Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: Improved rules regarding treasure chests by providing clarifica… #4

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 6 additions & 4 deletions tutorial.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,12 @@ drag to place or remove marks.
The numbers on the rows and columns indicate the number
of walls on that column or row.
#sprite/tut0.png
A treasure chest is always in a 3x3 empty room with exactly
ONE entrance. The chest can appear in ANY of the 3x3 tiles
in that room. (Yes, a treasure chest can appear directly
in the entrance)
Each treasure room contains a single chest in a 3x3 grid of
walkable tiles and has a single entry point located
orthogonally adjacent and outside the treasure room. The
treasure room must be fully enclosed by walls or the map
border on all orthogonally surrounding sides, except for
the designated entry point, which must be an empty tile.
#sprite/tut2.png
Any "dead-end" (a tile with three walls surrounding it,
including borders) MUST contain a monster.
Expand Down
2 changes: 1 addition & 1 deletion tutorial_raw.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ This game is similar to picross with a few twists.

The numbers on the rows and columns indicate the number of walls on that column or row.

A treasure chest is always in a 3x3 empty room with exactly ONE entrance. The chest can appear in ANY of the 3x3 tiles in that room. (Yes, a treasure chest can appear directly in the entrance)
Each treasure room contains a single chest in a 3x3 grid of walkable tiles and has a single entry point located orthogonally adjacent and outside the treasure room. The treasure room must be fully enclosed by walls or the map border on all orthogonally surrounding sides, except for the designated entry point, which must be an empty tile.

Any "dead-end" (a tile with three walls surrounding it, including borders) MUST contain a monster. A dead-end can't exist without a monster.

Expand Down