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bin | ||
obj | ||
obj | ||
*.sln | ||
*.vs |
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using Terraria; | ||
using Terraria.ID; | ||
using Terraria.Localization; | ||
using Terraria.ModLoader; | ||
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namespace OmniSwing | ||
{ | ||
//so I spent like half a day coding this | ||
//tML says they'll add ModConfig soon, what do I do? | ||
static class Config | ||
{ | ||
public static List<int> BlacklistedItemIDs = new List<int>(); | ||
public static List<int> WhitelistedItemIDs = new List<int>(); | ||
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static List<string> ErrorLines = new List<string>(); | ||
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static string ConfigFolderPath = Path.Combine(Main.SavePath, "Mod Configs"); | ||
static string ConfigPath = Path.Combine(ConfigFolderPath, "OmniSwing.txt"); | ||
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public static void Load() | ||
{ | ||
if(!Directory.Exists(ConfigFolderPath)) | ||
{ | ||
OmniSwing.Log("Mod Config directory not found, creating..."); | ||
Directory.CreateDirectory(ConfigFolderPath); | ||
} | ||
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if(File.Exists(ConfigPath)) | ||
{ | ||
Reset(); | ||
ReadConfig(); | ||
} | ||
else | ||
{ | ||
OmniSwing.Log("Config file not found, creating default..."); | ||
SetDefaults(); | ||
SaveConfig(); | ||
} | ||
} | ||
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static void ReadConfig() | ||
{ | ||
int lineNumber = 0; | ||
using(var reader = new StreamReader(ConfigPath)) | ||
{ | ||
while(!reader.EndOfStream) | ||
{ | ||
lineNumber++; | ||
string line = reader.ReadLine().Split('#')[0].Trim(); | ||
if(line.Length == 0) | ||
continue; | ||
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if(line[0] == '!') | ||
{ | ||
line = line.Remove(0, 1).Trim(); | ||
ParseConfigLine(line, lineNumber, WhitelistedItemIDs); | ||
} | ||
else | ||
{ | ||
ParseConfigLine(line, lineNumber, BlacklistedItemIDs); | ||
} | ||
} | ||
} | ||
} | ||
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static void ParseConfigLine(string line, int lineNumber, List<int> idList) | ||
{ | ||
int id = 0; | ||
if(Int32.TryParse(line, out id)) | ||
{ | ||
if(id <= 0 || id >= ItemID.Count) | ||
throw new Exception(id + " is not a valid Vanilla Item ID!"); | ||
idList.Add(id); | ||
} | ||
else | ||
{ | ||
string[] splitLine = line.Split(':'); | ||
if(splitLine.Length < 2) | ||
throw new Exception("Wrong config file format at line " + lineNumber); | ||
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var mod = ModLoader.GetMod(splitLine[0]); | ||
if(mod == null) | ||
{ | ||
ErrorLines.Add(line); | ||
return; | ||
} | ||
id = mod.ItemType(splitLine[1]); | ||
if(id == 0) | ||
{ | ||
ErrorLines.Add(line); | ||
return; | ||
} | ||
idList.Add(id); | ||
} | ||
} | ||
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public static void SetDefaults() | ||
{ | ||
Reset(); | ||
BlacklistedItemIDs = new List<int>(new int[] | ||
{ | ||
ItemID.MagicDagger, | ||
ItemID.PhoenixBlaster | ||
}); | ||
} | ||
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static void Reset() | ||
{ | ||
ErrorLines.Clear(); | ||
BlacklistedItemIDs.Clear(); | ||
WhitelistedItemIDs.Clear(); | ||
} | ||
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public static void SaveConfig() | ||
{ | ||
File.WriteAllLines(ConfigPath, new string[] | ||
{ | ||
"# This is the OmniSwing configuration file. Please use the /omniSwing command to modify this.", | ||
"# (or edit this manually if you know what you're doing)", | ||
"# Each line is a new blacklisted item.", | ||
"# If it's a Vanilla item, add the item ID directly.", | ||
"# If it's a modded item, specify its name in this format:", | ||
"# InternalModName:InternalItemName", | ||
"# (use WMITF's Internal Name button to see the internal names)", | ||
"# Any item that starts with an exclamation mark ! will auto-swing even if it's not a weapon (whitelist)", | ||
"# Anything that comes after a # sign will be ignored (like these comments)", | ||
}); | ||
foreach(int id in BlacklistedItemIDs) | ||
{ | ||
if(id < ItemID.Count) | ||
{ | ||
File.AppendAllLines(ConfigPath, new string[] { id + " # " + Lang.GetItemNameValue(id) }); | ||
} | ||
else if(id < ItemLoader.ItemCount) | ||
{ | ||
var item = new Item(); | ||
item.SetDefaults(); | ||
if(item.modItem != null) | ||
{ | ||
string modName = item.modItem.mod.Name; | ||
string itemName = item.modItem.Name; | ||
File.AppendAllLines(ConfigPath, new string[] { modName + ':' + itemName + " # " + Lang.GetItemNameValue(id) }); | ||
} | ||
} | ||
} | ||
foreach(int id in WhitelistedItemIDs) | ||
{ | ||
if(id < ItemID.Count) | ||
{ | ||
File.AppendAllLines(ConfigPath, new string[] { "! " + id + " # " + Lang.GetItemNameValue(id) }); | ||
} | ||
else if(id < ItemLoader.ItemCount) | ||
{ | ||
var item = new Item(); | ||
item.SetDefaults(); | ||
if(item.modItem != null) | ||
{ | ||
string modName = item.modItem.mod.Name; | ||
string itemName = item.modItem.Name; | ||
File.AppendAllLines(ConfigPath, new string[] { "! " + modName + ':' + itemName + " # " + Lang.GetItemNameValue(id) }); | ||
} | ||
} | ||
} | ||
} | ||
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public static void PrintErrors() | ||
{ | ||
if(ErrorLines.Count == 0) | ||
return; | ||
Main.NewText(Language.GetTextValue("Mods.OmniSwing.ConfigLineError1"), Colors.RarityRed); | ||
Main.NewText(Language.GetTextValue("Mods.OmniSwing.ConfigLineError2"), Colors.RarityRed); | ||
Main.NewText(Language.GetTextValue("Mods.OmniSwing.ConfigLineError3"), Colors.RarityRed); | ||
foreach(var line in ErrorLines) | ||
Main.NewText(line, Colors.RarityRed); | ||
Main.NewText(Language.GetTextValue("Mods.OmniSwing.ConfigLineError4"), Colors.RarityRed); | ||
} | ||
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public class MultiplayerSyncWorld : ModWorld | ||
{ | ||
public override void NetSend(BinaryWriter writer) | ||
{ | ||
writer.Write(BlacklistedItemIDs.Count); | ||
foreach(int id in BlacklistedItemIDs) | ||
writer.Write(id); | ||
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writer.Write(WhitelistedItemIDs.Count); | ||
foreach(int id in WhitelistedItemIDs) | ||
writer.Write(id); | ||
} | ||
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public override void NetReceive(BinaryReader reader) | ||
{ | ||
ErrorLines.Clear(); | ||
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int count = reader.ReadInt32(); | ||
BlacklistedItemIDs = new List<int>(count); | ||
for(int i = 0; i < count; i++) | ||
BlacklistedItemIDs.Add(reader.ReadInt32()); | ||
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count = reader.ReadInt32(); | ||
WhitelistedItemIDs = new List<int>(count); | ||
for(int i = 0; i < count; i++) | ||
WhitelistedItemIDs.Add(reader.ReadInt32()); | ||
} | ||
} | ||
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public class MultiplayerSyncPlayer : ModPlayer | ||
{ | ||
public override void OnEnterWorld(Player player) | ||
{ | ||
if(ErrorLines.Count > 0) | ||
{ | ||
PrintErrors(); | ||
} | ||
} | ||
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public override void PlayerDisconnect(Player player) | ||
{ | ||
Config.Load(); | ||
} | ||
} | ||
} | ||
} |
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ConfigLineError1=[OmniSwing configuration] | ||
ConfigLineError2=There was an error while loading the OmniSwing configuration file. | ||
ConfigLineError3=These items weren't loaded: | ||
ConfigLineError4=Either the mods are disabled, or the names are incorrect. | ||
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CommandDescription=Allows disabling or enabling OmniSwing on an item you hold in your hand. | ||
CommandWhitelistAdded={0} added to OmniSwing whitelist. | ||
CommandWhitelistRemoved={0} removed from OmniSwing whitelist. | ||
CommandBlacklistAdded={0} added to OmniSwing blacklist. | ||
CommandBlacklistRemoved={0} removed from OmniSwing blacklist. | ||
CommandUsage=You're not holding any item! | ||
CommandServerOnly=This command can only be executed by the server owner. |
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ConfigLineError1=[конфигурация OmniSwing] | ||
ConfigLineError2=Во время загрузки конфигурации OmniSwing произошла ошибка. | ||
ConfigLineError3=Эти предметы не были найдены в игре: | ||
ConfigLineError4=Либо эти моды выключены, либо вы неправильно указали имена предметов. | ||
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CommandDescription=Позволяет включать/выключать авто-использование предмета, который вы держите руке. | ||
CommandWhitelistAdded=OmniSwing включен для предмета: {0} | ||
CommandWhitelistRemoved=OmniSwing выключен для предмета: {0} | ||
CommandBlacklistAdded=OmniSwing выключен для предмета: {0} | ||
CommandBlacklistRemoved=OmniSwing включен для предмета: {0} | ||
CommandUsage=У вас в руке нет предмета! | ||
CommandServerOnly=Эту команду может исользовать только владелец сервера. |
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| ||
using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Reflection; | ||
using Terraria; | ||
using Terraria.ID; | ||
using Terraria.Localization; | ||
using Terraria.ModLoader; | ||
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namespace OmniSwing | ||
{ | ||
public class OmniSwing : Mod | ||
{ | ||
//Hamstar's Mod Helpers integration | ||
public override void PostSetupContent() | ||
{ | ||
Config.Load(); | ||
} | ||
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public override void HandlePacket(BinaryReader reader, int whoAmI) | ||
{ | ||
if(Main.netMode == NetmodeID.Server) | ||
return; | ||
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var messageType = (MessageType)reader.ReadByte(); | ||
int itemID = reader.ReadInt32(); | ||
switch(messageType) | ||
{ | ||
case MessageType.BlacklistItemAdd: | ||
Config.BlacklistedItemIDs.Add(itemID); | ||
break; | ||
case MessageType.WhitelistItemAdd: | ||
Config.WhitelistedItemIDs.Add(itemID); | ||
break; | ||
case MessageType.BlacklistItemRemove: | ||
Config.BlacklistedItemIDs.Remove(itemID); | ||
break; | ||
case MessageType.WhitelistItemRemove: | ||
Config.WhitelistedItemIDs.Add(itemID); | ||
break; | ||
} | ||
} | ||
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public enum MessageType : byte | ||
{ | ||
BlacklistItemAdd = 0, | ||
WhitelistItemAdd = 1, | ||
BlacklistItemRemove = 2, | ||
WhitelistItemRemove = 3 | ||
} | ||
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#region Hamstar's Mod Helpers integration | ||
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public static string GithubUserName { get { return "goldenapple3"; } } | ||
public static string GithubProjectName { get { return "OmniSwing"; } } | ||
} | ||
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class SwingGlobalItem : GlobalItem | ||
{ | ||
public override void SetDefaults(Item item) | ||
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public static string ConfigFileRelativePath { get { return "Mod Configs/OmniSwing.txt"; } } | ||
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public static void ReloadConfigFromFile() | ||
{ | ||
if(ShouldAutoSwing(item)) | ||
item.autoReuse = true; | ||
Config.Load(); | ||
Config.PrintErrors(); | ||
} | ||
public override bool CanUseItem(Item item, Player player) | ||
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public static void ResetConfigFromDefaults() | ||
{ | ||
if(ShouldAutoSwing(item)) | ||
item.autoReuse = true; | ||
return base.CanUseItem(item, player); | ||
Config.SetDefaults(); | ||
Config.SaveConfig(); | ||
} | ||
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static bool ShouldAutoSwing(Item item) | ||
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#endregion | ||
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public static void Log(object message) | ||
{ | ||
try | ||
{ | ||
if(item.damage <= 0 || item.summon || item.sentry) | ||
return false; | ||
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if(item.shoot > 0) | ||
{ | ||
var projectile = new Projectile(); | ||
projectile.SetDefaults(item.shoot); | ||
//Magic Missile-type projectiles get buggy with auto-swing | ||
return projectile.aiStyle != 9; | ||
} | ||
return true; | ||
} | ||
catch(NullReferenceException e) | ||
{ | ||
return false; | ||
} | ||
ErrorLogger.Log(String.Format("[OmniSwing][{0}] {1}", DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss"), message)); | ||
} | ||
} | ||
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//spear fix by CrimsHallowHero | ||
class SwingGlobalProjectile : GlobalProjectile | ||
{ | ||
public override void AI(Projectile projectile) | ||
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public static void Log(string message, params object[] formatData) | ||
{ | ||
if((projectile.aiStyle == 19 || projectile.aiStyle == 699) && projectile.timeLeft > Main.player[projectile.owner].itemAnimation) | ||
{ | ||
projectile.timeLeft = Main.player[projectile.owner].itemAnimation; | ||
projectile.netUpdate = true; | ||
} | ||
ErrorLogger.Log(String.Format("[OmniSwing][{0}] {1}", DateTime.Now.ToString("yyyy-MM-dd hh:mm:ss"), String.Format(message, formatData))); | ||
} | ||
} | ||
} | ||
} |
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