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#include "ownLevelPage.h" | ||
#include <Geode/Geode.hpp> | ||
using namespace geode::prelude; | ||
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ownLevelPage* ownLevelPage::create(GJGameLevel* level) { | ||
auto ret = new ownLevelPage(); | ||
if (ret && ret->init(level)) { | ||
ret->autorelease(); | ||
return ret; | ||
} | ||
CC_SAFE_DELETE(ret); | ||
return nullptr; | ||
}; | ||
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void ownLevelPage::addSecretDoor() | ||
{ | ||
GameManager* GM = GameManager::sharedState(); | ||
if (GM->getUGV("6")) | ||
{ | ||
cocos2d::CCSize winSize = cocos2d::CCDirector::sharedDirector()->getWinSize(); | ||
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const char* door = GM->getUGV("8") ? "secretDoorBtn2_open_001.png" : "secretDoorBtn2_closed_001.png"; | ||
m_pDoor = cocos2d::CCSprite::createWithSpriteFrameName(door); | ||
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if (!GM->getUGV("7")) | ||
m_pDoor->setOpacity(0); | ||
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cocos2d::CCMenu* menu = cocos2d::CCMenu::create(); | ||
addChild(menu); | ||
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CCMenuItemSpriteExtra* doorBtn = CCMenuItemSpriteExtra::create(m_pDoor, this, menu_selector(LevelPage::onSecretDoor)); | ||
// doorBtn->0x480 = 0; | ||
// doorBtn->0x484 = 1; | ||
menu->addChild(doorBtn); | ||
menu->setPosition({ winSize.width / 2, 80.0f }); | ||
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doorBtn->setSizeMult(2.0f); | ||
m_pEvents->addObject(doorBtn); | ||
m_pEvents->addObject(m_pDoor); | ||
} | ||
} | ||
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bool ownLevelPage::init(GJGameLevel* level) | ||
{ | ||
bool init = cocos2d::CCLayer::init(); | ||
if (init) | ||
{ | ||
setTouchEnabled(true); | ||
cocos2d::CCDirector* director = cocos2d::CCDirector::sharedDirector(); | ||
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cocos2d::CCSize winSize = director->getWinSize(); | ||
m_obPageSize.setSize(340, 95); | ||
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m_pPlayerLevelStats = cocos2d::CCArray::create(); | ||
m_pPlayerLevelStats->retain(); | ||
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m_pLevelInfo = cocos2d::CCArray::create(); | ||
m_pLevelInfo->retain(); | ||
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m_pMenu = cocos2d::CCMenu::create(); | ||
addChild(m_pMenu, -1); | ||
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m_pMenu->setPosition({ winSize.width / 2, (winSize.height / 2) + 60.0f }); | ||
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m_pBackgroundSquare = cocos2d::extension::CCScale9Sprite::create("square02_001.png", { 0.0f, 0.0f, 80.0f, 80.0f }); | ||
m_pBackgroundSquare->setOpacity(125); | ||
m_pBackgroundSquare->setPosition({ winSize.width / 2,(winSize.height / 2) + 50.0f }); | ||
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cocos2d::CCSprite* sprite = cocos2d::CCSprite::create(); | ||
sprite->addChild(m_pBackgroundSquare); | ||
sprite->setContentSize(m_pBackgroundSquare->getContentSize()); | ||
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cocos2d::CCSize contentSize = m_pBackgroundSquare->getContentSize(); | ||
m_pBackgroundSquare->setContentSize({ contentSize.width / 2, contentSize.height / 2 }); | ||
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CCMenuItemSpriteExtra* playBtn = CCMenuItemSpriteExtra::create(sprite, this, menu_selector(ownLevelPage::onPlay)); | ||
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// playBtn->0x118 = 1.1f; | ||
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m_pMenu->addChild(playBtn); | ||
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cocos2d::CCSprite* normalOutterBar = cocos2d::CCSprite::create("GJ_progressBar_001.png"); | ||
normalOutterBar->setColor({ 0, 0, 0 }); | ||
normalOutterBar->setOpacity(125); | ||
normalOutterBar->setScale(1.0f); | ||
addChild(normalOutterBar, 3); | ||
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m_pPlayerLevelStats->addObject(normalOutterBar); | ||
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m_pProgressBar = cocos2d::CCSprite::create("GJ_progressBar_001.png"); | ||
m_pProgressBar->setScaleX(0.992f); | ||
m_pProgressBar->setScaleY(0.86f); | ||
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m_pProgressBar->setColor({0,255,0}); // { 0x00, 0xFF, 0x00 } | ||
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int per = 100; | ||
std::vector<int> normalPer(per, 0); | ||
// | ||
// /*std::cout << level->m_normalPercent << std::endl;*/ | ||
std::vector<int> completePer(level->m_normalPercent, 100); | ||
// | ||
auto levelVector = normalPer; | ||
auto completedVector = completePer; | ||
float size = (float)completedVector.size() / (float)levelVector.size(); | ||
m_fProgressBarWidth = m_pProgressBar->getTextureRect().size.width; | ||
CCRect progressRect = m_pProgressBar->getTextureRect(); | ||
progressRect.size.width *= size; | ||
m_pProgressBar->setTextureRect(progressRect); | ||
float width = progressRect.size.width - (progressRect.size.width * 0.992); | ||
normalOutterBar->addChild(m_pProgressBar); | ||
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m_pProgressBar->setAnchorPoint({ 0.0f, 0.5f }); | ||
m_pPracticeBar->setPosition({ width / 2,normalOutterBar->getContentSize().height / 2 }); | ||
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cocos2d::CCSprite* practiceOutterBar = cocos2d::CCSprite::create("GJ_progressBar_001.png"); | ||
practiceOutterBar->setColor({ 0, 0, 0 }); | ||
practiceOutterBar->setOpacity(125); | ||
practiceOutterBar->setScale(1.0f); | ||
addChild(practiceOutterBar, 3); | ||
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cocos2d::CCPoint practicePos = normalOutterBar->getPosition(); | ||
practicePos.y -= 50.0f; | ||
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practiceOutterBar->setPosition(practicePos); | ||
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m_pPlayerLevelStats->addObject(practiceOutterBar); | ||
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m_pPracticeBar = cocos2d::CCSprite::create("GJ_progressBar_001.png"); | ||
m_pPracticeBar->setScaleX(0.992f); | ||
m_pPracticeBar->setScaleY(0.86f); | ||
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m_pPracticeBar->setColor({0,255,255}); // { 0x00, 0xFF, 0xFF } | ||
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m_pPracticeBar->setAnchorPoint({ 0.0f, 0.5f }); | ||
m_pPracticeBar->setPosition(m_pProgressBar->getPosition()); // aight then | ||
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m_pLabel = cocos2d::CCLabelBMFont::create(" ", "bigFont.fnt"); | ||
addChild(m_pLabel, 4); | ||
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m_pLabel->setPosition(normalOutterBar->getPosition()); | ||
m_pLabel->setScale(0.5f); | ||
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m_pPlayerLevelStats->addObject(m_pLabel); | ||
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m_pPracticeLabel = cocos2d::CCLabelBMFont::create(" ", "bigFont.fnt"); | ||
addChild(m_pLabel, 4); | ||
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m_pPracticeLabel->setPosition(practiceOutterBar->getPosition()); | ||
m_pPracticeLabel->setScale(0.5f); | ||
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m_pPlayerLevelStats->addObject(m_pPracticeLabel); | ||
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cocos2d::CCLabelBMFont* normalMode = cocos2d::CCLabelBMFont::create("Normal Mode", "bigFont.fnt"); | ||
addChild(normalMode, 4); | ||
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cocos2d::CCPoint NormalLabel = normalOutterBar->getPosition(); | ||
NormalLabel.y += 20.0f; | ||
normalMode->setPosition(NormalLabel); | ||
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m_pPlayerLevelStats->addObject(normalMode); | ||
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cocos2d::CCLabelBMFont* practiceMode = cocos2d::CCLabelBMFont::create("Practice Mode", "bigFont.fnt"); | ||
addChild(practiceMode, 4); | ||
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cocos2d::CCPoint practiceLabel = practiceOutterBar->getPosition(); | ||
practiceLabel.y += 20.0f; | ||
practiceMode->setPosition(practiceLabel); | ||
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m_pPlayerLevelStats->addObject(practiceMode); | ||
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m_pNameLabel = cocos2d::CCLabelBMFont::create(" ", "bigFont.fnt"); | ||
m_pNameLabel->setAnchorPoint({ 0.0f,0.5f }); | ||
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m_pBackgroundSquare->addChild(m_pNameLabel); | ||
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m_pLevelInfo->addObject(m_pNameLabel); | ||
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m_pDifficulty = cocos2d::CCSprite::createWithSpriteFrameName("diffIcon_01_btn_001.png"); | ||
m_pBackgroundSquare->addChild(m_pDifficulty); | ||
m_pDifficulty->setScale(1.1f); | ||
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m_pLevelInfo->addObject(m_pDifficulty); | ||
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m_pStars = cocos2d::CCSprite::createWithSpriteFrameName("GJ_starsIcon_001.png"); | ||
m_pBackgroundSquare->addChild(m_pStars); | ||
m_pStars->setScale(0.7f); | ||
m_pStars->setPosition({ m_obPageSize.width - 15.0f, m_obPageSize.height - 13.0f }); | ||
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m_pLevelInfo->addObject(m_pStars); | ||
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m_pStarsLabel = cocos2d::CCLabelBMFont::create(" ", "bigFont.fnt"); | ||
m_pBackgroundSquare->addChild(m_pStarsLabel); | ||
m_pStarsLabel->setAnchorPoint({ 1.0f,0.5f }); | ||
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cocos2d::CCPoint starPos = m_pStars->getPosition(); | ||
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m_pStarsLabel->setPosition({ starPos.x - 12.0f, starPos.y + 0.5f }); | ||
m_pStarsLabel->setScale(0.5f); | ||
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m_pLevelInfo->addObject(m_pStarsLabel); | ||
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m_pCoins = cocos2d::CCArray::create(); | ||
m_pCoins->retain(); | ||
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cocos2d::CCPoint coinBasePos = { m_obPageSize.width - 16, 16 }; | ||
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for (size_t i = 0; i < 3; i++) | ||
{ | ||
cocos2d::CCSprite* coin = cocos2d::CCSprite::createWithSpriteFrameName("GJ_coinsIcon_001.png"); | ||
m_pBackgroundSquare->addChild(coin); | ||
coin->setScale(1.0f); | ||
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// GD does this backwards, i didn't want to use an ugly dowhile loop | ||
coin->setPosition({ coinBasePos.x + (i * -26.0f), coinBasePos.y }); | ||
m_pCoins->addObject(coin); | ||
} | ||
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m_pEvents = cocos2d::CCArray::create(); | ||
m_pEvents->retain(); | ||
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if (PlatformToolbox::isControllerConnected()) | ||
{ | ||
cocos2d::CCSprite* controller = cocos2d::CCSprite::createWithSpriteFrameName("controllerBtn_Start_001.png"); | ||
sprite->addChild(controller, 10); | ||
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cocos2d::CCPoint pos = m_pBackgroundSquare->getPosition(); | ||
pos.y -= 35.0f; | ||
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controller->setPosition(pos); | ||
m_pLevelInfo->addObject(controller); | ||
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} | ||
} | ||
return init; | ||
} | ||
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void ownLevelPage::dialogClosed(DialogLayer* layer) | ||
{ | ||
GameManager::sharedState()->setUGV("8", true); | ||
if (m_pDoor) | ||
m_pDoor->setDisplayFrame(cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("secretDoorBtn2_open_001.png")); | ||
} | ||
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void ownLevelPage::onPlay(cocos2d::CCObject*) | ||
{ | ||
if (m_pLevel->m_levelID != -1) | ||
{ | ||
if (m_pLevel->m_requiredCoins <= GameStatsManager::sharedState()->getStat("8")) | ||
{ | ||
if (!m_bUnlocked) // still unsure about the name | ||
{ | ||
m_bUnlocked = true; | ||
/*Globals::gClickedPlay = true;*/ | ||
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FMODAudioEngine::sharedEngine()->stopAllMusic(); | ||
FMODAudioEngine::sharedEngine()->playEffect("playSound_01.ogg"); | ||
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cocos2d::CCDelayTime* delay = cocos2d::CCDelayTime::create(0.0f); | ||
cocos2d::CCCallFunc* func = cocos2d::CCCallFunc::create(this, callfunc_selector(ownLevelPage::playStep2)); | ||
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runAction(cocos2d::CCSequence::create(delay, func, 0)); | ||
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} | ||
} | ||
else | ||
{ | ||
std::string msg = cocos2d::CCString::createWithFormat("Collect %i more <cy>Secret Coins</c> to unlock this <cl>level</c>!", m_pLevel->m_requiredCoins - GameStatsManager::sharedState()->getStat("8"))->m_sString; | ||
FLAlertLayer::create(nullptr, "Locked", msg, "OK", nullptr, 300.0f)->show(); | ||
} | ||
} | ||
} | ||
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void ownLevelPage::playStep2() | ||
{ | ||
FMODAudioEngine::sharedEngine()->playMusic(m_pLevel->getAudioFileName(), 0, 1,0); | ||
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cocos2d::CCDelayTime* delay = cocos2d::CCDelayTime::create(0.0f); | ||
cocos2d::CCCallFunc* func = cocos2d::CCCallFunc::create(this, callfunc_selector(ownLevelPage::playStep3)); | ||
runAction(cocos2d::CCSequence::create(delay, func, 0)); | ||
} | ||
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void ownLevelPage::playStep3() | ||
{ | ||
GameManager::sharedState()->m_sceneEnum = 9; | ||
m_pLevel->m_levelString = LocalLevelManager::sharedState()->getMainLevelString(m_pLevel->m_levelID); | ||
} |
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