Fixed
- Fixed sound networking so that sounds should now play appropriately on only the owner or all clients
- Fixed the classic HUD not drawing on TTT2 when the
ttt_deadringer_hud_classic
setting is active
Added
- Added many new settings for adjusting what sounds are played and who hears them
- Settings
ttt_deadringer_sound_recharge
ttt_deadringer_sound_uncloak
ttt_deadringer_sound_activate
ttt_deadringer_sound_deactivate
- You can also suffix these settings with
_local
to change if they are only played to the owner or everyone- Ex:
ttt_deadringer_sound_uncloak_local 0
will make it so only the owner hears the uncloak sound
- Ex:
- Settings
- Added
ttt_deadringer_hud_classic
- Want to use the classic Dead Ringer HUD even in TTT2? Now you can!
- Added
ttt_deadringer_hud_persist
- If you are using the classic HUD, this will make the HUD persist on even if the Dead Ringer isn't active
- Added
ttt_deadringer_cloak_reactivate
- When this setting is enabled the Dead Ringer will automatically reactivate when charged
Changed
- Changed the classic HUD to only draw when the Dead Ringer is activated, cloaked, or on cooldown.
- You can change this with the new
ttt_deadringer_hud_persist
setting
- You can change this with the new
Full Changelog: 3.0.1...3.1.0