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Helper for programming client, server TCP/UDP in a few lines of code.

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Minitcp

Presentation

A little tool for doing some TCP/UDP sockets communications.

This tool have no pretention : it is not EventMachine ! :

  • no mainloop,
  • many threads are created/deleted.
  • it is useful for send some data one-shot, test a ascii communication in few minutes...
  • should be equivalent to netcat+bash ...

A TCP client :

MClient.run_one_shot("localhost",2200) do |socket|
   socket.on_any_receive { |data| p "client recieved #{data.inspect}"}
   3.times { |j| socket.puts "Hello  #{j}..." ; sleep(1) }
end.join

An echo server :

srv=MServer.service(2200,"0.0.0.0",22) do |socket|
  socket.on_any_receive { |data|  socket.print(data) }
  socket.on_timer(2000) do
    socket.close
  end
  socket.wait_end
end

A UDP server :

	UDPAgent.on_datagramme("127.0.0.2",SRV_PORT ) { |data,from,p| 
	  puts "Agent: received #{data} from #{from}:#{p}" 
	  data && data.size>3 ? "OK-#{data}." : nil
	}

A UDP sender :

	UDPAgent.on_timer(1000, 
		port: 2232,
		on_timer: proc do
		  data=Time.now.to_i.to_s
		  puts "\n\n\non timer send <#{data}>"
		  {mess: data,host: "127.0.0.2",port: SRV_PORT}
		end,
		on_receive: proc { |data,from,sock| 
		  puts "Client: received #{data} from #{from}"  
		  UDPAgent.send_datagram_on_socket(sock,from.last,from[1],'ack')
		}
	)

A Message agent : Message Client:

MClientAgent.run("localhost",2222) do |chan|
  chan.send_message({date: Time.now.to_f}) 
  chan.on_message do |mess| 
	puts "cli: receive: #{mess.inspect}" 
	chan.close
	nil
  end
  chan.on_timeout(10_000) { p "timeout" ; chan.close rescue nil }
  chan.wait_end
end

Message Server:

MServerAgent.run(2222,"localhost",22) do |chan|
    chan.on_message { |mess|  p mess ; "ok" }
    chan.wait_end
end

Docs: http://rubydoc.info/gems/minitcp

TCP

Client

MClient.run_one_shot(host,port) do |socket| ... end
MClient.run_continious(host,port,time_inter_connection) do |socket| ... end

Client socket is extended with all specifiques commandes (SocketReactive, see Sockets).

Server

srv=MServer.service(port,"0.0.0.0",max_client) do |socket| ... end

Mserver run a GServer. Connected sockets are extended with same module as in client.

Sockets

Handlers are disponibles for any sockets : client or server. All handler's bloc run in distinct thread : so any handler-bloc can wait anything. if socket is closed, handler/thread are cleanly (?) stoped.

  • socket.on_any_receive() {|data| ...} : on receive some data, any size
  • socket.on_n_receive(sizemax=1) {|data| ...} : receives n byte(s) only
  • socket.on_receive_sep(";") {|field | ... } : reveive data until string separator
  • socket.on_timer(value_ms) { ... } : each time do something, if socket is open
  • socket.after(duration) { ... } : do something after n millisecondes, if socket is open

Some primitives are here for help (no thread):

  • received_timeout(sizemax,timeout) : wait for n bytes, with timeout, (blocking caller),
  • wait_end() : wait, (blocking caller) until socket is close. this work only if something has closed the socket.this is possible unicly by receiving 0 bte on a
  • receive_n_bytes / on_receive_sep : bocking version of handler,
  • connected? : test if a close have been done,
  • data_readed() : some receives (receive_sep...) can read more data form sockets, this data are used by n_revieve/any_receive/receive_sep, but they can be read/reseted whith data_readed getseter.

This primitives are declared in SocketReactive module.

UDP

2 type of agents :

  • datagramme (server) : receive data from anywhere, can reply to sender : UDPAgent.on_datagramme
  • Timer (client) : can emit to everybody, periodicly. Can receive response from them : UDPAgent.on_timer send_datagram_on_socket can be used for emit spontaneously to a server

2 primitives :

  • send_datagram(host,port,message) : create a socket, send mesage and close socket (can't receive a reply)
  • send_datagram_on_socket(socket,host,port,message) : use an existant socket for send a message to ip:port the existant socket should be one created by a current UDPAgent timer or server

Messages

Serveur and client MServerAgent and MClientAgent define a 'agent ' which can communicate by messages.

Messages are ruby-data.inspect, max size is 1 MByte.

  • MClientAgent.run(host,port) : connect to a MServerAgent, for communicate by message
  • MServerAgent.run(port,host,max-connections) : message server

in Agent, socket are extended with this capability :

  • socket.send_message(data)
  • socket.on_message { |data| .... ; ret_data} will send ret_data to sender if not nil

See test.rb for an example

TODO

  • Serial line
  • more socket primitive
  • messages Agent : use Marchal instead of inspect/eval ....

Tests case

A TCP proxy, debug tool (see samples/proxy.rb) :

MServer.service(2200,"0.0.0.0",22) do |scli|
  px 2, "======== client Connected ========"
  srv=MClient.run_one_shot("ip",2200) do |ssrv|
     px 1, "======== server Connected ========"
     ssrv.on_any_receive { |data| px 1,data; scli.print data }
     scli.on_any_receive { |data| px 2,data; ssrv.print data}
     ssrv.wait_end
     scli.close rescue nil
  end
  scli.wait_end
  srv.stop rescue nil
end   
def px(sens,data)
  data.each_line {|line| puts "#{(sens==1 ? "> " : "< ")}#{line.chomp}"
end

Test serial protocole-like : header/body => ack/timeout:

  • client send , wait one char acquit or timeout
  • serveur receive heade( size: 4 chars) , then data with size, send ack
   
srv=MServer.service(2200,"0.0.0.0",22) do |socket|
  socket.on_n_receive(4) { |data| 
     size=data.to_i
     data=socket.recv(size)
     puts "  Server recieved buffer : #{data.inspect}"
     if rand(100)>50
        socket.print("o") 
     else 
        puts "  !!!non-ack by serv"
     end
  }
  socket.on_timer(40*1000) { puts " serv close after 40 seconds"; socket.close }
  socket.wait_end
end   

MClient.run_one_shot("localhost",2200) do |socket|
   10.times { |j| 
	   size=rand(1..10)
	   puts "Sending #{size} data..."
	   data='*'*size
	   socket.print "%04d" % size
	   socket.print data 
	   p socket.received_timeout(1,100)  ? "ack ok" : "!!! timeout ack"
   }
   p "end client"
end.join

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Helper for programming client, server TCP/UDP in a few lines of code.

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