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App Side: Split up some large files, read PR for past history
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Original file line number | Diff line number | Diff line change |
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#include "location_access.hpp" | ||
#include "logic.hpp" | ||
#include "entrance.hpp" | ||
#include "dungeon.hpp" | ||
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using namespace Logic; | ||
using namespace Settings; | ||
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void AreaTable_Init_BottomOfTheWell() { | ||
/*-------------------------- | ||
| VANILLA/MQ DECIDER | | ||
---------------------------*/ | ||
areaTable[BOTTOM_OF_THE_WELL_ENTRYWAY] = Area("Bottom of the Well Entryway", "Bottom of the Well", BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, {}, { | ||
//Exits | ||
Entrance(BOTTOM_OF_THE_WELL_MAIN_AREA, {[]{return Dungeon::BottomOfTheWell.IsVanilla() && IsChild && (CanChildAttack || Nuts);}, | ||
/*Glitched*/[]{return Dungeon::BottomOfTheWell.IsVanilla() && IsChild && CanUse(MEGATON_HAMMER);}}), | ||
Entrance(BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return Dungeon::BottomOfTheWell.IsMQ() && IsChild;}, | ||
/*Glitched*/[]{return Dungeon::BottomOfTheWell.IsMQ() && CanDoGlitch(GlitchType::HookshotClip, GlitchDifficulty::INTERMEDIATE) && Longshot;}}), | ||
Entrance(KAKARIKO_VILLAGE, {[]{return true;}}), | ||
}); | ||
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/*-------------------------- | ||
| VANILLA DUNGEON | | ||
---------------------------*/ | ||
if (Dungeon::BottomOfTheWell.IsVanilla()) { | ||
areaTable[BOTTOM_OF_THE_WELL_MAIN_AREA] = Area("Bottom of the Well Main Area", "Bottom of the Well", BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, { | ||
//Events | ||
EventAccess(&StickPot, {[]{return true;}}), | ||
EventAccess(&NutPot, {[]{return true;}}), | ||
}, { | ||
//Locations | ||
LocationAccess(BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, {[]{return LogicLensBotw || CanUse(LENS_OF_TRUTH);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, {[]{return HasExplosives;}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, {[]{return LogicLensBotw || CanUse(LENS_OF_TRUTH);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_COMPASS_CHEST, {[]{return LogicLensBotw || CanUse(LENS_OF_TRUTH);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, {[]{return LogicLensBotw || CanUse(LENS_OF_TRUTH);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, {[]{return (LogicLensBotw || CanUse(LENS_OF_TRUTH)) && HasExplosives;}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_FREESTANDING_KEY, {[]{return Sticks || CanUse(DINS_FIRE);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, {[]{return CanPlay(ZeldasLullaby) && (KokiriSword || (Sticks && LogicChildDeadhand));}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, {[]{return CanPlay(ZeldasLullaby) && (LogicLensBotw || CanUse(LENS_OF_TRUTH));}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, {[]{return CanPlay(ZeldasLullaby);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, {[]{return CanPlay(ZeldasLullaby);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_MAP_CHEST, {[]{return HasExplosives || (((SmallKeys(BOTTOM_OF_THE_WELL, 3) && (LogicLensBotw || CanUse(LENS_OF_TRUTH))) || CanUse(DINS_FIRE)) && GoronBracelet);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, {[]{return SmallKeys(BOTTOM_OF_THE_WELL, 3) && (LogicLensBotw || CanUse(LENS_OF_TRUTH));}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, {[]{return SmallKeys(BOTTOM_OF_THE_WELL, 3) && (LogicLensBotw || CanUse(LENS_OF_TRUTH));}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, {[]{return Boomerang && (LogicLensBotw || CanUse(LENS_OF_TRUTH)) && SmallKeys(BOTTOM_OF_THE_WELL, 3);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, {[]{return Boomerang && (LogicLensBotw || CanUse(LENS_OF_TRUTH)) && SmallKeys(BOTTOM_OF_THE_WELL, 3);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, {[]{return SmallKeys(BOTTOM_OF_THE_WELL, 3) && (LogicLensBotw || CanUse(LENS_OF_TRUTH)) && Boomerang;}}), | ||
}, { | ||
//Exits | ||
Entrance(BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}), | ||
}); | ||
} | ||
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/*--------------------------- | ||
| MASTER QUEST DUNGEON | | ||
---------------------------*/ | ||
if (Dungeon::BottomOfTheWell.IsMQ()) { | ||
areaTable[BOTTOM_OF_THE_WELL_MQ_PERIMETER] = Area("Bottom of the Well MQ Perimeter", "Bottom of the Well", BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, { | ||
//Events | ||
//EventAccess(&WallFairy, {[]{return WallFairy || Slingshot;}}), | ||
}, { | ||
//Locations | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, {[]{return KokiriSword || (Sticks && LogicChildDeadhand);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, {[]{return HasExplosives;}}), | ||
//Trick: HasExplosives || (LogicBotWMQDeadHandKey && Boomerang) | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, {[]{return CanChildAttack;}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, {[]{return CanChildAttack && SmallKeys(BOTTOM_OF_THE_WELL, 2);}}), | ||
}, { | ||
//Exits | ||
Entrance(BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return true;}}), | ||
Entrance(BOTTOM_OF_THE_WELL_MQ_MIDDLE, {[]{return CanPlay(ZeldasLullaby);}}), | ||
//Trick: CanPlay(ZeldasLullaby) || (LogicBotWMQPits && HasExplosives) | ||
}); | ||
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areaTable[BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Area("Bottom of the Well MQ Middle", "Bottom of the Well", BOTTOM_OF_THE_WELL, NO_DAY_NIGHT_CYCLE, {}, { | ||
//Locations | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, {[]{return true;}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, {[]{return HasExplosives && SmallKeys(BOTTOM_OF_THE_WELL, 2);}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, {[]{return true;}}), | ||
LocationAccess(BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, {[]{return CanChildAttack && HasExplosives;}}), | ||
//Trick: CanChildAttack && (LogicBotWMQPits || HasExplosives) | ||
}, { | ||
//Exits | ||
Entrance(BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return true;}}), | ||
}); | ||
} | ||
} |
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