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@bassarisse
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This PR makes the script add all the polygons contained in the selected key of the plist, instead of only the first one. Is this only possible because of a Unity update? Sorry, little experience here.

And, maybe it's a bit hacky, but the reference to the PolygonCollider2D via Editor fixed some issues when using the script on prefabs.

What do you think?

@hamdshah
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hamdshah commented Sep 1, 2015

Thanks, will look in to this.
b/w which version of unity you are using ? 😄

@bassarisse
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I'm using Unity 5 :)

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2 participants