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EngageTimer v2.3.2.0 #3176

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Feb 11, 2024
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12 changes: 3 additions & 9 deletions stable/EngageTimer/manifest.toml
Original file line number Diff line number Diff line change
@@ -1,14 +1,8 @@
[plugin]
repository = "https://github.com/xorus/EngageTimer.git"
commit = "6b0d046010e59da231d15520ebd2d716fb9c3406"
commit = "318c59cda44e758d58a62763be34d3cdc829ba25"
owners = ["xorus"]
changelog = """\
- You can set alarms to play a game sound effect, change stopwatch color or display text at specified combat durations
- Big code rewrite and a bit of optimization
- Fix save errors when spinning color sliders like a maniac in configuration
- Reorganized configuration file to preserve my sanity
- "Hide original addon" now uses AddonLifecycle events instead of searching for the original countdown every frame
- Reduce CountdownHook CPU usage by fixing a stupid event spam mistake
- Optimize countdown display code
- Fix the "first-draw" workaround that draws the countdown window once on plugin activation to prevent a freeze caused by ImGUI initializing the window does not occur when starting a countdown
- Add an option to draw the custom 0-5 numbers without hiding the original countdown
- Make animation match vanilla a bit better
"""
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