fix(msl): use references (&) instead of pointers (*) for buffer parameters#39
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fix(msl): use references (&) instead of pointers (*) for buffer parameters#39
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…eters Buffer parameters now generate 'constant T& name' instead of 'constant T* name'. Pointer syntax required '->' for member access while expression writer generates dot access, causing Metal compilation errors on Apple Silicon (ui#23).
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Summary
&) instead of pointers (*) — fixes Metal shader compilation crash on Apple Silicon (M3)u.viewport), which requires reference syntax (constant T& u), not pointer syntax (constant T* uwhich needs->)Fixes gogpu/ui#23
Changes
msl/functions.go—*→&for buffer parameter generationmsl/expressions.go—pointerNeedsDerefreturns false (references don't need(*ptr)wrapping)CHANGELOG.mdupdatedTest plan
go test ./snapshot/...)GOWORK=off go test ./...)GOWORK=off golangci-lint run)