This readme is intended for developers looking to utilize the Haste ecosystem to build a game on the Haste Arcade. If you are a developer looking to contribute to the Haste ecosystem please see Contributing.
The haste-sdk repository is a monorepo that contains the tooling required to create games quickly and easily for the Haste Arcade. Additionally it includes a sample game to provide a comprehensive example of how the Haste SDK can be used to apply the concept of Haste Leaderboard Payout (HLP).
Initially, TypeScript and JavaScript will be the only supported SDKs, but long term Haste will build SDKs for other technology stacks and will help support community driven SDKs. Haste plans to keep client SDKs open source to ensure a good developer experience and will make available documented APIs for developers that do not wish to utilize Typescript or Javascript.
Ensure you read our Documentation site for important details about building your game. Specifically you cannot just build a client side game, there must be a server side component to your games known as an authoritative server that can be found in the Security details.
- Developer Documentation
- Background and Use Case
- Packages
- Documentation
- License
- Contributing
- Contriubtor Setup
- Contributor Usage
- Deploy
- Authors
Please visit our Documentation site for details on integration of Haste HLP into your game.
Welcome to the world’s first HLP Arcade. Haste Arcade is a platform filled with HLP Games built by developers all around the world. Unlike traditional online games, HLP Games found on the Haste Arcade platform adhere to an exciting new real-time "Haste Leaderboard Payout" structure that was invented and made popular by Haste’s founding team members.
Imagine going to your local arcade, inserting 25 cents into the gaming console, posting a high score on Pac-Man, and then getting paid 2.5 cents every time subsequent players play the game but fail to beat your score. Now consider holding the top score in a global online arcade where millions of daily players are playing the game but failing to beat your score, and earning 2.5 cents per play. This is a "game changer". This is Haste Arcade.
The following lists the packages contained in the haste-sdk monorepo:
models
- shared domain models and services for the server and web SDK.server
- The primary package for server side integration with Haste.server
provides a simple wrapper around the Haste API and makes it easy to configure integration with Haste.web
- The primary package for client side integration with Haste. The web SDK is used to integrate with the Haste authentication system.
This README
and each package's README
provides high-level documentation. Additionally the code has been reviewed and comments provided to aid future developers in understanding why certain decisions were made.
More comprehensive documentation can be found here.
The haste-sdk repository along with the corresponding npm packages are currently licensed under MIT
If you are a developer looking to contribute to the Haste ecosystem please review our Contributing Readme and our Contributing Guidelines
The follow sections detail how to contribute to this repository and the Haste ecosystem.
haste-sdk is built using the node.js and typescript ecosystem. In order to develop haste-sdk you will need to install Node.js. haste-sdk was primarily developed on Ubuntu 20 via Windows WSL, but this is not a requirement to develop haste-sdk.
In addition, you will need NVM installed. NVM is utilized to ensure a specific version of node is installed when contributing.
Once you have Node.js and NVM installed you can run the following commands to test haste-sdk.
git clone git@github.com:playhaste/haste-sdk.git
cd haste-sdk
nvm use
npm install commitizen -D -g
npm install
npm run huskyinstall
npm run build
npm run test
It is strongly recommended to develop haste-sdk using an editing ecosystem that supports Prettier and ESLint. The haste-sdk team uses VSCode with the following extensions:
All pull requests will be reviewed for linting and styling to ensure a conssitent codebase. Please ensure that you run lint and prettier before submitting a pull request.
Within this monorepository, developers can see that haste-game-client
and haste-game-server
use dotenv and .env
files. Their specifications are outlined in their corresponding README
.
The server
, web
, models
, and haste-game-domain
pakcages do not require environment variables.
The follow section describes the haste-sdk development experience.
haste-sdk utilizes npm 7 and npm's workspaces to manage dependencies between the packages that comprise the haste arcade sdk. If you are not familiar with NPM 7 workspaces, please see their website for additional information.
haste-sdk is currently using a distinct semantic versioning strategy for each published package (server, web, and models).
Typically, you will not need to interact with workspaces directly as standard tooling commands will be run via npm
.
The stable branch used by haste-sdk is the main
branch. All stable npm package releases will be performed from the main branch. Any beta releases will be performed from the next
branch and will use a beta
npm distribution tag.
haste-sdk utilizes semantic-release to automatically manage versions of each npm package. Upon any merge to the main branch, a Github Action will run the release process to update npm repository.
haste-sdk uses the following tools to ensure a consistent, standard development environment:
- Typescript
- NPM 7 Workspaces
- Prettier
- ESLint
- Husky with lint-staged
- Jest
- Commitizen
Through the use of npm package scripts and workspaces, all commands can be run from the root directory of haste-sdk.
haste-sdk is configured to run all linting rules as part of a precommit hook defined via husky, but if you want to manually check your linting before you commit you can run
npm run pretty && npm run lint
haste-sdk utilizes Jest for running tests. To run all tests in the monorepo use the following command
npm run test
Github Actions is used to deploy the server, web, and models npm packages.