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Getting Started

gameDNA edited this page Nov 15, 2018 · 8 revisions
  1. Unpack the plugin archive to the Plugins folder in your UE4 project folder (for project plugins) or Engine/Plugins/Marketplace (for engine plugins) and start the editor.

  2. Enable gameDNA installer in Edit -> Plugins -> Misc -> gameDNA installer.

  3. Go to Edit -> gameDNA or click on the gameDNA icon on the toolbar in the Level Editor.

  4. Android configuration:

    a) Go to Project Settings -> Platforms -> Android and change Minimum SDK Version to 16 and Target SDK Version to 27.

    b) Go to Project Settings -> Platforms -> Android SDK and change SDK API Level to latest and NDK API Level to android-19.

    c) Go to the NVIDIA CodeWorks installation path and run Android SDK Manager.

    You can find it typically in:

    • Windows: C:/NVPACK/android-sdk-windows/tools/android.bat
    • macOS: /Users/[username]/NVPACK/android-sdk-macosx/tools/android

    Install or update the following libraries:

    • Android 8.1.0 (API 27) SDK Platform
    • Android Support Repository
    • Android Support Library
    • Google Play Services
    • Google Repository
  5. Now, the gameDNA installer main window is visible and you can install or update SDKs for installed plugins in the engine and/or a project. Relax and enjoy. That's all!

  6. If you experience TLS certificate error on macOS, please update mono to the newest version: https://www.mono-project.com/docs/getting-started/install/mac/

  7. If you experience the infamous 64k methods error, you should download and install the free MultiDex plugin:

  8. If you have any antivirus software installed on your computer, please add the following file to the whitelist: [PLUGIN_FOLDER]/Extras/Core/gameDNAinstaller.exe. The file is 100% safe but is not present in antivirus databases so it can be reported as a Trojan by some programs.

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