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Error on creating native GL object instead of panic #316

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Oct 22, 2024
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58 changes: 42 additions & 16 deletions src/native.rs
Original file line number Diff line number Diff line change
Expand Up @@ -226,14 +226,18 @@ impl HasContext for Context {
let gl = &self.raw;
let mut name = 0;
gl.GenFramebuffers(1, &mut name);
Ok(NativeFramebuffer(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeFramebuffer)
.ok_or_else(|| String::from("Unable to create Framebuffer object"))
}

unsafe fn create_named_framebuffer(&self) -> Result<Self::Framebuffer, String> {
let gl = &self.raw;
let mut name = 0;
gl.CreateFramebuffers(1, &mut name);
Ok(NativeFramebuffer(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeFramebuffer)
.ok_or_else(|| String::from("Unable to create Framebuffer object"))
}

unsafe fn is_framebuffer(&self, framebuffer: Self::Framebuffer) -> bool {
Expand All @@ -245,14 +249,18 @@ impl HasContext for Context {
let gl = &self.raw;
let mut name = 0;
gl.GenQueries(1, &mut name);
Ok(NativeQuery(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeQuery)
.ok_or_else(|| String::from("Unable to create Query object"))
}

unsafe fn create_renderbuffer(&self) -> Result<Self::Renderbuffer, String> {
let gl = &self.raw;
let mut name = 0;
gl.GenRenderbuffers(1, &mut name);
Ok(NativeRenderbuffer(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeRenderbuffer)
.ok_or_else(|| String::from("Unable to create Renderbuffer object"))
}

unsafe fn is_renderbuffer(&self, renderbuffer: Self::Renderbuffer) -> bool {
Expand All @@ -264,14 +272,16 @@ impl HasContext for Context {
let gl = &self.raw;
let mut name = 0;
gl.GenSamplers(1, &mut name);
Ok(NativeSampler(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeSampler)
.ok_or_else(|| String::from("Unable to create Sampler object"))
}

unsafe fn create_shader(&self, shader_type: u32) -> Result<Self::Shader, String> {
let gl = &self.raw;
Ok(NativeShader(non_zero_gl_name(
gl.CreateShader(shader_type as u32),
)))
NonZeroU32::new(gl.CreateShader(shader_type as u32))
.map(NativeShader)
.ok_or_else(|| String::from("Unable to create Shader object"))
}

unsafe fn is_shader(&self, shader: Self::Shader) -> bool {
Expand All @@ -283,14 +293,18 @@ impl HasContext for Context {
let gl = &self.raw;
let mut name = 0;
gl.GenTextures(1, &mut name);
Ok(NativeTexture(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeTexture)
.ok_or_else(|| String::from("Unable to create Texture object"))
}

unsafe fn create_named_texture(&self, target: u32) -> Result<Self::Texture, String> {
let gl = &self.raw;
let mut name = 0;
gl.CreateTextures(target, 1, &mut name);
Ok(NativeTexture(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeTexture)
.ok_or_else(|| String::from("Unable to create Texture object"))
}

unsafe fn is_texture(&self, texture: Self::Texture) -> bool {
Expand Down Expand Up @@ -375,7 +389,9 @@ impl HasContext for Context {

unsafe fn create_program(&self) -> Result<Self::Program, String> {
let gl = &self.raw;
Ok(NativeProgram(non_zero_gl_name(gl.CreateProgram())))
NonZeroU32::new(gl.CreateProgram())
.map(NativeProgram)
.ok_or_else(|| String::from("Unable to create Program object"))
}

unsafe fn is_program(&self, program: Self::Program) -> bool {
Expand Down Expand Up @@ -1087,14 +1103,18 @@ impl HasContext for Context {
let gl = &self.raw;
let mut buffer = 0;
gl.GenBuffers(1, &mut buffer);
Ok(NativeBuffer(non_zero_gl_name(buffer)))
NonZeroU32::new(buffer)
.map(NativeBuffer)
.ok_or_else(|| String::from("Unable to create Buffer object"))
}

unsafe fn create_named_buffer(&self) -> Result<Self::Buffer, String> {
let gl = &self.raw;
let mut buffer = 0;
gl.CreateBuffers(1, &mut buffer);
Ok(NativeBuffer(non_zero_gl_name(buffer)))
NonZeroU32::new(buffer)
.map(NativeBuffer)
.ok_or_else(|| String::from("Unable to create Buffer object"))
}

unsafe fn is_buffer(&self, buffer: Self::Buffer) -> bool {
Expand Down Expand Up @@ -1211,14 +1231,18 @@ impl HasContext for Context {
let gl = &self.raw;
let mut vertex_array = 0;
gl.GenVertexArrays(1, &mut vertex_array);
Ok(NativeVertexArray(non_zero_gl_name(vertex_array)))
NonZeroU32::new(vertex_array)
.map(NativeVertexArray)
.ok_or_else(|| String::from("Unable to create VertexArray object"))
}

unsafe fn create_named_vertex_array(&self) -> Result<Self::VertexArray, String> {
let gl = &self.raw;
let mut vertex_array = 0;
gl.CreateVertexArrays(1, &mut vertex_array);
Ok(NativeVertexArray(non_zero_gl_name(vertex_array)))
NonZeroU32::new(vertex_array)
.map(NativeVertexArray)
.ok_or_else(|| String::from("Unable to create VertexArray object"))
}

unsafe fn delete_vertex_array(&self, vertex_array: Self::VertexArray) {
Expand Down Expand Up @@ -3986,7 +4010,9 @@ impl HasContext for Context {
let gl = &self.raw;
let mut name = 0;
gl.GenTransformFeedbacks(1, &mut name);
Ok(NativeTransformFeedback(non_zero_gl_name(name)))
NonZeroU32::new(name)
.map(NativeTransformFeedback)
.ok_or_else(|| String::from("Unable to create TransformFeedback object"))
}

unsafe fn delete_transform_feedback(&self, transform_feedback: Self::TransformFeedback) {
Expand Down
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