Releases: h4xrOx/GameSense.is.crack.CR4cKCRACK
Gamesense crack source with build tutorial
> NOTE: this site is live @`https://h4xr0x.cc
@`https://discord.gg/EYCBURUPcm
GAMESENSE.IS | GAMESENSE.PUB | SKEET.CC
// original gamesense.pub crack (fake) gamesense.pub staff leaked the lua workshop, the gamesensical staff group dox'd the documentation which lead to it being // used in other cheat sources as api.gamesense.is = gcode solutions, legendware, nixware, dota2 company login. in directory you can find the build't in cheat // sources; the " crack" is leak of DLC ( downloadable content ) skeet is legendary because of the users who made that content. The cheat is an original paste, // the base buildt in cheat is by valve, extended by the community of modders, of which the hvh community gives crown to the rage content made by skeet users. // Which content can be used in this "crack" .
gs Project
Application
- GroupId:
gamesense.org.acme
- ArtifactId:
gs
- Version:
1.0.0-SNAPSHOT
- Quarkus Version:
2.3.0.Final
This project uses Quarkus, the Supersonic Subatomic Java Framework.
Gamesense.pub cracked Loader, cheat engine & scripting CLI
For help or more tutorials, leaks, cheats, hacks & h4xr0x join the community or follow here:
/ https://gamesense.cloud
/ https://h4xr0x.cc
/ https://discord.gg/EYCBURUPcm
Tutorial: How to build gamesense.pub's loader
Prerequisites
-
you will need to install WSL2: https://ubuntu.com/tutorials/working-with-visual-studio-code-on-ubuntu-on-wsl2#1-overview
-
you will need Ubuntu 20.04: https://apps.microsoft.com/store/detail/ubuntu-20044-lts/9MTTCL66CPXJ
-
you will need to install NodeJS: https://ubuntu.com/tutorials/working-with-visual-studio-code-on-ubuntu-on-wsl2#5-install-nodejs-and-create-a-new-project
-
you will need to install sdkman:
curl -s "https://get.sdkman.io" | bash
-
you will need to then install
sdk install maven
sdk instal spring-boot
sudo apt-get install openjdk-11-jdk
sdk list java
sdk install quarkus
-
you will need to install: Visual Studio Code https://code.visualstudio.com/
-
you will need to install the Remote Development extention: https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.vscode-remote- extensionpack
-
you will need to install docker desktop: https://docs.docker.com/desktop/install/windows-install/
Running the application in dev mode
You can run your application in dev mode that enables live coding using:
./mvnw compile quarkus:dev
NOTE: Quarkus now ships with a Dev UI, which is available in dev mode only at http://localhost:8080/q/dev/.
Packaging and running the application
The application can be packaged using:
./mvnw package
It produces the quarkus-run.jar
file in the target/quarkus-app/
directory.
Be aware that it’s not an über-jar as the dependencies are copied into the target/quarkus-app/lib/
directory.
The application is now runnable using java -jar target/quarkus-app/quarkus-run.jar
.
If you want to build an über-jar, execute the following command:
./mvnw package -Dquarkus.package.type=uber-jar
The application, packaged as an über-jar, is now runnable using java -jar target/*-runner.jar
.
Creating a native executable
You can create a native executable using:
./mvnw package -Pnative
Or, if you don't have GraalVM installed, you can run the native executable build in a container using:
./mvnw package -Pnative -Dquarkus.native.container-build=true
You can then execute your native executable with: ./target/gs-1.0.0-SNAPSHOT-runner
If you want to learn more about building native executables, please consult https://quarkus.io/guides/maven-tooling.html.
Related Guides
- YAML Configuration (guide): Use YAML to configure your Quarkus application
- Quarkus Extension for Spring Web API (guide): Use Spring Web annotations to create your REST services
Provided Code
YAML Config
Configure your application with YAML
The Quarkus application configuration is located in src/main/resources/application.yml
.
Spring Web
Spring, the Quarkus way! Start your RESTful Web Services with a Spring Controller.
- Your static assets are located in
src/main/resources/META-INF/resources
. - Configure your application in
src/main/resources/application.yml
. - Quarkus now ships with a Dev UI (available in dev mode only)
- Play with the provided code located in
src/main/java
:
Spring Web
Spring, the Quarkus way! Start your RESTful Web Services with a Spring Controller.
@Path: [/greeting](/greeting)
The Quarkus application configuration is located in src/main/resources/application.yml
.
Spring Web
Spring, the Quarkus way! Start your RESTful Web Services with a Spring Controller.
- Your static assets are located in
src/main/resources/META-INF/resources
. - Configure your application in
src/main/resources/application.yml
. - Quarkus now ships with a Dev UI (available in dev mode only)
- Play with the provided code located in
src/main/java
:
Spring Web
Spring, the Quarkus way! Start your RESTful Web Services with a Spring Controller.
@Path: [/greeting](/greeting)
ABOUT GAMESENSICAL GameSense
- Steam Group Administrators: NmChris and Wish
- Steam Group Moderators: Beta Users Only
- https://steamcommunity.com/groups/gamesensical
- https://gamesensical.gitbook.io/docs/
`@original: dev branch: https://github.com/h4xrOx/gamesense_docs | jessy-lua/docs#1
Building the GameSense.pub Loader
Assuming you have:
- Set up your enviorment
- updated and applied configurations
- you will need to install sdkman
$ curl -s "https://get.sdkman.io" | bash
- you will need to then install
sdk install maven
sdk instal spring-boot
sudo apt-get install openjdk-11-jdk
sdk list java
sdk install quarkus
- you will need to install: Visual Studio Code https://code.visualstudio.com/
- you will need to install the Remote Development extention: https://marketplace.visualstudio.com/items?itemName=ms-vscode-remote.vscode-remote-extensionpack
- you will need to install docker desktop: https://docs.docker.com/desktop/install/windows-install/
Install NodeJS
sudo apt update
sudo apt upgrade
sudo apt-get install nodejs
sudo apt install npm
Now, create a new folder for our server.
mkdir server/
Then navigate into it:
cd server/
/ -- Now, open up your folder in Visual Studio Code, you can do this by typing: code
. The first time you do this, it will trigger a download for the necessary dependencies:
Installing OpenSSH Server on Ubuntu 20.04
-
install the remote ssh extention: vscode:extension/ms-vscode-remote.remote-ssh
-
follow the instructions here to set up SSH: https://code.visualstudio.com/docs/remote/ssh-tutorial
-
Aways, make sure that your current packages are up to date for security purposes.
sudo apt-get update
sudo apt-get upgrade
Now that all packages are up-to-date, run the “apt-get install” command in order to install OpenSSH.
sudo apt-get install openssh-server
Create an SSH key
If you don't have an SSH key pair, a bash shell or the command line and type in:
ssh-keygen -t ed25519
ctrl+3 or on toolbar veiw
select command palete
and select " public key" from the drop down box:
From steps displayed on your console, you should see A configuration file is created in the /etc/ssh
a folder named sshd_config
. Symbolic links are created. One named sshd.service
(your systemd service) and one in the multi-user target (to boot SSH when you log in).
sudo systemctl status sshd
netstat -tulpn | grep 22^
if you don't have netstat by default
sudo apt-get install net-tools
Enabling SSH traffic on your firewall settings
To enable SSH connections on your host, ...
GameSense.is.crack.carck
#I sell nothing ## https://gamesense.cloud
#I dont play games ## https://discord.gg/SjHFVAjFHj
This repo was a honey pot #https://h4xr0x.cc
download the cheat source ##https://gamesense.cloud/index.php/f/90146 | ##https://h4xr0x.cc/plugins/Gamesense-master.zip
cl_showfps 1
maxplayers 1
sv_cheats 1
+sv_pure 1
alias GAMESENSE ""
alias GAMESENS ""
alias GAMESEN ""
alias GAMESE ""
alias GAMES ""
alias GAME ""
alias GAM ""
alias GA ""
alias G ""
alias G "cl_clanid 35297413 ;alias Clantag GA"
alias GA "cl_clanid 35297418 ;alias Clantag GAM"
alias GAM "cl_clanid 35297419 ;alias Clantag GAME"
alias GAME "cl_clanid 35297422 ;alias Clantag GAMES"
alias GAMES "cl_clanid 35297426 ;alias Clantag GAMESE"
alias GAMESE "cl_clanid 35297431 ;alias Clantag GAMESEN"
alias GAMESEN "cl_clanid 35297438 ;alias Clantag GAMESENS"
alias GAMESENS "cl_clanid 35297445 ;alias Clantag GAMESENSE"
alias GAMESENSE "cl_clanid 35297410 ;alias Clantag GAMESENS2"
alias GAMESENS2 "cl_clanid 35297445 ;alias Clantag GAMESEN2"
alias GAMESEN2 "cl_clanid 35297438 ;alias Clantag GAMESE2"
alias GAMESE2 "cl_clanid 35297431 ;alias Clantag GAMES2"
alias GAMES2 "cl_clanid 35297426 ;alias Clantag GAME2"
alias GAME2 "cl_clanid 35297422 ;alias Clantag GAM2"
alias GAM2 "cl_clanid 35297419 ;alias Clantag GA2"
alias GA2 "cl_clanid 35297418 ;alias Clantag G"
alias Clantag "G"
CheatVar
{% hint style="info" %}
You can access CheatVar
instance through g_Config
{% endhint %}
Functions
GetBool
Return value:
Name | Type | Description |
---|---|---|
value | bool | CheatVar value as a bool |
Parameters:
Name | Type | Description | Required |
---|---|---|---|
el_index | int | Element index for multicombo cheatvar | - |
local val = var:GetBool()
GetFloat
Return value:
Name | Type | Description |
---|---|---|
value | float | CheatVar value as a float |
local val = var:GetFloat()
GetInt
Return value:
Name | Type | Description |
---|---|---|
value | int | CheatVar value as int |
local val = var:GetInt()
GetColor
Return value:
Name | Type | Description |
---|---|---|
value | Color | CheatVar value as Color |
local val = var:GetColor()
GetString
Return value:
Name | Type | Description |
---|---|---|
value | string | CheatVar value as string |
local val = var:GetString()
SetBool
Parameters:
Name | Type | Description | Required |
---|---|---|---|
el_index | int | Element index for multicombo cheatvar | - |
value | bool | New bool value | + |
local ref_fake_options = g_Config:FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options")
ref_fake_options:SetBool(3, true)
SetInt
Parameters:
Name | Type | Description | Required |
---|---|---|---|
value | int | New int value | + |
var:SetInt(1)
SetFloat
Parameters:
Name | Type | Description | Required |
---|---|---|---|
value | float | New float value | + |
var:SetFloat(1.5)
SetColor
Parameters:
Name | Type | Description | Required |
---|---|---|---|
value | Color | New Color value | + |
var:SetColor(Color.new(1, 1, 1, 1))
SetString
Parameters:
Name | Type | Description | Required |
---|---|---|---|
value | string | New string value | + |
var:SetString("Hello")
RegisterCallback
Parameters:
Name | Type | Description | Required |
---|---|---|---|
value | function | Callback | + |
var:RegisterCallback(function()
print("callback!")
end)
SetVisible
Parameters:
Name | Type | Description | Required |
---|---|---|---|
value | bool | Item visibility | + |
var:SetVisible(false)
DestroyItem
{% hint style="warning" %}
DestroyItem was previously incorrectly listed here. It has been moved to to the Menu API
{% endhint %}
SetTooltip
Parameters:
Name | Type | Description | Required |
---|---|---|---|
value | string | Tooltip content | + |
var:SetTooltip("Tooltip")
UpdateList
Parameters:
Name | Type | Description | Required |
---|---|---|---|
new combo items | table | Combo Items | + |
local combo = menu.Combo("Neverlose", "Combo", {"Element 1", "Element 2", "Element 3"}, 0, "Tooltip")
menu.Button("neverlose", "update"):RegisterCallback(function()
combo:UpdateList({"el1", "el2"})
end)
GetList
Return value:
Name | Type | Description |
---|---|---|
Combo elements | table | Returns all elements in combo |
local bodyAim = g_Config:FindVar("Aimbot", "Ragebot", "Accuracy", "Body Aim")
local list = bodyAim:GetList()
for _, item in ipairs(list) do
print(item)
end
```//antiaim
var jitter_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset")
var yaw_cache = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset")
localplayer_index = Entity.GetLocalPlayer();
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "AA on slowwalk") && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
UI.SetValue("Anti-Aim", "Fake-Lag", "Jitter", 0);
UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", 16);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 16);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", -10);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 40);
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-13);
} else {
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_cache);
AntiAim.SetOverride(0);
}
if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "AA on slowwalk") && !UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
UI.SetValue("Anti-Aim", "Fake-Lag", "Jitter", 100);
UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", 16);
UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0);
UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 5);
AntiAim.SetOverride(1);
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(-29);
}
}
```Cheat.RegisterCallback("CreateMove", "lowdeltaslow");
```var x = 0,
y = 0,
z = 0;
var eye_angles = [0, 0, 0];
var wts_impact = [0, 0, 0];
var render_time = 0;```
```function bullet_impact() {
if (!UI.GetValue("Local Bullet Tracer"))
return;```
player = Event.GetInt("userid");
player_id = Entity.GetEntityFromUserID(player);
impact_x = Event.GetFloat("x"), impact_y = Event.GetFloat("y"), impact_z = Event.GetFloat("z");
if (Entity.GetLocalPlayer() !== player_id)
return;
x = impact_x;
y = impact_y;
z = impact_z;
eye_angles = Entity.GetEyePosition(Entity.GetLocalPlayer());
render_time = Globals.Curtime();
}
```function drawed() {
if (!UI.GetValue("Local Bullet Tracer"))
return;
wts_impact = Render.WorldToScreen([x, y, z]);
wts_eye_angles = Render.WorldToScreen([eye_angles[0], eye_angles[1], eye_angles[2]]);
if (wts_impact[2] === 1 && wts_eye_angles[2] === 1 //remove this and experience a mess
&&
(Globals.Curtime() - render_time) < 4) //4s just as the client/server impacts
Render.Line(wts_eye_angles[0], wts_eye_angles[1], wts_impact[0], wts_impact[1], [61, 135, 224, 230]);
}
```Cheat.RegisterCallback("bullet_impact", "bullet_impact");
Cheat.RegisterCallback("Draw", "drawed");
//keybinds
const keybinds_y = UI.AddSliderInt("keybinds_y", 0, Global.GetScreenSize()[1])
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_x", 0);
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "keybinds_y", 655);
function in_bounds(vec, x, y, x2, y2) {
return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
function xy() {
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_x", false)
UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "keybinds_y", false)
}
xy();```
```function keybinds() {
if (UI.GetValue("Script items", "Enable binds list")) {
var h = [];
const fontpixel = Render.AddFont("MuseoSansCyrl-500", 12, 100);
const fontpixel1 = Render.AddFont("MuseoSansCyrl-500", 13, 100);
var lflt = UI.GetValue("Anti-aim", "Fake-Lag", "Limit");
if (UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled") && lflt > 0) {
h.push("Fakelag - " + lflt)
}
if (UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Manual dir")) {
h.push("Manual direction")
}
if (UI.GetValue("Misc", "GENERAL", "Movement", "Auto bunnyhop") && Input.IsKeyPressed(0x20)) {
h.push("Strafe")
}
if (UI.IsHotkeyActive("Visual", "WORLD", "View", "Thirdperson")) {
h.push("Thirdperson")
}
if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
h.push("Slow walk")
}
if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
h.push("Fake duck")
}
if (UI.IsHotkeyActive("Misc", "General", "Movement", "Auto peek")) {
...