Fix suspension force calculation in VehicleBody3D to accurately follow Hooke's Law #112518
+5
−6
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Fix issue 112492
Modify VehicleBody3D suspension force to follow Hooke's Law.
Before, the suspension force was calculated incorrectly, where:
F(N) = stiffness(N/mm) * offset(m) * vehicle_mass(kg).Meaning, as the vehicle gets heavier, the spring does not compress. This is because under the hood, the force is also multiplied by vehicle_mass.
before_vehicle_suspension.mp4
After, the suspension force is calculated as:
F(N) = stiffness (N/mm) * 1000.0 * offset(m).This can be found in the Hooke's Law for spring. Multiplication of 1000.0 to convert N/mm to N/m
after_vehicle_suspension.mp4