/test/memory/src/memory-leak.spec.ts (2)

1-2: LGTM! Import simplification and type safety improvements.

The changes properly add type annotations and simplify imports while maintaining functionality.

Also applies to: 11-12


Line range hint 39-55: Verify memory leak testing coverage across packages.

The memory leak testing implementation looks solid, but let's verify if similar tests exist in other packages.

✅ Verification successful

Memory leak testing coverage is comprehensive and well-implemented

The verification reveals that memory leak testing is properly implemented across the codebase:

  • Main memory leak test suite in web-packages/test/memory/src/memory-leak.spec.ts covers both single and multiple scene scenarios
  • Plugin-specific memory leak test in plugin-packages/model/test/src/memory-leak.spec.ts reuses the same testing utilities
  • Both test suites use GPUMemoryTool from a shared location and verify WebGL leaks with checkWebGLLeak()
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for similar memory leak tests in other packages
echo "Searching for memory leak test files..."
fd -e spec.ts -e test.ts memory-leak web-packages

echo "Searching for GPUMemoryTool usage..."
rg "GPUMemoryTool" -t typescript

Length of output: 340


Script:

#!/bin/bash
# Search for memory leak related tests with ripgrep
echo "Searching for memory leak related tests..."
rg -l "memory.*leak|leak.*memory" --type-add 'test:*.{spec,test}.*' --type test

echo "Searching for memory tool usage..."
rg -l "memoryTool|MemoryTool" --type-add 'test:*.{spec,test}.*' --type test

echo "Checking content of found memory leak test..."
cat web-packages/test/memory/src/memory-leak.spec.ts

Length of output: 3904


Script:

#!/bin/bash
# Let's check the content of the model plugin's memory leak test
cat plugin-packages/model/test/src/memory-leak.spec.ts

# Search for any other memory-related testing utilities
rg -l "memory.*tool|memorytool" --type ts

# Check if there are any other WebGL-related memory checks
rg "checkWebGLLeak|WebGLLeak" --type ts

Length of output: 2480

web-packages/test/memory/src/scene-list.ts (2)

317-317: No functional changes beyond the bracket adjustments.
These lines are likely closing braces or structural adjustments. Nothing critical to address here.

Also applies to: 329-329, 333-333, 353-353


4-5: Confirm scene name usage consistency.
The "spring" scene's name has changed to "春促-主页互动". Ensure all references across the codebase, test files, or documentation align with this updated naming.

✅ Verification successful

Let me search for any potential previous or different names for this scene to ensure complete verification.


Let me modify the search pattern to match the scene name format in the files:


Scene name '春促-主页互动' is consistently used across relevant files

The scene name '春促-主页互动' is correctly and consistently used in all relevant scene list files:

  • web-packages/test/memory/src/scene-list.ts
  • web-packages/test/case/src/2d/assets/inspire.ts
  • web-packages/imgui-demo/src/asset/inspire-list.ts
  • web-packages/demo/src/assets/inspire-list.ts
  • web-packages/demo/src/assets/post-processing-list.ts

Note: The other scenes with "春" in their names ('新春烟花' and '春风') are different scenes and not related to this change.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Verify usage of the new scene name "春促-主页互动" across the codebase.
rg -A 3 $'春促-主页互动'

Length of output: 1564


Script:

#!/bin/bash
# Search for potential previous scene names or variations
rg -B 2 -A 2 '"name":\s*"[^"]*春[^"]*"' --type ts

Length of output: 50


Script:

#!/bin/bash
# Search for potential previous scene names or variations
rg -B 2 -A 2 "name:\s*'[^']*春[^']*'" --type ts

Length of output: 3894

web-packages/test/case/all.html (1)

9-9: Verify new script path.
Ensure that "./src/all/index.ts" exists, is correctly exported, and matches the updated test structure. Also confirm that all modules imported in this file are reachable.

✅ Verification successful

Let me verify the imports in the index.ts file to ensure all modules are reachable.


Let me verify if the referenced HTML files in urlList exist.


Script path and dependencies verified successfully
The file web-packages/test/case/src/all/index.ts exists and contains valid code. All referenced HTML files (2d.html, 3d.html, and spine.html) are present in the correct location at web-packages/test/case/. The script is a simple test utility that opens these files in popup windows, with no external module dependencies to verify.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Verify the existence and usage of src/all/index.ts
fd index.ts | grep 'src/all/index.ts'

Length of output: 77


Script:

#!/bin/bash
# Check the content of the index.ts file and its imports
cat web-packages/test/case/src/all/index.ts

Length of output: 603


Script:

#!/bin/bash
# Check if the referenced HTML files exist
fd -e html | grep -E '2d\.html|3d\.html|spine\.html'

Length of output: 198

web-packages/test/case/src/all/index.ts (1)

2-4: Check updated HTML paths.
The references to "/case/2d.html", "/case/3d.html", and "/case/spine.html" now bypass subdirectories. Confirm these files exist at the expected locations.

✅ Verification successful

HTML paths are correctly referenced
All three files exist at the expected locations in web-packages/test/case/:

  • web-packages/test/case/2d.html
  • web-packages/test/case/3d.html
  • web-packages/test/case/spine.html
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Ensure that the 2d.html, 3d.html, and spine.html files exist at the top level in /case/.
fd 2d.html
fd 3d.html
fd spine.html

Length of output: 185

web-packages/test/case/index.html (1)

13-13: Validate updated anchor links.
The links are flattened to "2d.html", "3d.html", "spine.html", "all.html". Confirm they match the new file structure and are accessible.

Also applies to: 17-17, 21-21, 25-25

packages/effects-core/src/plugins/sprite/sprite-mesh.ts (1)

70-72: Document rationale for disabling shader caching

The shader caching logic has been commented out without explanation. This could impact rendering performance.

Let's verify the impact of this change:

Consider:

  1. Adding a comment explaining why caching was disabled
  2. Documenting any performance implications
  3. Adding performance tests if not already present
✅ Verification successful

Let me gather more context about the shader caching implementation and its usage.


Let me gather more specific information about the shader caching implementation and its usage in the sprite mesh context.


Based on the context gathered, I can now provide a final response:

Shader caching removal is intentional for wireframe mode

The commented-out shader caching was specifically for non-wireframe mode, and its removal appears to be a deliberate design choice. The code shows that:

  1. Shader caching was only used when wireframe was false
  2. The shader is still marked as shared, which provides a different level of reuse
  3. The change maintains consistency with wireframe mode behavior

The performance impact should be minimal since:

  • The shader is still marked as shared, allowing shader reuse
  • The caching was conditional (wireframe-dependent) to begin with
  • The change simplifies the codebase by removing special-case handling
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other shader caching implementations or related tests
rg -A 3 "shader.*cache" 

# Look for performance test cases
ast-grep --pattern 'describe($_, function () {
  $$$
  performance($_, function () {
    $$$
  })
  $$$
})'

Length of output: 4446


Script:

#!/bin/bash
# Look for the shader caching implementation and usage
ast-grep --pattern 'spriteMeshShaderIdFromRenderInfo($$$)'

# Check for recent changes or discussions around shader caching
rg -A 3 "spriteMeshShaderIdFromRenderInfo"

# Look for performance-related comments or documentation
rg -B 2 -A 2 "performance|perf" --type ts

Length of output: 42714


Script:

#!/bin/bash
# Look for the sprite mesh shader implementation and related code
ast-grep --pattern 'spriteMeshShaderFromRenderInfo($$$)'

# Check for any recent changes or related code in sprite-mesh.ts
rg -B 3 -A 3 "shader" packages/effects-core/src/plugins/sprite/sprite-mesh.ts

# Look for any performance-related tests for sprite mesh
rg -A 3 "sprite.*performance" --type ts

Length of output: 1445

web-packages/test/case/2d.html (1)

63-63: Verify the new module path exists

The script source has been updated to use a more specific path structure. This change is part of a broader reorganization of test files into subdirectories.

Let's verify the new path exists and no other files depend on the old location:

✅ Verification successful

Path change verified and consistent with codebase structure

The new path ./src/2d/index.ts exists at web-packages/test/case/src/2d/index.ts and is part of a well-organized directory structure where different test categories (2d, 3d, all, etc.) have their own subdirectories. The change aligns with the codebase organization, and the old path pattern src/index.ts is only used in other test suites (memory and unit) where it's still appropriate for their context.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the new module path exists and check for any remaining references to the old path

# Check if the new file exists
fd "index.ts" "web-packages/test/src/2d"

# Look for any remaining references to the old path that might need updating
rg -g "!*.html" "src/index.ts" "web-packages/test"

Length of output: 199


Script:

#!/bin/bash
# Let's first check the actual directory structure to understand the paths
fd . "web-packages/test" --type d

# Then look for any index.ts files
fd "index.ts" "web-packages/test"

# Check for any references to the old path pattern
rg "src/index.ts" "web-packages/test"

Length of output: 2696

web-packages/test/case/3d.html (1)

47-47: Verify the new module path exists

The script source has been updated to use a more specific path structure, consistent with the changes in other test files.

Let's verify the new path exists and check for any shared dependencies:

✅ Verification successful

Module path verified and exists

The new path ./src/3d/index.ts exists at web-packages/test/case/src/3d/index.ts relative to the test file location, confirming the path update is correct and consistent with the repository structure.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the new module path and check for shared dependencies

# Check if the new file exists
fd "index.ts" "web-packages/test/src/3d"

# Look for any shared dependencies between 2d and 3d tests that might need updating
rg -g "*.ts" "import.*from.*\.\." "web-packages/test/src/3d"

Length of output: 276


Script:

#!/bin/bash
# Let's first check the actual directory structure to locate the test files
fd "3d.html" "web-packages"

# Then check the src directory structure
fd "src" "web-packages/test"

# Finally, let's look for any index.ts files that might be relevant
fd "index.ts" "web-packages"

Length of output: 1261

web-packages/test/case/spine.html (1)

52-52: Verify the new module path and file naming convention

The script source has been updated to use a more specific path structure. Note that this file uses a .spec.ts extension, different from the other test files.

Let's verify the path and check for consistency in test file naming:

✅ Verification successful

Path and naming convention are consistent with the codebase

The file path and naming convention are correct:

  • The file exists at web-packages/test/case/src/spine/index.spec.ts
  • The .spec.ts extension is also used in other test files (e.g., web-packages/test/unit/src/effects-core/fallback/model/index.spec.ts)
  • The directory structure follows the same pattern as other test modules (e.g., 2d, 3d, all, etc.)
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the new module path and check test file naming patterns

# Check if the new spec file exists
fd "index.spec.ts" "web-packages/test/src/spine"

# Check for consistency in test file naming patterns
fd -e ts "web-packages/test/src" -x echo "{//}: {}"

Length of output: 213


Script:

#!/bin/bash
# Let's first check if the directory structure exists and locate TypeScript files
fd -t d "spine" "web-packages/test"

# Find all TypeScript files in the test directory to check naming patterns
fd -e ts "web-packages/test"

# Check the actual path structure
fd -t f "index" "web-packages/test"

Length of output: 1530

web-packages/test/case/src/spine/index.spec.ts (2)

2-2: LGTM: Import path change looks good

The change to use a relative import path ../common is consistent with the module resolution best practices.


63-63: Verify the impact of the new diff ratio collection approach

The change from immediate assertion to collecting differences and asserting at the end could mask individual frame issues. While this approach provides a better summary, it might make debugging specific frames more difficult.

Let's analyze the test results history to see if this change impacts test reliability:

Also applies to: 92-92, 95-95

web-packages/test/unit/src/effects-webgl/math-utils.ts (1)

1-1: LGTM: Type annotations enhance code safety

The addition of TypeScript type annotations to all mathematical utility functions improves type safety and code maintainability. The types are accurate and appropriate for each function's purpose.

Also applies to: 27-27, 33-33, 38-38, 43-43, 52-52, 57-57, 62-62, 67-67, 76-76, 86-86, 92-92, 98-98, 104-104, 114-114, 118-118, 122-122, 126-126, 130-130

web-packages/test/case/src/2d/dynamic.spec.ts (2)

2-2: LGTM: Import path change is consistent

The change to use a relative import path ../common aligns with the changes in other test files.


Line range hint 83-95: Commented-out hit test ID comparisons should be addressed

There are commented-out hit test ID comparisons. These should either be removed or re-enabled with an explanation.

Let's check if these comparisons are needed:

web-packages/test/case/src/2d/interact.spec.ts (2)

1-2: LGTM: Import path simplification

The import path has been simplified to use the parent directory, making the code more maintainable.


Line range hint 82-84: Verify if hit test ID comparisons can be re-enabled

The commented-out hit test ID comparisons might indicate incomplete testing. These validations could be important for ensuring hit testing behavior remains consistent.

Also applies to: 95-97

web-packages/test/case/src/2d/inspire.spec.ts (1)

2-2: LGTM: Consistent implementation of diff collection

The changes follow the same pattern as other test files, providing better error reporting while maintaining test reliability. The empty line after the assertion improves readability.

Also applies to: 77-77, 106-106, 110-111

web-packages/test/case/src/3d/case.spec.ts (1)

2-2: LGTM: Consistent implementation of diff collection for 3D tests

The changes maintain consistency with other test files while properly handling 3D-specific requirements.

Also applies to: 88-88, 125-125, 129-130

web-packages/test/case/src/3d/gltf.spec.ts (1)

103-103: LGTM: Improved test reliability

The introduction of diffRatioList to collect all pixel differences before asserting improves test reliability by providing a comprehensive view of all differences found during the test.

Also applies to: 139-139, 143-144

packages/effects-core/src/components/base-render-component.ts (1)

209-214: LGTM: Proper handling of ALPHA_CLIP macro

The conditional logic correctly enables/disables the ALPHA_CLIP macro based on the texture parameters, which is essential for proper alpha handling in the shader.

web-packages/test/unit/src/effects-webgl/gl-frame-buffer.spec.ts (2)

1-1: LGTM! Well-structured type imports.

The type imports are properly organized and follow TypeScript best practices.


Line range hint 470-485: LGTM! Well-structured helper function.

The checkColorAttachment helper function is well-typed and properly encapsulates the common verification logic.

@yiiqii yiiqii merged commit db44b7f into main Dec 20, 2024
2 checks passed
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