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Colorblind mode added
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Colorblind mode can be toggled in the main menu. Setting is saved
and restored from the save file.
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halfburnttoast committed Sep 14, 2022
1 parent adcae56 commit 62864c6
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions dungeon_cross.py
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
from save_game import SaveFile
from debug_timer import debug_timer

VERSION = "v0.21.2-CB_TEST1"
VERSION = "v0.22.0"
G_LOG_LEVEL = logging.DEBUG
TILE_SIZE = 90
G_RESOLUTION = (TILE_SIZE * 9, TILE_SIZE * 9)
Expand Down Expand Up @@ -127,11 +127,11 @@ def __init__(self, screen, sound):

# load sprites
self._sprite_enemy_cb = self._load_sprite('sprite/cb_enemy.png')
self._sprite_wall_cb = self._load_sprite('sprite/cb_wall.png')
self._sprite_mark_cb = self._load_sprite('sprite/cb_mark.png')
self._sprite_enemy_og = self._load_sprite('sprite/enemy.png')
self._sprite_wall_og = self._load_sprite('sprite/wall3.png')
self._sprite_mark_og = self._load_sprite('sprite/mark4.png')
self._sprite_wall_cb = self._load_sprite('sprite/cb_wall.png')
self._sprite_wall_og = self._load_sprite('sprite/wall3.png')
self._sprite_mark_cb = self._load_sprite('sprite/cb_mark.png')
self._sprite_mark_og = self._load_sprite('sprite/mark4.png')
self._sprite_floor_og = self._load_sprite('sprite/floor4.png')
self._sprite_floor_cb = self._load_sprite('sprite/cb_floor2.png')
self._sprite_wall = self._sprite_wall_og
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