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@angall1 angall1 commented Nov 8, 2025

This is a non intrusive change to the current NavigationRegion3D baking system.
It gives users the option to bake the NavigationMesh in chunks rather than all at once.
Additionally it allows user to change the chunk size.
It uses the exact same pipeline as the standard NavigationMesh baking, just breaking the geometry into chunks, processing them individually, and then stitching them back together.
I added this to allow users to bake accurate NavigationMeshes on large and detailed terrain.

@angall1 angall1 requested review from a team as code owners November 8, 2025 03:40
@KoBeWi KoBeWi added this to the 4.x milestone Nov 8, 2025
@fire fire changed the title Tile Baking Setting for NavigationRegion3D Allow Tile Baking Chunks Setting for NavigationRegion3D Nov 8, 2025
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2 participants