Skip to content

Commit

Permalink
Some build fixes
Browse files Browse the repository at this point in the history
  • Loading branch information
Atraxus committed Mar 2, 2024
1 parent a2c5e42 commit c2e8b10
Show file tree
Hide file tree
Showing 2 changed files with 14 additions and 4 deletions.
10 changes: 8 additions & 2 deletions Intern/rayx-core/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -120,8 +120,14 @@ target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC
# ---- Compile Shaders ----
if(Vulkan_FOUND)
add_dependencies(${PROJECT_NAME} RAYX_CORE_COMPILE_SHADER)
set(RAYX_CORE_SHADER ${CMAKE_BINARY_DIR}/bin/Shaders/comp.spv)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/Shaders)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(OUTPUT_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG}/Shaders)
else()
set(OUTPUT_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE}/Shaders)
endif()
set(RAYX_CORE_SHADER ${OUTPUT_DIR}/comp.spv)

file(MAKE_DIRECTORY ${OUTPUT_DIR})
add_custom_command(
OUTPUT
${RAYX_CORE_SHADER}
Expand Down
8 changes: 6 additions & 2 deletions Intern/rayx-ui/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,11 @@ if(Vulkan_FOUND)
# ---- Compile Shaders ----
# Function to compile shaders
function(compile_shaders target shaders_dir)
set(OUTPUT_DIR "${CMAKE_BINARY_DIR}/bin/shaders")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(OUTPUT_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG}/Shaders)
else()
set(OUTPUT_DIR ${CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE}/Shaders)
endif()
file(MAKE_DIRECTORY ${OUTPUT_DIR})
# Get a list of all shader files in the specified directory
file(GLOB SHADER_FILES "${shaders_dir}/*.frag" "${shaders_dir}/*.vert")
Expand All @@ -85,7 +89,7 @@ if(Vulkan_FOUND)
string(SUBSTRING ${SHADER_EXT} 1 -1 SHADER_STAGE) # Remove the leading '.' from the extension

# Set output file name
set(OUTPUT_FILE "${CMAKE_BINARY_DIR}/bin/Shaders/${SHADER_NAME}_${SHADER_STAGE}.spv")
set(OUTPUT_FILE ${OUTPUT_DIR}/${SHADER_NAME}_${SHADER_STAGE}.spv)

# Create a custom command for each shader file
add_custom_command(
Expand Down

0 comments on commit c2e8b10

Please sign in to comment.