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Patch 1 #1
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Patch 1 #1
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Conflicts: src/Mooege/Core/GS/Map/Scene.cs
…throwing an exception
Updated mooege to version check OpenSSL on startup.
Updates to ManagedOpenSsl to support more versions and mooege version checking.
EXCEPT: Friends: I will do this, when friend-invites are introduced :) FriendInvites: SQlite Table exists, never used in Code? Item_Entities: SQlite Table exists, never used in Code? PlayerMoney, PlayerStashSize now stored in GameAccount No more SQLing for Game thingies. I didnt touch the mpqdata.db.. maybe sometime i will.. but not for now. WHY did I do this? So.. first possible answer: Why Not?! Pro-Answer: Because You can now use what ever database engine you want...MySQL(for me :)), MSSQL, Oracle, and so on (just look @ https://community.jboss.org/wiki/DatabasesSupportedByNHibernate) Have fun with this :)
Added Change Password.
This reverts commit 7158701. That was wrong
… everywhere for better running in mono
Corrected mpqdata.db file.
…r hardcodeds also.
Removed starting location hardcode.
Conflicts: src/Mooege/Core/GS/Actors/Monster.cs
Renamed wrong func. names
Fix mpq script..
GSPacketDumper fix
Fixed exception with loading DRLG data from DB.
Beta DRLG is now working again.
Patch 1.0.3.10057 update
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Fix number support version