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7 changes: 7 additions & 0 deletions
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Asset/data/asset/functions/artifact/0743.evening_wind/give/1.trigger.mcfunction
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#> asset:artifact/0743.evening_wind/give/1.trigger | ||
# | ||
# 神器の取得処理の呼び出し時に実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/give | ||
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execute if data storage asset:context {id:743} run function asset:artifact/0743.evening_wind/give/2.give |
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Asset/data/asset/functions/artifact/0743.evening_wind/give/2.give.mcfunction
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#> asset:artifact/0743.evening_wind/give/2.give | ||
# | ||
# 神器の作成部 ここでID等を定義する | ||
# | ||
# @user | ||
# @within function asset:artifact/0743.evening_wind/give/1.trigger | ||
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# 神器の説明や消費MPなどをここで設定する。 | ||
# 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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# 神器のID (int) スプレッドシートの値を入れる | ||
data modify storage asset:artifact ID set value 743 | ||
# 神器のベースアイテム | ||
data modify storage asset:artifact Item set value "minecraft:stick" | ||
# 神器の名前 (TextComponentString) | ||
data modify storage asset:artifact Name set value '{"text":"夕焼けの風","color":"#FF8000"}' | ||
# 神器の説明文 (TextComponentString[]) | ||
data modify storage asset:artifact Lore set value ['[{"text":"火攻撃+15% ","color":"red"},{"text":"移動速度+15%","color":"white"}]','[{"text":"水攻撃-20%","color":"dark_red"}]','[{"text":"黄昏の輝きを秘めた羽。","color":"gray"}]','[{"text":"淡い茜色の光を放っている。","color":"gray"}]'] | ||
# MP以外の消費物 (TextComponentString) (オプション) | ||
# data modify storage asset:artifact CostText set value | ||
# 使用回数 (int) (オプション) | ||
# data modify storage asset:artifact RemainingCount set value | ||
# 神器を発動できるスロット (string) Wikiを参照 | ||
data modify storage asset:artifact Slot set value "hotbar" | ||
# 神器のトリガー (string) Wikiを参照 | ||
data modify storage asset:artifact Trigger set value "equipping" | ||
# 神器の発動条件 (TextComponentString) (オプション) | ||
# data modify storage asset:artifact Condition set value | ||
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.Damage set value [0,0] | ||
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.AttackType set value [Physical,Magic] | ||
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None] | ||
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.BypassResist set value | ||
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.IsRangeAttack set value | ||
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.AttackRange set value | ||
# MP消費量 (int) | ||
data modify storage asset:artifact MPCost set value 150 | ||
# MP必要量 (int) (オプション) | ||
data modify storage asset:artifact MPRequire set value 0 | ||
# 神器のクールダウン (int) (オプション) | ||
# data modify storage asset:artifact LocalCooldown set value | ||
# グローバルクールダウン (int) (オプション) | ||
# data modify storage asset:artifact SpecialCooldown set value | ||
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableCooldownMessage set value | ||
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableMPMessage set value | ||
# 扱える神 (string[]) Wikiを参照 | ||
data modify storage asset:artifact CanUsedGod set value ["Urban", "Nyaptov", "Rumor"] | ||
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
# data modify storage asset:artifact CustomNBT set value {} | ||
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# 神器の入手用function | ||
function asset:artifact/common/give |
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Asset/data/asset/functions/artifact/0743.evening_wind/register.mcfunction
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#> asset:artifact/0743.evening_wind/register | ||
# | ||
# 神器プールへの登録処理 | ||
# | ||
# @within tag/function asset:artifact/register | ||
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data modify storage asset:artifact RarityRegistry[3] append value 743 |
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Asset/data/asset/functions/artifact/0743.evening_wind/trigger/1.trigger.mcfunction
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#> asset:artifact/0743.evening_wind/trigger/1.trigger | ||
# | ||
# 指定したイベントタイミングで実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/** | ||
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# storage asset:idのheadに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
execute if data storage asset:context id{hotbar:[743]} run function asset:artifact/0743.evening_wind/trigger/2.check_condition |
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Asset/data/asset/functions/artifact/0743.evening_wind/trigger/2.check_condition.mcfunction
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#> asset:artifact/0743.evening_wind/trigger/2.check_condition | ||
# | ||
# 神器の発動条件をチェックします | ||
# | ||
# @within function asset:artifact/0743.evening_wind/trigger/1.trigger | ||
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# ID指定する | ||
data modify storage asset:artifact TargetID set value 743 | ||
# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
function asset:artifact/common/check_condition/hotbar | ||
# 他にアイテム等確認する場合はここに書く | ||
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# 既に装備している場合はCanUsedを削除 | ||
execute if entity @s[tag=KN.Modifier] run tag @s remove CanUsed | ||
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# CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
execute if entity @s[tag=CanUsed] run function asset:artifact/0743.evening_wind/trigger/3.main |
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Asset/data/asset/functions/artifact/0743.evening_wind/trigger/3.main.mcfunction
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#> asset:artifact/0743.evening_wind/trigger/3.main | ||
# | ||
# 神器のメイン処理部 | ||
# | ||
# @within function asset:artifact/0743.evening_wind/trigger/2.check_condition | ||
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# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
function asset:artifact/common/use/hotbar | ||
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# ここから先は神器側の効果の処理を書く | ||
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#particle dust 1 0.373 0.373 1 | ||
#particle dust 1 0.635 0 1 | ||
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# 演出 | ||
particle dust_color_transition 1 0.373 0.373 1.6 1 0.635 0 ~ ~1.3 ~ 0.9 0.6 0.9 0 60 normal @a | ||
particle dust_color_transition 1 0.635 0 1.6 1 0.373 0.373 ~ ~1.3 ~ 0.9 0.6 0.9 0 60 normal @a | ||
particle flame ~ ~1.3 ~ 0.9 0.6 0.9 0.12 30 normal @a | ||
playsound block.fire.ambient player @a ~ ~ ~ 0.7 0.7 0 | ||
playsound block.fire.ambient player @a ~ ~ ~ 0.7 0.8 0 | ||
playsound block.fire.ambient player @a ~ ~ ~ 0.7 0.9 0 | ||
playsound block.fire.ambient player @a ~ ~ ~ 0.7 1.1 0 | ||
playsound block.lava.extinguish player @a ~ ~ ~ 0.5 0.9 | ||
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# 火攻撃+15% | ||
data modify storage api: Argument.UUID set value [I;1,1,743,7] | ||
data modify storage api: Argument.Amount set value 0.15 | ||
data modify storage api: Argument.Operation set value "multiply_base" | ||
function api:modifier/attack/fire/add | ||
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# 移動速度+15% | ||
attribute @s generic.movement_speed modifier add 00000001-0000-0001-0000-02e700000007 "Speed" 0.15 multiply_base | ||
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# 水攻撃-25% | ||
data modify storage api: Argument.UUID set value [I;1,1,743,7] | ||
data modify storage api: Argument.Amount set value -0.25 | ||
data modify storage api: Argument.Operation set value "multiply_base" | ||
function api:modifier/attack/water/add | ||
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# Tag付与 | ||
tag @s add KN.Modifier |
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Asset/data/asset/functions/artifact/0743.evening_wind/trigger/_index.d.mcfunction
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#> asset:artifact/0743.evening_wind/trigger/_index.d | ||
# @private | ||
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#> tag | ||
# @within function asset:artifact/0743.evening_wind/trigger/** | ||
#declare tag KN.Modifier |
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Asset/data/asset/functions/artifact/0743.evening_wind/trigger/dis_equip/.mcfunction
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#> asset:artifact/0743.evening_wind/trigger/dis_equip/ | ||
# | ||
# 装備を外した時に外した部位にのみのidが入った状態でトリガーされる | ||
# | ||
# @within tag/function asset:artifact/dis_equip | ||
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execute if data storage asset:context id{hotbar:[743]} run function asset:artifact/0743.evening_wind/trigger/dis_equip/main |
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Asset/data/asset/functions/artifact/0743.evening_wind/trigger/dis_equip/main.mcfunction
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#> asset:artifact/0743.evening_wind/trigger/dis_equip/main | ||
# | ||
# 装備を外した時のメイン処理 | ||
# | ||
# @within function asset:artifact/0743.evening_wind/trigger/dis_equip/ | ||
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#> prv | ||
# @private | ||
#declare score_holder $ItemCount | ||
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# まだ持ってるか確認する | ||
execute store result score $ItemCount Temporary if data storage asset:context New.Items.hotbar[{tag:{TSB:{ID:743}}}] | ||
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# なければ削除 | ||
execute if score $ItemCount Temporary matches ..0 run function asset:artifact/0743.evening_wind/trigger/dis_equip/remove_modifier | ||
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# リセット | ||
scoreboard players reset $ItemCount Temporary |
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...a/asset/functions/artifact/0743.evening_wind/trigger/dis_equip/remove_modifier.mcfunction
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#> asset:artifact/0743.evening_wind/trigger/dis_equip/remove_modifier | ||
# | ||
# 補正を削除 | ||
# | ||
# @within function asset:artifact/0743.evening_wind/trigger/dis_equip/main | ||
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# MP消費 | ||
scoreboard players set $Fluctuation Lib -150 | ||
data modify storage lib: Argument.DisableLog set value true | ||
function lib:mp/fluctuation | ||
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# 火攻撃 | ||
data modify storage api: Argument.UUID set value [I;1,1,743,7] | ||
function api:modifier/attack/fire/remove | ||
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# 移動速度 | ||
attribute @s generic.movement_speed modifier remove 00000001-0000-0001-0000-02e700000007 | ||
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# 水攻撃 | ||
data modify storage api: Argument.UUID set value [I;1,1,743,7] | ||
function api:modifier/attack/water/remove | ||
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# Tag付与 | ||
tag @s remove KN.Modifier |
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