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Asset/data/asset/functions/artifact/1043.gamma_ray/give/1.trigger.mcfunction
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#> asset:artifact/1043.gamma_ray/give/1.trigger | ||
# | ||
# 神器の取得処理の呼び出し時に実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/give | ||
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execute if data storage asset:context {id:1043} run function asset:artifact/1043.gamma_ray/give/2.give |
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Asset/data/asset/functions/artifact/1043.gamma_ray/give/2.give.mcfunction
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#> asset:artifact/1043.gamma_ray/give/2.give | ||
# | ||
# 神器の作成部 ここでID等を定義する | ||
# | ||
# @user | ||
# @within function asset:artifact/1043.gamma_ray/give/1.trigger | ||
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# 神器の説明や消費MPなどをここで設定する。 | ||
# 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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# 神器のID (int) スプレッドシートの値を入れる | ||
data modify storage asset:artifact ID set value 1043 | ||
# 神器のベースアイテム | ||
data modify storage asset:artifact Item set value "carrot_on_a_stick" | ||
# 神器の名前 (TextComponentString) | ||
data modify storage asset:artifact Name set value '{"text":"ガンマ・レイ","bold":true,"color":"#ffffe0"}' | ||
# 神器の説明文 (TextComponentString[]) | ||
data modify storage asset:artifact Lore set value ['{"text":"スニークを解除した瞬間、まばゆい光線を放つ","color":"white","italic":false}','{"text":"溜めれば溜めるほどダメージがあがるだろう","color":"white","italic":false}','{"text":"「なんで みんな 最初に 必殺技を つかわないんだろう」","color":"gray","italic":false}'] | ||
# MP以外の消費物 (TextComponentString) (オプション) | ||
# data modify storage asset:artifact CostText set value | ||
# 使用回数 (int) (オプション) | ||
# data modify storage asset:artifact RemainingCount set value | ||
# 神器を発動できるスロット (string) Wikiを参照 | ||
data modify storage asset:artifact Slot set value "auto" | ||
# 神器のトリガー (string) Wikiを参照 | ||
data modify storage asset:artifact Trigger set value "onClick" | ||
# 神器の発動条件 (TextComponentString) (オプション) | ||
data modify storage asset:artifact Condition set value '{"text":"スニークしている時"}' | ||
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.Damage set value [200,3080] | ||
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.AttackType set value [Magic] | ||
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.ElementType set value [None] | ||
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.BypassResist set value | ||
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.IsRangeAttack set value "condition" | ||
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.AttackRange set value 24 | ||
# MP消費量 (int) | ||
data modify storage asset:artifact MPCost set value 75 | ||
# MP必要量 (int) (オプション) | ||
# data modify storage asset:artifact MPRequire set value | ||
# 神器のクールダウン (int) (オプション) | ||
data modify storage asset:artifact LocalCooldown set value 300 | ||
# グローバルクールダウン (int) (オプション) | ||
# data modify storage asset:artifact SpecialCooldown set value | ||
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableCooldownMessage set value | ||
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableMPMessage set value | ||
# 扱える神 (string[]) Wikiを参照 | ||
data modify storage asset:artifact CanUsedGod set value ["Flora","Nyaptov","Wi-ki"] | ||
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
# data modify storage asset:artifact CustomNBT set value {} | ||
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# 神器の入手用function | ||
function asset:artifact/common/give |
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Asset/data/asset/functions/artifact/1043.gamma_ray/register.mcfunction
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#> asset:artifact/1043.gamma_ray/register | ||
# | ||
# 神器プールへの登録処理 | ||
# | ||
# @within tag/function asset:artifact/register | ||
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data modify storage asset:artifact RarityRegistry[4] append value 1043 |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/0.load.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/0.load | ||
# | ||
# 神器に利用するスコアボード等の初期化処理 | ||
# | ||
# @within tag/function asset:artifact/load | ||
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#> 定義類はここに | ||
# @within function asset:artifact/1043.gamma_ray/trigger/** | ||
scoreboard objectives add SZ.CastTick dummy |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/1.trigger.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/1.trigger | ||
# | ||
# 指定したイベントタイミングで実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/** | ||
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# storage asset:idのautoに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
execute if data storage asset:context id{auto:1043} run function asset:artifact/1043.gamma_ray/trigger/2.check_condition |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/2.check_condition.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/2.check_condition | ||
# | ||
# 神器の発動条件をチェックします | ||
# | ||
# @within function asset:artifact/1043.gamma_ray/trigger/1.trigger | ||
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# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
function asset:artifact/common/check_condition/auto | ||
# 他にアイテム等確認する場合はここに書く | ||
execute if entity @s[tag=CanUsed,predicate=!lib:is_sneaking] run tellraw @s {"text":"スニーク時以外は発動できません。","color":"red"} | ||
execute unless entity @s[predicate=lib:is_sneaking] run tag @s remove CanUsed | ||
execute if entity @s[tag=SZ.Cast] run tag @s remove CanUsed | ||
# CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
execute if entity @s[tag=CanUsed] run function asset:artifact/1043.gamma_ray/trigger/3.main |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/3.main.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/3.main | ||
# | ||
# 神器のメイン処理部 | ||
# | ||
# @within function asset:artifact/1043.gamma_ray/trigger/2.check_condition | ||
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# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
function asset:artifact/common/use/auto | ||
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# ここから先は神器側の効果の処理を書く | ||
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# 発動時のタグとスコア | ||
tag @s add SZ.Cast | ||
scoreboard players set @s SZ.CastTick 0 | ||
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# スケジュール設定 | ||
schedule function asset:artifact/1043.gamma_ray/trigger/4.schedule 1t |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/4.schedule.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/4.schedule | ||
# | ||
# 1Tick スケジュールによるスニーク検知 | ||
# | ||
# @within function | ||
# asset:artifact/1043.gamma_ray/trigger/3.main | ||
# asset:artifact/1043.gamma_ray/trigger/5.casting | ||
# asset:artifact/1043.gamma_ray/trigger/rejoin_process | ||
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execute as @a[tag=SZ.Cast] if predicate lib:is_sneaking at @s run function asset:artifact/1043.gamma_ray/trigger/5.casting | ||
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execute as @a[tag=SZ.Cast] unless predicate lib:is_sneaking at @s run function asset:artifact/1043.gamma_ray/trigger/6.cast |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/5.1.m.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/5.1.m | ||
# | ||
# マクロによるVFXの呼び出し | ||
# | ||
# @input args | ||
# Num : VFXのFunction番号 | ||
# @within function asset:artifact/1043.gamma_ray/trigger/5.casting | ||
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# VFXを呼び出す | ||
$function asset:artifact/1043.gamma_ray/trigger/vfx/fc_$(Num) |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/5.casting.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/5.casting | ||
# | ||
# 溜めモーション | ||
# | ||
# @within function asset:artifact/1043.gamma_ray/trigger/4.schedule | ||
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# ストレージを設定 | ||
execute store result storage asset:temp SZ.Num int 1 run scoreboard players get @s SZ.CastTick | ||
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# 演出マクロを呼び出す | ||
execute anchored eyes positioned ^ ^ ^0.5 run function asset:artifact/1043.gamma_ray/trigger/5.1.m with storage asset:temp SZ | ||
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# スコアを増やす | ||
scoreboard players add @s SZ.CastTick 1 | ||
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# スケジュール設定 | ||
execute if score @s SZ.CastTick matches ..120 run schedule function asset:artifact/1043.gamma_ray/trigger/4.schedule 1t | ||
execute if score @s SZ.CastTick matches 121 run scoreboard players remove @s SZ.CastTick 1 | ||
execute if score @s SZ.CastTick matches 120 run function asset:artifact/1043.gamma_ray/trigger/6.cast | ||
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# リセット | ||
data remove storage asset:temp SZ |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/6.1.loop.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/6.1.loop | ||
# | ||
# 着弾検知ループ | ||
# | ||
# @within function | ||
# asset:artifact/1043.gamma_ray/trigger/6.cast | ||
# asset:artifact/1043.gamma_ray/trigger/6.1.loop | ||
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# 着弾検知 | ||
execute positioned ~-0.5 ~-0.5 ~-0.5 run tag @e[tag=Enemy,tag=!Uninterferable,dx=0] add SZ.Landing | ||
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# 再帰 | ||
execute positioned ^ ^ ^0.5 if block ~ ~ ~ #lib:no_collision if entity @s[distance=..24] run function asset:artifact/1043.gamma_ray/trigger/6.1.loop |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/6.cast.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/6.cast | ||
# | ||
# 発射 | ||
# | ||
# @within function | ||
# asset:artifact/1043.gamma_ray/trigger/4.schedule | ||
# asset:artifact/1043.gamma_ray/trigger/5.casting | ||
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#> val | ||
# @private | ||
#declare score_holder $SZ.Damage | ||
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# 着弾検知 | ||
execute anchored eyes run function asset:artifact/1043.gamma_ray/trigger/6.1.loop | ||
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# ダメージ計算 | ||
# 溜め時間:N Tick 溜め時間が長いほど二次関数的にダメージが上がる | ||
# N ^ 2 / 5 + 200 | ||
scoreboard players operation $SZ.Damage Temporary = @s SZ.CastTick | ||
scoreboard players operation $SZ.Damage Temporary *= @s SZ.CastTick | ||
scoreboard players operation $SZ.Damage Temporary /= $5 Const | ||
execute store result storage lib: Argument.Damage float 1 run scoreboard players operation $SZ.Damage Temporary += $200 Const | ||
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# ダメージ | ||
data modify storage lib: Argument.AttackType set value "Magic" | ||
data modify storage lib: Argument.ElementType set value "None" | ||
function lib:damage/modifier | ||
execute as @e[tag=SZ.Landing,distance=..28] run function lib:damage/ | ||
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# 演出 | ||
execute if score @s SZ.CastTick matches 0..20 anchored eyes run function asset:artifact/1043.gamma_ray/trigger/cast_vfx/1 | ||
execute if score @s SZ.CastTick matches 21..40 anchored eyes run function asset:artifact/1043.gamma_ray/trigger/cast_vfx/2 | ||
execute if score @s SZ.CastTick matches 41..60 anchored eyes run function asset:artifact/1043.gamma_ray/trigger/cast_vfx/3 | ||
execute if score @s SZ.CastTick matches 61..80 anchored eyes run function asset:artifact/1043.gamma_ray/trigger/cast_vfx/4 | ||
execute if score @s SZ.CastTick matches 81..100 anchored eyes run function asset:artifact/1043.gamma_ray/trigger/cast_vfx/5 | ||
execute if score @s SZ.CastTick matches 101.. anchored eyes run function asset:artifact/1043.gamma_ray/trigger/cast_vfx/6 | ||
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# 音 | ||
playsound entity.lightning_bolt.thunder player @a[distance=..32] ~ ~ ~ 1 2 | ||
playsound block.respawn_anchor.deplete player @a[distance=..32] ~ ~ ~ 1 2 | ||
playsound block.amethyst_block.resonate player @a[distance=..32] ~ ~ ~ 1 2 | ||
execute if score @s SZ.CastTick matches 41.. anchored eyes run playsound block.end_portal.spawn player @a[distance=..32] ~ ~ ~ 0.25 2 | ||
execute if score @s SZ.CastTick matches 41.. anchored eyes run playsound item.trident.thunder player @a[distance=..32] ~ ~ ~ 1 2 | ||
execute if score @s SZ.CastTick matches 81.. anchored eyes run playsound entity.warden.sonic_boom player @a[distance=..32] ~ ~ ~ 1 2 | ||
execute if score @s SZ.CastTick matches 101.. anchored eyes run playsound entity.warden.sonic_boom player @a[distance=..32] ~ ~ ~ 1 1.99 | ||
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# リセット | ||
function lib:damage/reset | ||
tag @s remove SZ.Cast | ||
tag @e[tag=SZ.Landing,distance=..28] remove SZ.Landing | ||
scoreboard players reset @s SZ.CastTick |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/_index.d.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/_index.d | ||
# @private | ||
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#> tag | ||
# @within function asset:artifact/1043.gamma_ray/trigger/** | ||
#declare tag SZ.Cast | ||
#declare tag SZ.Landing |
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Asset/data/asset/functions/artifact/1043.gamma_ray/trigger/cast_vfx/1.mcfunction
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#> asset:artifact/1043.gamma_ray/trigger/cast_vfx/1 | ||
# | ||
# 発動演出(Rank1) | ||
# | ||
# @within function asset:artifact/1043.gamma_ray/trigger/6.cast | ||
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# Rank1--平面.001 | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^24.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^4.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^8.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^12.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^16.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^20 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^21.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^22.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^23.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^1.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^2.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^3.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^5.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^6.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^7.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^9.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^10 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^11.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^13.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^14.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^15.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^17.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^18.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^19.0 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^23.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^3.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^7.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^11.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^15.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^19.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^20.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^21.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^22.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^0.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^1.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^2.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^4.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^5.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^6.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^8.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^9.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^10.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^12.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^13.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^14.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^16.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^17.5 0 0 0 0 1 force @a[distance=..32] | ||
particle dust 100000000 100000000 1 0.5 ^0 ^0 ^18.5 0 0 0 0 1 force @a[distance=..32] |
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