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Updated README.
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hallvardnmbu committed Mar 13, 2024
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* input space [210, 160, 1]
* action space [9,]

The implementation, examples and results are pr
The implementation, examples and results are presented in their corresponding directories. During
training of the latter four games, Orion HPC (https://orion.nmbu.no) at the Norwegian University of
Life Sciences (NMBU) provided computational resources.

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N.b., in order for the examples to access atari games from `gymnasium`, Python<=3.10 must be used.

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Relevant papers:

- "Human-level control through deep reinforcement learning"
doi:10.1038/nature14236
- "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm"
arXiv:1712.01815v1

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Learning goals:

- Understand and know how to build, use and deploy reinforcement learning algorithms
* Experiment with reinforcement agent(s) (for instance playing video-games)

Learning outcomes:

- Be competent in modern deep learning situations
* Understand (and to some extent be able to reproduce) cutting-edge “artificial intelligence”
models

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