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Update manifest.toml
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[plugin] | ||
repository = "https://github.com/xorus/EngageTimer.git" | ||
commit = "6b0d046010e59da231d15520ebd2d716fb9c3406" | ||
commit = "318c59cda44e758d58a62763be34d3cdc829ba25" | ||
owners = ["xorus"] | ||
changelog = """\ | ||
- You can set alarms to play a game sound effect, change stopwatch color or display text at specified combat durations | ||
- Big code rewrite and a bit of optimization | ||
- Fix save errors when spinning color sliders like a maniac in configuration | ||
- Reorganized configuration file to preserve my sanity | ||
- "Hide original addon" now uses AddonLifecycle events instead of searching for the original countdown every frame | ||
- Reduce CountdownHook CPU usage by fixing a stupid event spam mistake | ||
- Optimize countdown display code | ||
- Fix the "first-draw" workaround that draws the countdown window once on plugin activation to prevent a freeze caused by ImGUI initializing the window does not occur when starting a countdown | ||
- Add an option to draw the custom 0-5 numbers without hiding the original countdown | ||
- Make animation match vanilla a bit better | ||
""" |