This is My Contribution for Open Library Concept.
First Published 21 December 2015,
Tinju Cepat OOP dengan PHP version 1.0
Code Example : PHP
Ebook Tinju Cepat OOP dengan PHP + Full Source Code
Ebook ini membahas bagaimana melakukan pemograman berorientasi object menggunakan bahasa PHP.
Content Table
Chapter 1 : Apa itu Object Oriented Programming?
Chapter 2 : Apa itu Class? Method dan Variable?
Chapter 3 : Membuat Sebuah Object Menggunakan Class
Chapter 4 : Memanggil Method dalam sebuah Object
Chapter 5 : Apa itu Constructor Function?
Chapter 6 : Apa itu Inheritance?
Chapter 7 : Apa itu Function Overriding?
Chapter 8 : Apa itu Access Modifier?
Chapter 9 : Apa itu PDO (PHP Data Object)?
Chapter 10 : Method Query()
Chapter 11 : Method Exec()
Chapter 12 : Try/Catch Statement
Chapter 13 : Memahami Array
Chapter 14 : Method Fetch()
Chapter 15 : Prepared Statement
Chapter 16 : Method bindParam()
Chapter 17 : Fetch Style
Chapter 18 : Finishing Touch
Special Chapter : Quadruple Attack AJAX, PHP dan MySQL
MIT License
Copyleft (c) 2018-2020 Gun Gun Febrianza & Rian Gustandi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.