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bump version numbers in docs
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gwaldron committed Oct 18, 2023
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6 changes: 3 additions & 3 deletions docs/source/conf.py
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# General information about the project.
project = u'osgEarth'
copyright = u'2020, Pelican Mapping'
copyright = u'2023, Pelican Mapping'

# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = '3.4'
version = '3.5'
# The full version, including alpha/beta/rc tags.
release = '3.4'
release = '3.5'

# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
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13 changes: 7 additions & 6 deletions docs/source/releasenotes.md
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## Version 3.5 (October 2023)

Highlights:
Release Highlights:

* New osgEarthCesium nodekit using the cesium-native SDK for 3D-Tiles integration
* Upgrades to the TerrainConstraintLayer for better meshing, performance, and support for 3D model constraints
* Integrated spdlog library for nicer logging (optional dependency)
* Various updates to the osgearth_imgui panels
* Updated Triton and Silverlining shader sets
* New `osgEarthCesium` nodekit using the cesium-native SDK for 3D-Tiles integration
* Upgrades to the `TerrainConstraintLayer` for better meshing, performance, and support for 3D model constraints
* New `TerrainMeshLayer` for "bring your own" terrain surface meshing
* Integration of [spdlog](https://github.com/gabime/spdlog) logging SDK (optional)
* Various updates to the `osgearth_imgui` panels
* Updated [Triton](https://sundog-soft.com/features/ocean-and-water-rendering-with-triton/) and [Silverlining](https://sundog-soft.com/features/real-time-3d-clouds/) shader sets

## Version 3.4 (May 2023)

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