This is an adapted version of pyBinSim which runs as a local audio processing server. The client sends audio packets via a TCP connection managed by the ZeroMQ library. PyBinSim applies binaural simulation processing, according to the spatial information delivered in the packet. The audio is then sent back to the client, completing a request-reply communication model.
Extract the audictive.zip
file in place.
Let's create a virtual environment. Use either Python or Conda to do this and then use pip to install the dependencies.
Assuming you are using the default command line (navigate to pyBinSim/ folder in Explorer, click into the address bar, type cmd and hit enter).
python
$ <PathToPython >= 3.6> -m venv venv $ venv/Scripts/activate.bat $ pip install pybinsim
For Powershell, the activation command is venv/Scripts/Activate.ps1.
conda
$ conda create --name binsim python>=3.6 numpy pyzmq $ conda activate binsim $ pip install pybinsim $ pip install pyfftw $ pip install scipy
On linux, make sure that gcc and the development headers for libfftw and portaudio are installed, before invoking pip install pybinsim.
For ubuntu
$ apt-get install gcc portaudio19-dev libfftw3-dev
For Fedora
$ sudo dnf install gcc portaudio19-devel fftw-devel
python
$ <PathToPython >= 3.6> -m venv venv $ source venv/bin/activate $ pip install pybinsim
conda
$ conda create --name binsim python>=3.6 numpy $ conda activate binsim $ pip install pybinsim
Create pyBinSimSettings.txt
file with content like this
soundfile signals/test441kHz.wav blockSize 512 filterSize 16384 filterList brirs/filter_list_kemar5.txt maxChannels 2 samplingRate 44100 enableCrossfading True useHeadphoneFilter False loudnessFactor 0.5 loopSound False
Start Binaural Simulation
import pybinsim import logging pybinsim.logger.setLevel(logging.DEBUG) # defaults to INFO #Use logging.WARNING for printing warnings only with pybinsim.BinSim('pyBinSimSettings.txt') as binsim: binsim.stream_start()
Depending on the number of input channels (wave-file channels) the corresponding number of virtual sound sources is created. The filter for each sound source can selected and activitated via OSC messages. The messages basically contain the number index of the source for which the filter should be switched and an identifier string to address the correct filter. The correspondence between parameter value and filter is determined by a filter list which can be adjusted individually for the specific use case.
- soundfile:
- Defines *.wav file which is played back at startup. Sound file can contain up to maxChannels audio channels. Also accepts multiple files separated by '#'; Example: 'soundfile signals/sound1.wav#signals/sound2.wav
- blockSize:
- Number of samples which are processed per block. Low values reduce delay but increase cpu load.
- filterSize:
- Defines filter size of the filters loaded with the filter list. Filter size should be a mutltiple of blockSize.
- maxChannels:
- Maximum number of sound sources/audio channels which can be controlled during runtime. The value for maxChannels must match or exceed the number of channels of soundFile(s).
- samplingRate:
- Sample rate for filters and soundfiles. Caution: No automatic sample rate conversion.
- enableCrossfading:
- Enable cross fade between audio blocks. Set 'False' or 'True'.
- useHeadphoneFilter:
- Enables headhpone equalization. The filterset should contain a filter with the identifier HPFILTER. Set 'False' or 'True'.
- loudnessFactor:
- Factor for overall output loudness. Attention: Clipping may occur
- loopSound:
- Enables looping of sound file or sound file list. Set 'False' or 'True'.
Example line from filter list: 165 2 0 0 0 0 brirs/kemar5/kemar_0_165.wav
To activate this filter for the third channel (counting starts at zero) for your wav file you have to send the following message to the pc where pyBinSim runs (port 10000):
/pyBinSim 2 165 2 0 0 0 0
When you want to play another sound file you send:
/pyBinSimFile folder/file_new.wav
Or a sound file list
/pyBinSimFile folder/file_1.wav#folder/file_2.wav
The audiofile has to be located on the pc where pyBinSim runs. Files are not transmitted over network.
Check the https://github.com/pyBinSim/AppExamples repository for ready-to-use demos.
- For Unity integration:
- 'cannot reshape array' error: may arise when Unity sends audio buffers with different size to those expected by pyBinSim. DSP buffer size in Unity can be changed under
Project Settings > Audio
('Good Latency' mode corresponds to pyBinSim's default of 512 samples).
- 'cannot reshape array' error: may arise when Unity sends audio buffers with different size to those expected by pyBinSim. DSP buffer size in Unity can be changed under
Please cite our work:
Neidhardt, A.; Klein, F.; Knoop, N. and Köllmer, T., "Flexible Python tool for dynamic binaural synthesis applications", 142nd AES Convention, Berlin, 2017.