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As announced in #322 (comment).
Option
is put intoPixelUnpackData::Slice
variant because it matches webgl better.Alternatives:
PixelUnpackData::None
variantdo nothing as we can already express this asactually this is not true, there is no way to pass null/0 in WebGL 1 context as BufferOffset variants are not supported by spec (glow panics) but null value is supported by spec (for example seePixelUnpackData::BufferOffset(0)
tex_image_2d
).