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Merge pull request #28 from haganbmj/unicode-character-entry
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fix: correct unicode text entry behavior (fixes twanvl#121)
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haganbmj authored Jul 22, 2022
2 parents b7b85ce + 0eed9aa commit 393923a
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Showing 4 changed files with 21 additions and 5 deletions.
7 changes: 7 additions & 0 deletions CHANGES.md
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Expand Up @@ -9,6 +9,13 @@ Features:

Bug fixes:

------------------------------------------------------------------------------
version 2.2.2 (Unofficial), 2022-07-19
------------------------------------------------------------------------------

Bug fixes:
* Correct unicode text entry behavior. (twanvl#121)

------------------------------------------------------------------------------
version 2.2.1 (Unofficial), 2022-07-19
------------------------------------------------------------------------------
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.13)

project(magicseteditor VERSION 2.2.1)
project(magicseteditor VERSION 2.2.2)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
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6 changes: 4 additions & 2 deletions src/gui/symbol/part_list.cpp
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Expand Up @@ -266,8 +266,10 @@ void SymbolPartList::onChar(wxKeyEvent& ev) {
}
break;
default:
// See gui/value/text.cpp
#ifdef __WXMSW__
// See gui/value/text.cpp
#if defined UNICODE
if (ev.GetUnicodeKey() >= WXK_SPACE) {
#elif defined __WXMSW__
if (ev.GetKeyCode() >= _(' ') && ev.GetKeyCode() == (int)ev.GetRawKeyCode()) {
#else
if (ev.GetKeyCode() >= _(' ') /*&& ev.GetKeyCode() == (int)ev.GetRawKeyCode()*/) {
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11 changes: 9 additions & 2 deletions src/gui/value/text.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -482,8 +482,15 @@ bool TextValueEditor::onChar(wxKeyEvent& ev) {
}
}
return true;
default:
#ifdef __WXMSW__
default:
#if defined UNICODE
// I think in theory this works because the UnicodeKey is intended to be only character values.
// See the following link for pretty much an exact example of this type of handling.
// https://docs.wxwidgets.org/3.0/classwx_key_event.html#a3dccc5a254770931e5d8066ef47e7fb0
// Most of the special keys (<32) are handled in the case structure above anyways.
// I tried to replicate the Numpad issue mentioned below, but couldn't - so unclear if that's still relevant.
if (ev.GetUnicodeKey() >= WXK_SPACE) {
#elif defined __WXMSW__
if (ev.GetKeyCode() >= _(' ') && ev.GetKeyCode() == (int)ev.GetRawKeyCode()) {
// This check is need, otherwise pressing a key, say "0" on the numpad produces "a0"
// (don't ask me why)
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