😄 Let's welcome new serialisation format. The only role of the format is to hold the structure without data and types.
If you think graph, there are no arrays there there are only nodes and connections.
Deserialisation is up to you also
World is moving towards graph sourced systems.
So assume we have a file DatabaseStructure.graph
with the following contnent:
Structure
Person {
animals
friends
gender
age
}
That's 34
bytes
So this graph code could be deserialized as using pseudocode
code = Graph.parse("JackSparrow.graph")
{
"Person":{
"animals":{},
"friends":{},
"gender":{},
"age":{}
}
}
To define the same structure in json it takes 59
bytes. Of course you can deserialise it in other way this is just an example.
As we can see the size of that .graph file differs from .json file and its only 67% of size
Webpage{
Pages{
Home{
menuButton
heading1
heading2
testimonials{
Jerry
John
Patricia
}
}
About{
menuButton
Team{
Jennifer
Eve
Tom
Robert
}
}
Contact{
menuButton
form{
email
message
send
}
}
}
}
Now using some testing framework I can bind exact string values to my elements and click them without writting this creepy structure:
{
"Webpage":{
"Pages":{
"Home":{
"menuButton": "menuButton",
"heading1": "heading1",
"heading2": "heading2",
"testimonials": {
"Jerry": "Jerry",
"John": "John",
"Patricia": "Patricia"
}
},
"About":{
"menuButton": "menuButton",
"Team":{
"Jennifer": "Jennifer",
"Eve": "Eve",
"Tom": "Tom",
"Robert":"Robert"
}
},
"Contact":{
"menuButton": "menuButton",
"form":{
"email": "email",
"message": "message",
"send": "send"
}
}
}
}
}
MainScreen{
openTutorial{
skipLesson
checkLesson
}
openProjects{
createProject{
typeName
submit
}
loadProject
deleteProject
}
openHelp{
search
sendFeedback
}
openConsole{
submitCommand
}
}
LoginScreen{
googleLogin
githubLogin
usernameInput
passwordInput
submit
}
TodosScreen{
todoList{
name
done
}
newTodo{
nameInput
submit
}
}