Releases: gnembon/carpetmod
Carpet Jar Mod v19_06_04 with Scarpet v1.3
👻 This repository is deprecated as is Minecraft 1.13 by itself and no longer will be maintained.
To get updated version of carpet for 1.14 and above, check
Scarpet 1.3 adds ability to handle in-game events as well as schedule functions to execute in the future. Together with the new harvest and destroy functions, this allows to mimic very closely player actions with scripts. Event handlers are also added automatically for appropriate scarpet modules, which makes loading these in game a painless process.
Carpet Jar Mod v19_05_25 with Scarpet v1.2
Now Carpet is available as a 1.13.2 Jar mod as well as 1.14.X.... Fabric Mod and they will (eventually) have the same features, check the following project for fabric releases:
https://github.com/gnembon/fabric-carpet/releases
Both versions will be developed in parallel. Jarmod will switch from 1.13.2 to 1.14 when it is safe to do so.
Changes were mostly made to made to enable the same behaviour of corresponding features between fabric and jarmod version.
- creative portal delay only affects creative players.
- stackable empty shulkerboxes work on colored as well.
- custom view distance only for servers
- custom spawning removed
- tick freeze doesn't freeze singleplayer players.
Scarpet Changes: - added put(list, index, values....) and reworked how lists are handled
- fixed issue with running 'run' command in functions
- scripts can now be loaded from files in /scripts/ folder inside world directory. These also can be edited normally, without extra $ to indicate new lines.
- each file represents a package and is run independently from others.
- /script load/unload
- /script in run/invoke etc...
- script modules loaded from scripts / bundled with carpetmod can make new commands. details - later.
Carpet Mod 1.13.2 v19.05.01 with Scarpet v1.1
Upon activation of certain settings:
- shulkers may respawn in end cities
- and husks in desert temples
- saplings may turn to shrubs in arid climates with no access to water
- portals may not suffocate you
- guardians may turn to elders when enlighten
- some tile entities can be pushed with pistons
- aminuls may remember they were leashed
Scarpet changes:
put
function to modify lists content_
in loop functions can be used to change content of sublists- minor performance improvements
- scripting engine will reset with world loading
- typos with gragon eggs
- player movement is much smoother when controlled with
modify
function loaded
andloaded_ep
won't load the points, lol- if executed as
/execute as @p script run...
print will output to players chat, not system log - no need to disable commandBlockOutput - scripts will no longer output results of intermediate results.
Carpet Mod 1.13.2 v19.04.20 with Scarpet v1.0
- Full support for scarpet language and Minecraft API (check /script command and scarpet docs )
- Check sample scarpet programs in scarpet programs repository
- unix and mac installers
Features ported from 1.12:
- disableSpawnChunks
- maxEntityCollisions
Carpet Mod 1.13.2 v19.02.14
Valentine's edition of Carpet Mod.
- Upgraded to 1.13.2
- Added carpet scripting API - detailed synopsis will be provided in some undefined future. For now we encourage experimentation,
script run 1+2+3
orscript run print('hello world')
should serve as a good start - Many features ported from 1.12 thanks to DeadlyMC and Salandora
- Finally, 'double-click' installer (windows) and a proper Singleplayer version
- World gen exposed via scripting API, (try
script run plop(x,y,z,'monument')
, just make sure its a test world)
Carpet Mod alpha2 for Minecraft 1.13.1 - derpfix
Told you, its alpha ;)
Yeah, who think its still 2017? Me neither, but I defaulted spawning in alpha2 to 1.12 internally. No biggy - just run /carpet mobSpawningAlgorithm 1.13 to fix it, but you can also want to use that extra patch I prepared.
Carpet Mod alpha2 for Minecraft 1.13.1
Includes patches for server (simply replace files in unzipped 1.13.1 server and zip it back up) as well as singleplayer (needs some extra fiddling with meta/manifest files, but should allow carpet to work in singleplayer).
May not be fully tested. It also doesn't contain all the features, but most of the good stuff should be there:
- Fixes, especially related to singleplayer patching, fake players, fillUpdates and /log command
- /distance command with new syntax (set and reuse starting point and with exact pointer precision)
- /info block and /info entity commands
- /perimeterinfo command, now with clickable coords
- built-in profiler in the form of /tick health and /tick entities commands
- persistent portal caching (crowds favourite from 1.12)
- mobSpawningAlgorithm (choice of 1.8, 1.9-1.12, 1.13 and 1.14 ). 1.14 is especially useful in fixing the infamous cod AI covfefe
Moar 1.13.1 bug fixes:
- watchdogCrashFix - brand new minecraft version - reintroduction of watchdog crashes for servers. Fixed yet again.
- invisibilityFix - fixes issues with mobs not respecting players' invisibility
Its a test release. Please report all the issues on the repository issue tracker.
Carpet Mod alpha1 for Minecraft 1.13.1
Includes patches for server (simply replace files in unzipped 1.13.1 server and zip it back up) as well as singleplayer (needs some extra fiddling with meta/manifest files, but should allow carpet to work in singleplayer).
May not be fully testsed. It also doens't contain all the features, but most of the good stuff should be there:
- carpet commandline settings and carpet.conf support
- tick command (still missing the profiler)
- hopper counters
- spawn command
- cactus almighty
- logging and HUD display
- info command (partial work)
- camera mode commands (/c /s)
- fake players (new, improved)
- fill limits, fill updates, push limits, etc...
And new 1.13.1 features:
- growable coral
- world-gen kelp max growth limits
Its a test release. Please report all the issues on the repository issue tracker.