-
Notifications
You must be signed in to change notification settings - Fork 8
Getting Started
-
Unpack the plugin archive to the Plugins folder in your UE4 project folder (for project plugins) or Engine/Plugins/Marketplace (for engine plugins) and start the editor.
-
Enable gameDNA installer in Edit -> Plugins -> Misc -> gameDNA installer.
-
Go to Edit -> gameDNA or click on the gameDNA icon on the toolbar in the Level Editor.
-
Android configuration:
a) Go to Project Settings -> Platforms -> Android and change Minimum SDK Version to 16 and Target SDK Version to 27.
b) Go to Project Settings -> Platforms -> Android SDK and change SDK API Level to latest and NDK API Level to android-19.
c) Go to the NVIDIA CodeWorks installation path and run Android SDK Manager.
You can find it typically in:
- Windows: C:/NVPACK/android-sdk-windows/tools/android.bat
- macOS: /Users/[username]/NVPACK/android-sdk-macosx/tools/android
Install or update the following libraries:
- Android 8.1.0 (API 27) SDK Platform
- Android Support Repository
- Android Support Library
- Google Play Services
- Google Repository
-
Now, the gameDNA installer main window is visible and you can install or update SDKs for installed plugins in the engine and/or a project. Relax and enjoy. That's all!
-
If you experience TLS certificate error on macOS, please update mono to the newest version: https://www.mono-project.com/docs/getting-started/install/mac/
-
If you experience the infamous 64k methods error, you should download and install the free MultiDex plugin:
-
If you have any antivirus software installed on your computer, please add the following file to the whitelist: [PLUGIN_FOLDER]/Extras/Core/gameDNAinstaller.exe. The file is 100% safe but is not present in antivirus databases so it can be reported as a Trojan by some programs.
Support: support@gamednastudio.com



