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Butterchurn is a WebGL implementation of the Milkdrop Visualizer

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Butterchurn - Intelligent WebGL Music Visualizer

Butterchurn Preview

🎵 Live Demo: AlaskaButter.com - Experience intelligent music visualization in your browser!

PROJECT OVERVIEW

Butterchurn is an intelligent WebGL implementation of the Milkdrop Visualizer with advanced audio-reactive preset selection. This fork transforms the original random preset system into an intelligent music-aware visualization engine.

Core Philosophy

  • Analyze mathematics, not music - Preset selection based on equation fingerprints, not audio testing
  • Autonomous operation - Runs independently once started, requiring minimal backend coordination
  • Performance first - Direct WebGL rendering with frame stabilization for consistent 60 FPS
  • Community-driven - Built on the extensive Milkdrop preset ecosystem with attribution preservation

Key Capabilities

  • 388+ Unique Presets - Alaska Butter collection combines 6 preset libraries with mathematical deduplication
  • Individual Pack Support - Access full-collection packs with 1:1 fingerprint mapping for targeted selection
  • Intelligent Selection - Real-time audio analysis drives preset switching using equation-based fingerprints
  • Smooth Transitions - Fixed blending system provides seamless crossfades (no more fade-to-black)
  • Enhanced Audio Processing - 2048-sample FFT buffer for superior bass response and frequency resolution
  • Scene-Based Switching - Moving Average crossover detection for musical scene transitions
  • Visual Regression Testing - Deterministic rendering for reliable automated testing

Performance Improvements

  • 25-30% faster rendering through direct WebGL output (no Canvas 2D intermediate)
  • 40% better frequency resolution with 4x larger audio buffers
  • Consistent 60 FPS via frame stabilization system
  • Memory efficient with proper buffer cleanup during preset transitions

INSTALLATION & SETUP

System Requirements

  • Modern browser with WebGL2 support (Chrome 58+, Firefox 51+, Safari 15+)
  • Web Audio API support for audio analysis
  • Minimum 2GB RAM recommended for full preset collection

Browser Compatibility Check

import isButterchurnSupported from "butterchurn/lib/isSupported.min";

if (isButterchurnSupported()) {
  // Initialize Butterchurn
} else {
  // Show fallback or upgrade message
}

LIVE DEMO

🌐 AlaskaButter.com - Try It Now!

Experience Butterchurn's intelligent music visualization at alaskabutter.com:

  • 🎵 Load any audio file or use the built-in demo song
  • 🤖 AI-driven preset selection that matches your music's energy
  • 📱 Works on any device - desktop, laptop, tablet, or mobile
  • 🧪 Advanced test interface at alaskabutter.com/test.html

No installation required - just open your browser and start visualizing!

Node.js Development Setup

# Clone repository (Enhanced Fork)
git clone https://github.com/geeks-accelerator/butterchurn.git
cd butterchurn

# Install dependencies (legacy flag required for eel-wasm)
npm install --legacy-peer-deps

# Download preset source files (optional, needed for fingerprint regeneration)
./setup-full-presets.sh

# Build for production
npm run build

# Run development server with watch mode
npm run dev

# Start local test server on port 8192
# (8192 = 2^13, a power of 2 matching audio buffer sizes)
npm run serve:test

# Then open http://localhost:8192/intelligent-selector-test.html

CDN Installation

Enhanced Fork CDN (GitHub Pages)

<!-- Core Butterchurn library (Enhanced Fork) -->
<script src="https://geeks-accelerator.github.io/butterchurn/cdn/butterchurn.min.js"></script>

<!-- Alaska Butter - Unified preset collection (388 unique presets) -->
<script src="https://geeks-accelerator.github.io/butterchurn/cdn/presets/alaskaButter.min.js"></script>

<!-- Or load individual preset packs -->
<script src="https://geeks-accelerator.github.io/butterchurn/cdn/presets/butterchurnPresets.min.js"></script>
<script src="https://geeks-accelerator.github.io/butterchurn/cdn/presets/butterchurnPresetsExtra.min.js"></script>

<!-- Fingerprint databases for intelligent selection -->
<script type="module">
  // Load fingerprint loader
  import FingerprintLoader from './src/fingerprintLoader.js';

  const loader = new FingerprintLoader();
  await loader.loadAllFingerprints('/cdn/presets/');
  console.log(`Loaded ${loader.getStats().totalPresets} preset fingerprints`);
</script>

Original NPM CDN

<!-- Core Butterchurn library -->
<script src="https://unpkg.com/butterchurn@latest/dist/butterchurn.min.js"></script>

<!-- Preset collections -->
<script src="https://unpkg.com/butterchurn-presets@latest/dist/butterchurn-presets.min.js"></script>

<!-- Feature detection -->
<script src="https://unpkg.com/butterchurn@latest/dist/isSupported.min.js"></script>

Package Manager Installation

# Using npm
npm install butterchurn butterchurn-presets

# Using yarn
yarn add butterchurn butterchurn-presets

# Using pnpm
pnpm add butterchurn butterchurn-presets

USAGE

Basic Setup

import butterchurn from 'butterchurn';
import butterchurnPresets from 'butterchurn-presets';

// Initialize Web Audio
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const canvas = document.getElementById('canvas');

// Create visualizer
const visualizer = butterchurn.createVisualizer(audioContext, canvas, {
  width: 800,
  height: 600,
  pixelRatio: window.devicePixelRatio || 1
});

// Connect audio source
const audio = document.getElementById('audio');
const source = audioContext.createMediaElementSource(audio);
visualizer.connectAudio(source);

// Load and start preset
const presets = butterchurnPresets.getPresets();
const presetKeys = Object.keys(presets);
visualizer.loadPreset(presets[presetKeys[0]], 0.0);

Intelligent Preset Selection with Alaska Butter

// Load intelligent selector with new fingerprint system
import IntelligentPresetSelector from './src/intelligentPresetSelector.js';

// Create intelligent selector (auto-loads fingerprints)
const selector = new IntelligentPresetSelector(visualizer);

// Initialize with Alaska Butter preset collection
await selector.initialize({
  basePath: '/presets/',  // Location of preset and fingerprint files
  autoLoadPacks: true     // Automatically load all preset JS files
});

// Render loop with intelligent selection
function animate() {
  const audioLevels = {
    timeByteArray: new Uint8Array(visualizer.audio.timeByteArray),
    timeByteArrayL: new Uint8Array(visualizer.audio.timeByteArrayL),
    timeByteArrayR: new Uint8Array(visualizer.audio.timeByteArrayR)
  };

  // Intelligent preset selection with Moving Average crossovers
  selector.update(audioLevels);

  // Render with audio data
  visualizer.render({ audioLevels });

  requestAnimationFrame(animate);
}
animate();

Manual Preset Loading by Hash

// Load specific preset using 8-character hash ID
const presetHash = 'a3f7b2c9';  // Content-based hash
await selector.loadPresetByHash(presetHash, 2.0);  // 2-second crossfade

// Get preset info by hash
const preset = await selector.getPresetByHash(presetHash);
console.log('Loaded:', preset.name, 'by', preset.author);

Advanced Configuration

const visualizer = butterchurn.createVisualizer(audioContext, canvas, {
  width: 1920,
  height: 1080,
  pixelRatio: 2,              // High DPI support
  textureRatio: 1,            // Texture resolution multiplier
  meshWidth: 48,              // Warp mesh resolution
  meshHeight: 36,
  targetFPS: 60,              // Frame stabilization target
  outputFXAA: true,           // Anti-aliasing
  deterministic: false,       // Enable for testing
  testMode: false             // Deterministic with seeded RNG
});

Manual Preset Management

// Load specific preset with blend time
const presetName = 'Flexi - mindblob mix';
const preset = presets[presetName];
visualizer.loadPreset(preset, 2.0); // 2-second crossfade

// Resize visualizer
visualizer.setRendererSize(1600, 1200);

// Connect different audio sources
const micSource = await navigator.mediaDevices.getUserMedia({ audio: true });
const micSourceNode = audioContext.createMediaStreamSource(micSource);
visualizer.connectAudio(micSourceNode);

TECHNICAL DETAILS

High-Level Architecture

Audio Input → Web Audio API → 2048-sample FFT → Audio Analysis
                                     ↓
Preset Database ← Intelligent Selector ← Audio Features
                                     ↓
    WebGL2 Renderer ← Butterchurn Core ← Selected Preset
                                     ↓
         Canvas Output (60 FPS) ← Frame Stabilizer

Performance Characteristics

  • Render Time: 8-10ms average (target <10ms for 60 FPS)
  • Memory Usage: ~200MB with full preset collection
  • Audio Latency: ~20ms from audio to visual response
  • Preset Switch Time: 2-5 seconds with smooth crossfades
  • CPU Usage: 15-25% on modern hardware
  • GPU Usage: Moderate (optimized shaders, minimal state changes)

Supported Formats

  • Audio Sources: MediaElement, MediaStream, AudioBuffer, external AudioNode
  • Preset Formats: Original .milk files, JavaScript preset objects
  • Output: Direct WebGL2 rendering to canvas
  • Browsers: Chrome 58+, Firefox 51+, Safari 15+, Edge 79+

Mathematical Fingerprinting System

Each preset is analyzed by its mathematical equations to generate:

  • Content Hash: 8-character SHA256-based unique identifier for deduplication
  • Energy Score: Complexity based on equation analysis and variable usage
  • Bass Reactivity: Frequency of bass-related variables (bass, bass_att, etc.)
  • Treble Reactivity: Usage of treble frequency variables (treb, high, etc.)
  • Performance Estimate: Shader complexity scoring for FPS estimation
  • Pack Attribution: Source pack tracking with author and name preservation

Preset Collections

  • Alaska Butter: 388 unique presets (deduplicated from all 6 packs)
  • Full Collection: Individual packs with 1:1 fingerprint mapping
  • Total Available: 553 presets before deduplication (160 duplicates removed)

Troubleshooting Guide

Visualizer Not Responding to Audio

  • Verify audioLevels parameter passed to render() method
  • Check Web Audio API permissions (microphone/media access)
  • Ensure audio source is properly connected to visualizer
  • Test with different audio sources to isolate issue

Black Screen or No Visual Output

  • Check WebGL2 support: isButterchurnSupported()
  • Verify canvas element exists and has proper dimensions
  • Check browser console for WebGL context errors
  • Test with minimal preset first before complex ones

Poor Performance/Low FPS

  • Reduce canvas resolution or pixelRatio
  • Disable outputFXAA anti-aliasing
  • Close other GPU-intensive browser tabs
  • Check performance with test/performance-test.html

Preset Switching Issues

  • Verify fingerprint database loaded correctly
  • Check preset pack contains valid preset objects
  • Test intelligent selector pause/resume functionality
  • Validate preset completeness before loading

Build/Development Issues

  • Use npm install --legacy-peer-deps for eel-wasm compatibility
  • Clear node_modules and reinstall if WASM errors occur
  • Check Node.js version compatibility (14+ recommended)
  • Verify TypeScript and AssemblyScript toolchain versions

Integration Examples

Contributing

Development Workflow

  1. Fork repository and create feature branch
  2. Install dependencies: npm install --legacy-peer-deps
  3. Make changes following code style (ESLint + Prettier)
  4. Run tests: npm run analyze && npm run test:visual
  5. Test performance: npm run build && open test/performance-test.html
  6. Submit pull request with clear description

Code Quality Tools

This project enforces code quality through multiple linters and validators:

Linting Commands

# Run all code quality checks
npm run analyze

# Individual linters
npm run lint:check      # ESLint - JavaScript code style
npm run typecheck       # TypeScript - Type checking (no emit)
npm run lint:glsl       # GLSL - Shader code validation

# Auto-fix linting issues
npm run lint            # ESLint with --fix flag

# Pre-commit check (runs all analyzers)
npm run precommit

Configured Linters

  • ESLint: JavaScript/TypeScript code style and best practices

    • Parser: @typescript-eslint/parser
    • Plugins: import, jsdoc, prettier
    • Extends: eslint-config-prettier for Prettier integration
  • TypeScript: Static type checking with tsconfig.json

    • Strict mode enabled
    • No implicit any
    • ES2020 target with ES modules
  • GLSL Linter: Custom shader validation (tools/glsl-lint.js)

    • Validates WebGL shader syntax
    • Checks for common GLSL errors
    • Ensures shader compatibility
  • Prettier: Code formatting

    • Integrated with ESLint
    • Consistent code style across the project
    • Auto-formats on lint --fix

Visual Regression Testing

Critical for preventing rendering bugs:

npm run test:visual              # Run visual tests
npm run test:visual:update       # Update snapshots (verify first!)
npm run test:visual:view         # View test differences

Bug Reports

Please include:

  • Browser version and operating system
  • Steps to reproduce
  • Expected vs actual behavior
  • Console errors or warnings
  • Minimal example if possible

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

  • Ryan Geiss for creating the original MilkDrop
  • Nullsoft for Winamp and the visualization ecosystem
  • Jordan Berg for the original Butterchurn WebGL implementation
  • Preset creators including Flexi, Geiss, Martin, Rovastar, and hundreds of community contributors
  • Performance optimization insights from production streaming applications

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Butterchurn is a WebGL implementation of the Milkdrop Visualizer

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