Fix ShaderPreprocessor.consume_line_continuations() skipping characters
#112490
+19
−20
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This function increments the code index by 2 when a line continuation is found, additional to the loop increment, so it skips over the next character following a line continuation.
In shader code like
the first } will visibly get skipped, causing an error. The 'v' in 'void' will also get missed, but as the next 'o' is enough to decide to end the loop, that is less obvious.
Simplify consume_line_continuations() to remove the unnecessary offset parameter and the extra loop index variable, and increment index the right amount.