Fix a bug in the OpenGL backend that causes win32 errors not to be logged #8214 #10261
presubmit.yml
on: pull_request
build-windows
12m 24s
build-android
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build-iOS
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build-web
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test-renderdiff
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Matrix: build-desktop
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1 warning
build-android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-java@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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presubmit-renderdiff-result
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sha256:12b636f420694052e36c6226af198413e41562e5c5c6a1654364eb0b459729a2
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