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m4 #284
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m4 #284
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congnguyendinh0 9f68984
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congnguyendinh0 f213515
Merge branch 'htw-imi-showtime:main' into main
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Merge branch 'htw-imi-showtime:main' into main
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Original file line number | Diff line number | Diff line change |
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title = "M4 Gaming for Future: A video game about water scarcity in Brandenburg (M4 Gaming for Future: Ein Videospiel über Wasserknappheit in Brandenburg)" | ||
project_id = "M4" | ||
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# Properties for displaying the project in the project list | ||
card_image = "Game1.png" | ||
card_description = "Gaming For Future" | ||
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team = ["Eliot Hoff", " Kenneth Englisch", "Cong Nguyen-Dinh", "Adib Ghassani Waluya"] | ||
supervisor = "David Mueller" | ||
draft = true | ||
+++ | ||
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{{<section title="Our Goal">}} | ||
The goal of our project was to develop a game together with the NABU about the Water Scarcity in Brandenburg. | ||
{{</section>}} | ||
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{{<section title="Gameplay">}} | ||
The player can place tiles on the map. Each tile has different influences on the water level. | ||
{{</section>}} | ||
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{{<gallery>}} | ||
{{<image src="Game1.png" alt="App home screen" caption="Level 1">}} | ||
{{<image src="Game2.png" alt="Profile screen" caption="Level Selection">}} | ||
{{</gallery>}} | ||
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{{<section title="The team">}} | ||
Our team included Eliot Hoff, Kenneth Englisch, Cong Nguyen-Dinh, Adib Ghassani Waluya and our supervisor David. | ||
We divided the tasks equally and spend the first few weeks with researching and planning the game. We tracked our project progression via Github and communicated via Discord. | ||
{{</section>}} | ||
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{{<gallery>}} | ||
{{<team-member image="Adib.jpeg" name="Adib">}} | ||
{{<team-member image="Cong.jpeg" name="Cong">}} | ||
{{<team-member image="Kenneth.png" name="Kenneth">}} | ||
{{<team-member image="Elliot.png" name="Elliot">}} | ||
{{</gallery>}} | ||
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{{<section title="Technologies">}} | ||
For this project we used mainly the Unity Engine to develop the game. | ||
Other programs that we used were Figma,Photoshop and Excel. Sometimes we had to use Blender as well. | ||
Discord was used for communication. | ||
{{<image src="Tech.png" alt="Profile screen" caption="Tech Stack">}} | ||
{{</section>}} | ||
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{{<section title="Keymaps">}} | ||
Keyboard: | ||
1-6: select a specific biome tile. | ||
Q-W-E: brush sizes (Q = small, W = medium, E = large). | ||
ESC: pause menu. | ||
Mouse: | ||
LMB: place a tile. | ||
Scroll wheel: camera zoom. | ||
Mouse drag to screen border: move camera. | ||
{{</section>}} | ||
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title = "Process" | ||
weight = 1 | ||
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{{<section title="Initial Meetings">}} | ||
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Discussed the project with Rebecca and David to identify the core problem related to water scarcity in Brandenburg. | ||
Received relevant documents from Rebecca for further understanding. | ||
{{</section>}} | ||
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{{<section title="Communication and Iteration">}} | ||
We engaged in back-and-forth communication with Rebecca and David to refine the project details every week. | ||
{{</section>}} | ||
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{{<section title="Flow Charts">}} | ||
Developed flow charts to map out the game. Then | ||
we created initial prototypes and designs using Figma to visualize the project. | ||
{{</section>}} | ||
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{{<section title="Programming">}} | ||
We programmed mostly in Unity. Every week we had discussions with David and regular meetings with each other to discuss goals for the upcoming week. We pushed our code to Gitlab. Where we worked on different branches. | ||
{{</section>}} | ||
{{<section title="Issue Assignment">}} | ||
Each team member selected a specific issue to work on based on their skills or preferences. | ||
{{</section>}} | ||
{{<section title="Testing">}} | ||
We regularly tested the game with both Rebecca and David to gather feedback and used this feedback to make necessary adjustments and improvements. | ||
In January, we conducted testing sessions with real users from NABU. | ||
{{</section>}} | ||
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