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ARCore Unreal 1.0 release.
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Cliff Jolly committed Feb 23, 2018
1 parent 20c214d commit 94a2d21
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Expand Up @@ -81,6 +81,7 @@ AppliedDefaultGraphicsPerformance=Scalable

[/Script/GoogleARCoreBase.GoogleARCoreEditorSettings]
DefaultSessionConfig=(LightEstimationMode=AmbientIntensity,PlaneDetectionMode=HorizontalPlane,FrameUpdateMode=SyncTickWithoutCameraImage,bEnablePassthroughCameraRendering=True)
bARCoreRequiredApp=True

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/HelloAR.HelloAR
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InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10


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ProjectID=37E772544EA40387985AAC889F6C1FE1
ProjectName=HelloAR
CopyrightNotice="// Copyright 2017 Google Inc.//// Licensed under the Apache License, Version 2.0 (the \"License\");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an \"AS IS\" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License."
bStartInAR=True
bStartInAR=False

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Expand Up @@ -32,7 +32,7 @@ class HELLOARUNREAL_API AARPlaneActor : public AActor
UPROPERTY(Category = GoogleARCorePlaneActor, EditAnywhere, BlueprintReadWrite)
class UProceduralMeshComponent* PlanePolygonMeshComponent;

/** When set to true, the actor will remove the ARAnchor object from the current tracking session when the Actor gets destroyed.*/
/** The GoogleARCorePlane object this actor represents.*/
UPROPERTY(Category = GoogleARCorePlaneActor, BlueprintReadWrite)
class UGoogleARCorePlane* ARCorePlaneObject = nullptr;

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8 changes: 5 additions & 3 deletions README.md
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Expand Up @@ -4,8 +4,6 @@ Copyright (c) 2017 Google Inc. All rights reserved.

This SDK provides native APIs for all of the essential AR features like motion tracking, environmental understanding, and light estimation. With these capabilities you can build entirely new AR experiences or enhance existing apps with AR features.

**ARCore is currently in preview.** There might be breaking changes before the 1.0 release.

Please note, we do not accept pull requests.


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## Release Notes

The SDK release notes are available on the [releases](//github.com/google-ar/arcore-unreal-sdk/releases) page.
The SDK release notes are available on the [releases](//github.com/google-ar/arcore-unreal-sdk/releases) page.

## Additional Terms

You must disclose the use of ARCore, and how it collects and processes data. This can be done by displaying a prominent link to the site "How Google uses data when you use our partners' sites or apps", (located at www.google.com/policies/privacy/partners/, or any other URL Google may provide from time to time).

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