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Egregoria

Egregoria is a simulation of modern day society, from the bottom-up. Each individual has its own thought model, meaning every action has its importance and influences the environment.
Egregoria is not a video game, but rather a live artwork. The world itself won't be generated or created by the user, but is part of the project.
That way, the focus is on the world itself and not on the tools to build it.

Why Egregoria ?

An Egregor is an autonomous psychic entity made up of, and influencing, the thoughts of a group of people.
It represents emergence at its purest form, where individuals come together to become a collective force.

How ?

This is of course very ambitious, so a minimal viable product will be made where features are increasingly added.

The first milestone will introduce humans into the world. They will have their own homes and a workplace, traveling by foot or using the road system.

As of January 2021, this milestone is now achieved :-) I'm focusing on making more interesting interactions now, but I don't have the next milestone well-defined yet.

Devblog

I keep a blog about Egregoria's development here.

Building the project

Git LFS

This project uses Git LFS to track assets, therefore if you want to build your own copy you will need to install Git LFS.

Once installed, you should be able to clone the repo and fetch the assets:

git clone https://github.com/Uriopass/Egregoria
cd Egregoria
git lfs pull

Windows/Mac

I personally use Windows 10 and Mac OS 10.11, and it compiles fine once the rust toolchain is installed.

cargo run

Ubuntu/Debian on x11

There are a few libraries to install that some of my dependencies need:

sudo apt-get install libasound2-dev libudev-dev pkg-config libx11-dev
cargo run

A GitHub Action tests the builds on Ubuntu.

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  • Rust 98.3%
  • GLSL 1.7%