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A Swiss-system chess tournament pairing engine, implementing the Burstein and Dutch systems.
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BBP Pairings, a Swiss-system chess tournament engine created by Bierema Boyz Programming copyright (C) 2016 See LICENSE.txt for additional copyright and licensing information. The most recent version of this program can be downloaded at <https://github.com/BieremaBoyzProgramming/bbpPairings/releases>. BBP Pairings is an engine for pairing players in a Swiss-system chess tournament. It attempts to implement rules specified by FIDE's Systems of Pairings and Program Commission. To be clear, the program is not endorsed by FIDE or the SPP. It is not a full tournament manager, just an engine for computing the pairings. The program currently implements the 2017 rules for the Burstein and Dutch systems. The program's interface is designed to be very similar to that described in the advanced user manual for JaVaFo 1.4 (with permission to do so from the author, Roberto Ricca). The remainder of this document lists the points of divergence. For more informaton about JaVaFo, please visit <www.rrweb.org/javafo>. This documentation assumes full understanding of the JaVaFo AUM. Hereafter, we will use the name "JaVaFo" to refer to JaVaFo 1.4. TRF(bx) ------- BBP Pairings supports only one file format, TRF(bx), an extension of the TRF(x) format defined for JaVaFo. The first extension may be viewed by some as a deviation from TRF(x). In JaVaFo, if no acceleration values are specified using XXA codes in the TRF(x), then the default is that there is no acceleration. This is appropriate for the Dutch system, and BBP Pairings matches this behavior. However, the rules for the Burstein system seem to define an acceleration system to be used by default for the Burstein system. Thus, if there are no XXA codes in a TRF(xb) to be paired using the Burstein system, BBP Pairings defaults to using the acceleration system defined in the Burstein system rules. To override this, simply include at least one XXA line, perhaps with an acceleration of 0.0, since if there are any XXA lines, BBP Pairings will not apply the default acceleration system. JaVaFo attempts to infer the point system used for the tournament (the number of points for wins and for draws) from the players' scores listed in the TRF. This is easy to do if not all players have exactly the same ratio of wins to draws, and it is very difficult to construct a tournament paired using the Dutch rules in which knowing the players' current scores is insufficient to compute the correct pairings (though contrived examples do exist). The Burstein system differs in that the point system plays an integral part in ordering players in scoregroups. As a simple example, consider a tournament in which there are no draws, but some games are unplayed. Since players' total scores are adjusted by counting unplayed games as draws when calculating their opponents' tiebreak scores, the program needs to know the number of points given for draws and cannot infer it. For this reason, we must introduce another extension to the TRF(bx) format. The extension uses codes BBW, BBD, BBL, BBZ, BBF, and BBU for specifying the number of points awarded for a win, draw, played loss, zero-point bye, forfeit loss, or pairing-allocated bye, respectively. The format is BBW pp.p BBD pp.p ... Thus, for a tournament with 3 points for wins and 1 point for draws, the TRF(bx) should contain the lines BBW 3.0 BBD 1.0 If BBU is not specified, it defaults to the score for a win. All other parameters default individually to particular values (1.0, 0.5, or 0.0) if not specified. If the tournament uses the standard point system, these lines are not necessary. Because this requirement causes an incompatibility with the TRF(x) representation of non-standard point system tournaments that could be overlooked when exchanging files, BBP Pairings checks that all players' scores are computed correctly from the tournament results. If this is not the case, it issues an error message and refuses to proceed. The engine for the Burstein system expects the point value for pairing-allocated byes to equal one of the other point value parameters when computing virtual opponent scores for the Buchholz and Sonneborn-Berger scores. If this is not the case, it approximates the pairing-allocated bye point value as a win, loss, or draw (rounding down), only for the purposes of choosing the virtual opponent score for the round. In an unplayed game counted as a win, the forfeit loss score is currently used as the the virtual opponent score, not the played loss. These behaviors may change in future versions if criticized. BBP Pairings does not support random selection of the initial piece color. The initial piece color must be specified when generating the pairings for the first round of the tournament (or more precisely, any round of the tournament in which no player has previously been assigned a color). Let Round F refer to the first round where a color assignment is listed in the TRF(xb) for a certain tournament. If the initial piece color of the tournament is not specified, it is assumed to be the Round-F color of the highest player who participated in the pairing of Round F or an earlier round (where "highest player" is defined by pairing IDs or positional IDs, depending on whether the "rank" configuration option is used). If this highest player does not have a color listed for Round F, we use the Round-F color of the second highest player who participated in the pairing of Round F or earlier, but reverse the color, and so on. Note that if pairing numbers are reordered after pairing the first round, the inferred initial color might not be correct, and the correct initial color should be specified for every round. BBP Pairings outputs files using the codes introduced in the 2016 version of the TRF, but it can also read files produced using the codes specified in the JaVaFo AUM. Random Tournament Generator --------------------------- The point value parameters not supported in JaVaFo 1.4 can be set using the keys PointsForLoss, PointsForZPB, PointsForForfeitLoss, and PointsForPAB. All of these have default values of 0.0, except the last, which by default is set equal to PointsForWin. BBP Pairings allows the user to specify a random seed on the command line when generating a random tournament. This can simplify data exchange when testing and helps simplify reproducibility for bug reports. The first line of the output file includes the seed used to generate the tournament. The line is written before the tournament is generated in case the program fails to generate the tournament for whatever reason, such as a program crash. Checklist --------- The checklist format of BBP Pairings is similar to that used by JaVaFo. However, since the Burstein system does not take into account previous floaters, those columns have been removed. In their place are new columns for the Sonneborn- Berger scores, Buchholz scores, and Median scores. Note that the Buchholz scores and Median scores are each presented as two numbers. The "Buchholz tiebreak" refers to the score used to compare two players originating in the same scoregroup (assuming their SB scores are the same); it is the sum of the player's opponents' scores, with adjustments made for unplayed games. The "Buchholz score" is the product of the player's total score and her "Buchholz tiebreak". This is the value used to compare two players originating in different scoregroups (again, assuming their SB scores are the same). The "Median tiebreak" and "Median score" are defined analogously. For the Dutch system, the column C2 indicates whether a given player is eligible for the pairing-allocated bye (Y if yes, N if no). The C12 and C14 columns indicate the floating direction of the player on the previous and next-to-previous rounds, respectively (U for upfloat, D for downfloat). BBP Pairings has the additional option to generate checklist files while generating or checking tournaments, not just when pairing individual rounds. In this case, the tables for all of the rounds are put into the same file, with round number indications appearing between them. Command line arguments ---------------------- BBP Pairings always performs pairings using a weighted matching algorithm, so it does not use the -w and -q options of JaVaFo. Since BBP Pairings supports more than one Swiss system, an argument specifying which Swiss system to use for pairing is required. For the most part, BBP Pairings was written to be compatible with compilers supporting the 2014 C++ standard (C++14). However, C++14 has no portable way to perform file path manipulation as is performed by JaVaFo (where the output file is created in the same directory as the input file if no directory is specified). Thus, by default, BBP Pairings does not have this capability, and the directory must be specified for both the input and output files if needed. However, this is included as a new feature in the working draft of the upcoming C++ standard (C++17), and if BBP Pairings is linked with a library that supports the new API, BBP Pairings will behave like JaVaFo in this respect (assuming that the proper flags were enabled when compiling BBP Pairings). If file path manipulation is not supported by a build, this is mentioned in the version information displayed when using the -r flag. The acceptable syntax forms for running BBP Pairings are: bbpPairings.exe [-r] bbpPairings.exe [-r] (--burstein | --dutch) input-file -c [-l check-list-file] bbpPairings.exe [-r] (--burstein | --dutch) input-file -p [output-file] [-l check-list-file] bbpPairings.exe [-r] (--burstein | --dutch) (model-file -g | -g [config-file]) -o trf_file [-s random_seed] [-l check-list-file] On a build of BBP Pairings that supports file path manipulation capabilities, the check-list-file argument is optional, with the same default as JaVaFo. If no directory is given and file path manipulation is supported, the checklist file is written to the same directory as input-file or trf_file (whichever is present). If bbpPairings.exe is not in the search path, the path to the executable should be substituted for bbpPairings.exe. For example, on Unix-based systems, if bbpPairings.exe is in the current directory, you could replace bbpPairings.exe with ./bbpPairings.exe Error codes ----------- When the program encounters an error, it usually prints a message describing the error to the standard error stream. (As an exception, an error while generating a checklist file may be written to the checklist file itself and not reported elsewhere.) If the program does not complete its main operation because of an error, the program also returns error codes that a calling program can use to categorize the cause of the error. The following codes are used in the following situations: 0: The program completed successfully. 1: The operation could not be completed because no valid pairing exists for the current round of the tournament. (This is not considered an error when checking a tournament; instead, a message is included in the list of discrepancies.) 2: The program encountered an unexpected error. 3: Some part of the request was invalid, for example, a wrongly formatted input file. 4: The request may be valid, but the size of the data could not be handled by the program, either because it ran out of memory or due to size constraints specified at compile time or imposed by the compiler. (This error code is not triggered during checklist generation.) 5: There was an error while attempting to access a file; for example, the input file might not exist or might not be readable. (This error code is not triggered for checklist files.) Time complexity --------------- Let n denote the largest player ID in a given tournament and r the number of rounds already played. For simplicity, assume r is O(n). This program is believed to achieve a theoretical runtime that is O(n^3) for pairing a single round using the Burstein system. For the Dutch system, pairing a round is believed to take time O(n^3 * s * (d + s) * log n), where s is the number of occupied score groups in the current round and d is the number of distinct score differences between two players in the round. Note that if the point system (the number of points for wins and for draws) is treated as constant and there is no acceleration, then d and s are both O(r), since the point values are rational numbers, and in that case, the runtime is O(n^3 * r^2 * log n). If we also assume that r is O(log n), then the runtime is O(n^3 * (log n)^3). The core of the pairing engine is an application of the simpler of the two weighted matching algorithms exposited in "An O(EV log V) Algorithm for Finding a Maximal Weighted Matching in General Graphs," by Zvi Galil, Silvio Micali, and Harold Gabow, 1986.
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A Swiss-system chess tournament pairing engine, implementing the Burstein and Dutch systems.
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