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@github-actions github-actions released this 05 Oct 19:27
c24bca8

Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
You can use the FBI homebrew application to install the randomizer using either of these QR codes.
CIA QR Code:
CIA Download
3DSX QR Code:
CIA Download

Changes 🛠:

  • c24bca8 - Update build script to bring in changelogs. (#556)
  • d7b7c67 - Use an info table for bit flags in ExtSaveData (#550)
  • a551aae - Setting for Extra Arrow Effects (#543)
  • 2bc419b - Merge pull request #548 from Roberto-Nessy/main
  • 25df979 - Add EUR patch locations
  • a44a098 - Merge conflicts
  • ceb6926 - Merge pull request #552 from HylianFreddy/eur-version
  • bb87651 - Merge pull request #549 from Kewlan/premade-presets
  • afb283f - Add functionality for in-app premade presets Comes with some examples and various app side improvements. Renames setting_descriptions to just descriptions since it has for menus and presets too now.
  • ba11ffa - uncomment translations
  • 103ad18 - Merge pull request #547 from Kewlan/mp-sync-more
  • 698fb5f - Merge pull request #545 from Kewlan/sfx-optionals
  • db7aa6d - Create address_conversion_info.txt
  • 705d82c - Start adding Italian and German translations
  • 466f23f - Make indentation consistent in oot.Id and add newline to end of ganon.c
  • dc68c05 - Create hint for master sword after light arrow hint if shuffled
  • 63ddf5b - Fix european logo
  • cf90c48 - Add master sword to starting inventory options
  • 5fa2987 - Simulate adult reset when swordless and organise patch locations
  • 328bdc1 - re-add missing patch
  • 2c33251 - Text constructors and examples
  • 5c82256 - Merge remote-tracking branch 'upstream/main' into eur-version
  • c4e1821 - Fix text
  • 79a4719 - Change patch symbols
  • 4a43fc6 - Update EXTSAVEDATA_VERSION
  • 54263f3 - Functional Master Sword Shuffle Also adds patches to prevent critical health effects when max health is 1 or 0 hearts
  • 67d00a2 - Fix merge conflict
  • 9247776 - Bug fixes: app crash, adult start spawn, arrow swapping (#542)
  • a4adec9 - Add 0 hearts to starting health options (#539)
  • 588b192 - Actor sync beans being planted for both child and adult
  • bdf472f - Change addresses
  • 95942c3 - Fix in-app softlock
  • 404e7af - Fix use-after-free error
  • f290e94 - intermediate work
  • 1168751 - Merge branch 'gamestabled:main' into main
  • b0ec066 - SFX Shuffle: Add options to exclude Link's voice and footsteps Also fixes building with updated version of devkitPro
  • aaee1a9 - Remove another implicit check for master sword
  • cc3e423 - Bug fixes: starting tokens, key rings placement and menu glitches (#540)
  • de0920e - Implement arrow quick-swapping (#538)
  • b629aee - Make ISG patch optional (#537)
  • a347baa - account for free scarecrow in logic (#536)
  • 39e1468 - Remove implicit checks for master sword and add toggle for age restrictions in logic
  • 2d64657 - Functional Frog Rupee Shuffle (#535)
  • 6be5c9f - Initial work for shuffling frog song rupees (#534)
  • a771cbb - Merge pull request #524 from HylianFreddy/bug-fixes
  • ee7c9ea - Always show Skip Song Replays setting
  • 293523b - Merge pull request #530 from Roberto-Nessy/main
  • a18156e - Goron City Logic Fix
  • 7eafbb7 - Add missing translations
  • af9362c - Change custom text for Syateki Man
  • db7b3e1 - Add Song Replays in-game option
  • e17761d - Fix SFX in multiplayer BC
  • d48c137 - Fix IsInGame cutscene check and draw ghosts in BC
  • a0d83c5 - Fix Saria's hints error
  • 9b2e0c0 - Truth Spinner speed and LW Target scrub
  • 5be1a76 - Fix skulltula rotation in MQ Fire Temple
  • d7db6b6 - Fix usage of unk byte arrays
  • fd10984 - Move Boss Challenge check to IsInGame
  • 903a800 - Other fixes for better Boss Challenge
  • 48a1781 - Fix Multiplayer bug with Boss Challenge
  • faaea6a - rename dungeons in enum
  • 6a01e07 - Restore Savewarp in Link's House
  • f73d9a3 - IsInGame checks for cutscenes
  • 2c06343 - Merge pull request #523 from Kewlan/more-fixes-and-tweaks-2
  • cfebbf0 - Merge pull request #522 from HylianFreddy/curse-traps
  • bd5a0f2 - Merge pull request #521 from Roberto-Nessy/main
  • bf17347 - Change GORON_CITY->GC_GROTTO to GORON_CITY->GC_GROTTO_PLATFORM
  • 28cbb8d - Add adult check to FoT NW_CORRIDOR_STRAIGHTENED
  • 9d2f691 - Update some descriptions
  • 43cb297 - Reset Random Choice cosmetic options after generating ...and fix a typo
  • e4bc593 - Reverse Item Pool options order
  • bc7d2b3 - More fixes and tweaks 2 Menus: - The two preset menus now scroll and share cursor and bound. Fix crash during held scroll. - Add the ability to give descriptions to submenus. - Move descriptions up two steps to make space for those that are longer. - Move all "cosmetic" options into a new Personalization menu. (Except for Multiplayer Sync ID.) This menu has a description saying the settings don't affect seed generation. Other: - Add racing setting. When on, it overrides certain cosmetic options that could affect how fast a seed is beaten. Future modifications for race seeds can use this setting. - Vanilla logic now uses the full adult trade quest. - Fix GTG MQ missing 1 key in vanilla logic. - Always reveal Bean Salesman location when not shuffling magic beans. - Small adjustments to the multiplayer ghost souls.
  • a5e3398 - Fix shield curse time travel oversight
  • 6853515 - Add single enum for random traps and more settings
  • b50148b - Implement Curse Traps
  • 873f70b - Make longshot also check new logic trick
  • 1dc39ee - Add logic trick for GF chest as child w/ hover boots
  • 55fddd1 - Fix order of patches in oot.ld
  • 0168517 - Merge pull request #520 from Kewlan/split-big-files-v2
  • 7dac31b - App Side: Split up some large files, read PR for past history The pull request has links to the main files before they got split up.
  • 5efce33 - Merge pull request #518 from Kewlan/sub-directories
  • ef05d46 - Merge pull request #517 from Roberto-Nessy/main
  • 004b4c1 - Patch Side: Use sub-directories, read PR for past history As of writing this, GitHub ignores file renames when looking at file history. The pull request has a link to the repo's state before the folder movement.
  • 49854d6 - Merge pull request #519 from HylianFreddy/cosmetics
  • 4c5fb43 - Merge remote-tracking branch 'upstream/main' into cosmetics
  • 1b7ea55 - Merge pull request #516 from Kewlan/more-fixes-and-tweaks
  • d1c4409 - Minor fixes for vanilla sword trail duration and comments
  • 1dfb4b9 - Add Chosen Simple Mode setting
  • dcf5b8f - Boomerang and Bombchus Trail Duration
  • dd972ed - Custom Weapon Trail Effects
  • c197b35 - Fill out overworld item usability logic
  • 7be4a54 - Rename starting health to starting hearts Make timers measure seconds and include the FTR check Make all timer checks >=
  • a8a6c58 - Make starting hearts only print in spoiler log if not 3 and only print enabled glitches if logic is glitched
  • 75de5a5 - Tracker: Fix color reveal for unknown dungeons
  • eac483b - Multiplayer: Heart Piece fixes
  • 878ef5a - App Menu: Scroll Improvements - Scroll one step earlier before hitting the bottom/top of the shown options - Stop held scrolling when reaching the last/first menu/option
  • c73fd4b - Multiplayer: Remove Sync Group Host Instead the sync-requester asks all clients if someone can sync with them, and assigns the first respondent as their syncer.
  • 5d83b75 - Fix MQ light trial hookshot check and check chest game small keys with other small keys
  • 9a89a46 - Fix light trial hookshot check and write glitch settings in placement log
  • 46a9433 - Fix typo
  • 119f249 - Use common name for mega jump
  • 620f71c - App Menu: Prevent L+R game launch when playing on Citra Attempting the launch would otherwise cause a softlock.
  • 928dd4f - Quick fix for MQ FTR to check at least 3 hearts
  • 081d876 - Fill in all glitch logic setting descriptions
  • 658d301 - Add "Same as Kokiri" option for Child Tunic Color
  • 03e429f - Custom Navi Colors
  • 1606704 - Add PlayOption enum
  • 520e9ae - Include health upgrades in playthrough and add LogicFlamingChests to the toggle-all
  • 29b9b28 - Various multiplayer and tracker fixes and tweaks - Finding items that use ammo now gives the normal ammo to other players - Improved revealable item locations in tracker
  • 1dc4a15 - Merge branch 'gamestabled:main' into main
  • 48ad19c - Water Temple Glitch Logic
  • e53be23 - Merge pull request #510 from Kewlan/multiplayer-sync-id
  • 9193f36 - Merge pull request #515 from HylianFreddy/bug-fixes
  • a29655e - Consider dungeon scarecrows with usability settings and include usability settings in glitchless logic
  • cf1e759 - Fix Pierre Softlock
  • ba6ca9f - Merge conflicts
  • b84d487 - Water temple logic refactor
  • b8ae462 - Multiplayer: Some variable and term renaming
  • 5d71e5a - Multiplayer: Fix key loss This should make it impossible to lose keys when opening the same door at the same time. Also fixes chest minigame doors, keys, and chests syncing when that shuffle setting was off.
  • d5f7e02 - Multiplayer: Add Sync ID option With this it's possible for two groups of people to play on the same seed hash but only sync their progress with their own group. For example, this is useful for a 2v2 race if everyone plays on the same network and still wants to be able to see each other.
  • 64ffb6f - Merge pull request #513 from HylianFreddy/bug-fixes
  • 3063f7c - Merge pull request #511 from Kewlan/num-options
  • b17499e - Remove all implicit age checks from CanUse
  • b57d236 - Settings: Numerical option function Add a numerical option function that sets the min, max, step, and text before and after.
  • ee71f82 - Add some glitch setting descriptions and remove some more implicit age checks from instances of CanUse
  • 9a5f5f6 - Jabu Water Spout MQ Check
  • e11694d - Change blue warp patches
  • d0fe0f5 - Remove redundant function
  • d30ea69 - Fix stick capacity options length
  • 06f9fd2 - Work on merging CanUse and Usable
  • 6417581 - Item usability update
  • df5044d - MQ Skulltulas check dungeon mode
  • a27dab8 - Clear temp flags when entering Spirit Temple in ER
  • caa6ac0 - Fix compilation error
  • 3466db5 - Merge remote-tracking branch 'origin/main'
  • 9ee553c - Merge conflicts
  • b4f68e0 - Merge pull request #508 from Kewlan/fullsync-plus
  • 1d6909d - Merge pull request #507 from Kewlan/better-shared-extras
  • ec75d78 - Merge pull request #506 from Kewlan/sync-big-poe-points
  • 51b6c9c - Merge pull request #509 from gamestabled/development
  • 7ce1108 - Multiplayer: Improve health/rupee/ammo syncing Directly syncs the new value instead of adding the diff when shared progress is on and receiving from a player in the same world.
  • bf700e0 - Multiplayer Fullsync: Graphical feedback, retry until success The one who syncs will keep sending fullsync requests of the missing packets, with graphical feedback at the title screen.
  • 0e781e4 - Multiplayer: Sync big poe points
  • fd9cf50 - Merge pull request #486 from HylianFreddy/item-usability-settings
  • d398f70 - Fix ChildCanOpenBowSubMenu patch
  • cfdc5b8 - Merge branch 'development' into item-usability-settings
  • faeea92 - Merge pull request #477 from cjohnson57/key-rings
  • 0fa28bb - Update treasure key id for new id num
  • a1a85d1 - Merge branch 'development' into key-rings
  • ff64d7e - Merge pull request #455 from CharadeNut/shuffle-ganons-castle
  • c3fb846 - Merge pull request #505 from gamestabled/development
  • a25b2d1 - Merge pull request #496 from Kewlan/workflow-dispatch
  • 586c4d8 - Merge pull request #497 from Kewlan/tracker-reveal-on-scene
  • 6aef4d6 - Workflow: Change release input from 'boolean' to 'choice'
  • 2b01d36 - Ingame Tracker: Revealable locations, more colors - Shop items are revealed once the shop has been visited. - Repeatable checks are marked blue and don't count towards complete percentage. - Uncheckable locations with items that are always the same are marked orange, and don't count to percentage either. - Various code improvements.
  • e5ed861 - Merge pull request #504 from gamestabled/development
  • 02fe797 - Merge pull request #500 from Kewlan/ignore-mask-reaction
  • 2c99f0d - Merge pull request #503 from Kewlan/gv-hammer-chest-sidehop
  • 63570e7 - Merge pull request #501 from Kewlan/citra-hintstone
  • 0ace171 - Merge pull request #499 from Kewlan/full_sync_tweaks
  • 1245458 - Merge pull request #498 from Kewlan/entrance-id-trim
  • 9385e87 - Add GV Hammer Chest sidehop logic trick
  • adbb79a - Add ingame "Ignore Mask Reaction" option Causes NPCs to respond normally when wearing a mask.
  • 4afa8e9 - Destroy the hintstones on Citra as they cause huge lag
  • 531d686 - Multiplayer: Fullsync adjustment Only the first player with a unique seed hash will send the fullsync
  • 361af3a - Lower grotto load and return ids to 0x07XX and 0x08XX
  • f7dbd2f - Merge Conflicts
  • 5f4249e - Change workflow to be triggered manually Can toggle a boolean to publish a nightly or full release Combines workflow files into one
  • 3e5aa49 - Fix access to chest minigame chests
  • b058916 - Fix access rules for chest minigame chests
  • 189d2c7 - Merge pull request #494 from gamestabled/development
  • fdf7d85 - Merge pull request #493 from gamestabled/multplayer_fix
  • bb847f7 - fix a compiler error for multiplayer
  • e22b3d1 - Merge pull request #492 from gamestabled/development
  • 0b88cf8 - Merge pull request #478 from Kewlan/local-multiplayer
  • 5fcb002 - Merge pull request #488 from Roberto-Nessy/bridge-cs-trigger
  • 9c042c7 - Merge pull request #489 from Kewlan/hide-chest-minigame-tracker
  • 1b04243 - Chest Minigame Tracker Fix Hide chest minigame locations when the option to shuffle those keys is off.
  • 5e8d664 - Add various multiplayer functionalities: - Seeing and hearing other players - Shared Progress, syncs progress and certain actors - Shared Health - Shared Rupees - Shared Ammo
  • fefc36e - Fix merge conflicts
  • bc3c68c - Patch Rainbow bridge trigger zone
  • f1e200b - Add local multiplayer related service files
  • 262c5e3 - Change some descriptions and ToggleSet function
  • f810eb2 - Child Bow allows swapping arrows in menu
  • 1487573 - Add Item Usability option for Gear Items
  • 7e10308 - Merge branch 'GearUsabilityTable' into item-usability-settings
  • 5b31b2e - Add Item Usability option for Hookshot
  • 3ca441c - Add Item Usability options for Hover Boots, Bow and Slingshot
  • 3776072 - Merge pull request #474 from PhlexPlexico/workflow-update
  • 91b5d45 - Merge pull request #464 from CharadeNut/all-age-items
  • e7cd468 - Merge pull request #484 from HylianFreddy/text
  • 74d130e - Merge pull request #485 from HylianFreddy/fast-bunny-hood
  • 5e5942f - Improve Fast Bunny Hood
  • e977ef1 - Merge branch 'development' into text
  • ceadf67 - Merge pull request #483 from gamestabled/development
  • 641a791 - Merge pull request #482 from Roberto-Nessy/bug-fixes
  • 562fed9 - Merge pull request #457 from CharadeNut/reorganise-starting-inventory
  • 8c90d33 - Merge pull request #428 from HylianFreddy/GtG-gate
  • e1f88fc - Merge branch 'development' into GtG-gate
  • 8ff07b8 - Merge pull request #399 from HylianFreddy/chest-minigame
  • 0fd255d - Merge pull request #381 from Kewlan/fast-bunny-hood
  • 49ce3a5 - Merge remote-tracking branch 'origin/bug-fixes' into bug-fixes
  • 63aa038 - Fix logic for getting past gate
  • cbb5865 - Minor item usability logic changes
  • 0e40eb7 - Add "Fast Bunny Hood" option Increases running speed by 50% while wearing the bunny hood.
  • 6e25f8c - Add GearUsabilityTable
  • 7c6fa12 - Gossip Stones cut to the chase
  • b2f0b8d - Cucco Lady asks for correct number of Cuccos
  • 09af798 - Update some text and formatting
  • 1129f6a - Merge pull request #2 from Dani88alv/spanish-updates
  • 2c62345 - Key-Ring Hints Spanish Translation
  • ee2739c - Merge pull request #1 from cjohnson57/key-rings
  • bf291fb - Merge pull request #1 from CharadeNut/patch-2
  • 44703e6 - French translation for key ring hints
  • c35b189 - oops
  • bf85663 - Add hints for key rings
  • 711ced5 - Add key rings in item pool and logic
  • cdac5d5 - Add key ring items
  • f461693 - Add settings for key rings
  • bcf108d - Minor random things
  • e7bcce2 - Create create_release.yml for stable version releases.
  • 28418eb - Merge Conflicts
  • e0e3683 - Merge https://github.com/gamestabled/OoT3D_Randomizer
  • 14361e6 - Merge branch 'development' into reorganise-starting-inventory
  • bd13186 - Lower health bug fixes/improvements
  • 2621bdd - Health logic overhaul up to vanilla FiT
  • 2ba76f2 - Merge remote-tracking branch 'origin/main'
  • 0029aa0 - Merge Conflicts
  • f020398 - oops
  • 1113efd - Added Item Usability options for Iron Boots and masks
  • 117263f - Update location_access.cpp
  • 6226c91 - Update location_access.cpp
  • f791c57 - Logic changes to implement Ganon's Castle shuffle and Ice Cavern as child
  • 4fef2c0 - Reorganise Starting Inventory
  • 865220b - Merge branch 'reorganise-starting-inventory' into development
  • f8d7acd - Merge remote-tracking branch 'upstream/main' into reorganise-starting-inventory
  • 4f6c121 - Merge branch 'development' into GtG-gate
  • 8228a04 - Merge branch 'development' into chest-minigame
  • 2ae33f5 - Merge branch 'development' into chest-minigame
  • 6cb581c - Add Ganon's Castle to the Dungeon ER pool as an additional option
  • d18426a - Closed forest + ER change and some timer logic
  • e022573 - Merge remote-tracking branch 'upstream/main' into development
  • 016afdc - Revert "Reorganise Starting Inventory into submenus"
  • 538245f - Reorganise Starting Inventory into submenus
  • a42916d - Health logic start and closed forest ER change
  • a701084 - FiT room by room logic refactor + glitch logic
  • f0a3467 - Self inflicted merge conflicts
  • cc981d9 - Some FiT glitch logic
  • d30a645 - Merge conflicts
  • dfedfa1 - Merge branch 'development' into chest-minigame
  • 6dac216 - Merge branch 'development' into GtG-gate
  • 24b253a - Merge branch 'development' into chest-minigame
  • d8b2a47 - Make the GtG gate open permanently and for both ages if Dungeon Entrances are shuffled
  • 7d7f89c - Actually fixed merge conflicts
  • 60479ec - Merge remote-tracking branch 'origin/main'
  • 92fd083 - Merge conflicts
  • 66ec4d4 - More appropriate method of assigning no bottles for poe access
  • 269be0b - Fix Spanish translations for chest game (again)
  • 87ef390 - Fix spanish translations and some minor things
  • fb66b2c - Merge branch 'development' into chest-minigame
  • d56fe67 - It's later, also fixed poe access without bottles to work with new bottle system
  • 3d69bac - Add french translation for chest minigame
  • d466a90 - Vanilla FoT Room-by-Room Logic Refactor + Glitch Logic (Also there's unmapped reads and "AREAKEY TOO BIG", will fix later)
  • ee22ab6 - Add Shuffle Chest Minigame setting
  • 728b910 - Merge remote-tracking branch 'origin/main'
  • a5b22a7 - Fixed Merge Conflicts
  • 6f37f74 - Intermediate FoT glitch logic
  • 00420ef - Merge branch 'gamestabled:main' into main
  • d19f561 - Merge branch 'gamestabled:main' into main
  • acf5ffe - Merge branch 'gamestabled:main' into main
  • 40eabd5 - Upstream Merge Conflicts
  • 9bec520 - Merge branch 'gamestabled:main' into main
  • fd6383d - Vanilla JJB Room-by-Room Logic Refactor + Glitch Logic
  • 3429f14 - Merge branch 'gamestabled:main' into main
  • a0c9211 - Vanilla DC Room-by-Room Logic Refactor + Glitch Logic
  • 30da473 - Vanilla Deku Room-by-Room Logic Refactor + Glitch Logic Dungeon Entrance Glitch Logic Added Some Glitch Setting Descriptions
  • 0122a3f - Consider Ruto's Letter a Bottle After Delivering Give Glitch Logic its Own Section in the Spoiler Log Consider Mundane Item Usability for Glitch Logic to be Consistent w/ Glitches Considering Them (Missing comma and semi-colon added)
  • 2efdc52 - Consider Ruto's Letter a Bottle After Delivering Give Glitch Logic its Own Section in the Spoiler Log Consider Mundane Item Usability for Glitch Logic to be Consistent w/ Glitches Considering Them
  • c694e46 - Upstream Merge Conflicts
  • 18c9f4d - ZF + LLR Glitch Logic (Overworld Glitch Logic Done (^_^))
  • 2824884 - ZR + ZD Glitch Logic
  • d4ee846 - GC + DMC Glitch Logic
  • 0655d29 - DMT Glitch Logic + WindmillBombOI implemented + DMT Summit w/ Hoverboots Logic Trick
  • 798ab97 - Kak + GY Glitch Logic + Windmill PoH w/ Hookshot logic trick
  • 63b6cb5 - MK + HC + OGC Glitch Logic
  • f51170c - HW + Col Glitch Logic + Remembered action swap exists
  • ce870f2 - Merge remote-tracking branch 'origin/main'
  • 1446328 - GV + GF Glitch Logic
  • 9e56d07 - Merge branch 'gamestabled:main' into main
  • e1ca2be - HF + LH Glitch Logic
  • 0148a30 - LW + SFM Glitch Logic + Default BombOI Categories
  • c19d2c5 - Root + KF Glitch Logic
  • f33522d - Resolved Merge Conflicts
  • 865fde5 - Create glitch categories in preparation for glitch logic (Also starting bombhus can be 20 or 50)