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A real-time multiplayer space combat game built with Next.js, TypeScript, and the Web Bluetooth API.

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Stellar Clash - Bluetooth Space Combat Game

A real-time multiplayer space combat game built with Next.js, TypeScript, and the Web Bluetooth API.

🚀 Key Features

Advanced Game Mechanics

  • Real-time Physics: Custom physics engine with collision detection, momentum, and realistic movement
  • Combat System: Energy-based weapons, shield mechanics, and health management
  • Power-up System: Collectible items that enhance player capabilities
  • Particle Systems: Dynamic visual effects for explosions, engine trails, and impacts
  • AI Asteroids: Procedurally generated asteroid field with collision physics

Technology

  • Web Bluetooth API: Direct device-to-device communication for multiplayer gameplay
  • Canvas Rendering: High-performance 2D graphics with custom rendering pipeline
  • Web Audio API: Procedural sound generation and spatial audio effects
  • TypeScript: Full type safety with advanced generic types and interfaces
  • Real-time Networking: Custom protocol for game state synchronization

Architecture

  • Modular Design: Separated concerns with dedicated managers for different systems
  • Performance Optimization: Efficient game loop with delta time calculations
  • Memory Management: Proper cleanup and resource management
  • Error Handling: Comprehensive error handling and graceful degradation

🎮 Gameplay Features

Combat Mechanics

  • Energy Management: Balance between movement, shooting, and shield regeneration
  • Weapon Systems: Projectile-based combat with realistic ballistics
  • Shield Technology: Absorbs damage before affecting hull integrity
  • Boost System: Temporary speed enhancement with energy cost

Visual Effects

  • Particle Systems: Engine exhaust, muzzle flashes, explosions, and impact effects
  • Dynamic Lighting: Weapon fire and explosion illumination
  • Minimap: Real-time tactical overview with player and objective tracking
  • UI Elements: Health bars, energy meters, and status indicators

Audio Design

  • Procedural Audio: Generated sound effects using Web Audio API
  • Spatial Audio: Positional audio based on game events
  • Dynamic Mixing: Adaptive audio levels based on game state

🛠 Technical Implementation

Game Engine Architecture

```typescript // Core game loop with delta time update(deltaTime: number) { this.updatePlayers(deltaTime) this.updateProjectiles(deltaTime) this.updatePhysics(deltaTime) this.checkCollisions() this.updateParticles(deltaTime) } ```

Bluetooth Communication

```typescript // Real-time multiplayer synchronization async sendGameData(data: GameState) { const message = JSON.stringify(data) await this.characteristic.writeValue(encoder.encode(message)) } ```

Physics System

```typescript // Realistic movement with momentum player.velocity.x += Math.cos(player.rotation) * thrust * deltaTime player.position.x += player.velocity.x * deltaTime * 60 player.velocity.x *= 0.98 // Apply drag ```

🎯 Portfolio Highlights

This project demonstrates mastery of:

Advanced Web APIs

  • Web Bluetooth: Cutting-edge P2P communication
  • Canvas API: High-performance 2D rendering
  • Web Audio: Procedural sound synthesis
  • RequestAnimationFrame: Smooth 60fps game loop

Software Engineering

  • Design Patterns: Observer, Factory, and State patterns
  • Performance: Efficient algorithms and memory management
  • Architecture: Modular, maintainable, and scalable code structure
  • Testing: Comprehensive error handling and edge case management

Game Development

  • Physics Simulation: Custom collision detection and response
  • Real-time Systems: Network synchronization and state management
  • User Experience: Intuitive controls and responsive feedback
  • Visual Design: Professional UI/UX with modern aesthetics

🚀 Installation & Setup

```bash

Clone the repository

git clone https://github.com/$yourusername$/stellar-clash.git

Navigate to project directory

cd stellar-clash

Install dependencies

npm install

Run development server

npm run dev ```

🎮 Controls

  • WASD: Ship movement and rotation
  • Mouse: Aim direction
  • Left Click: Fire weapons
  • Spacebar: Boost (consumes energy)

🏆 Technical Achievements

  • Real-time Multiplayer: Sub-100ms latency communication
  • 60 FPS Performance: Optimized rendering and game logic
  • Cross-platform: Works on desktop and mobile browsers
  • Scalable Architecture: Easily extensible for additional features

🔮 Future Enhancements

  • Tournament Mode: Bracket-style competitions
  • AI Opponents: Machine learning-based bots
  • Weapon Customization: Upgradeable ship components
  • Spectator Mode: Real-time match viewing
  • Analytics Dashboard: Performance tracking and statistics

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A real-time multiplayer space combat game built with Next.js, TypeScript, and the Web Bluetooth API.

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