New cs16 client based on old FWGS repository (v1.33).
- 255 HP HUD Limit Fix
- Ported and redesigned C++ based mainui
- Nightvision fix
- HP, Money and Weapon Name Display on Scoreboard
- Default cvar values same with original CS 1.6
- Win Image (CT & T WIN)
- Speedometer (Console string, HUD and Nexon's Floatingdamage)
- CSO Scoreboard (Old & New)
- CS2 and CSO Crosshair
- HTML on MOTD
- VGUI2 (requires Physic3D engine)
- Gradle Android build
- CS2 HUD (https://youtu.be/wi6-yMox6pk)
- CSO Hud
- CSO Killmark(Done) Crossfire Killmark With 40 Different Killmarks(Done) and CS2 Killmark
- Hit indicator(https://cdn.discordapp.com/attachments/1018571696246100151/1250930219582226513/2024-06-14_00-49-15.mp4?ex=66bbd50d&is=66ba838d&hm=273b1b41e868ba87caee74cf949903fa2440c9ed8504e97a61d20c14bc5bf7dd&)
- Glow (Viewmodel, playermodel, Worldmodel)
Need some cool features on Xash3D 0.19.x like fog, weapon inspect, xhair? Look at Physic3D.
CVar | Default | Disable | Enable | Description |
---|---|---|---|---|
hud_winimage | 1 | 0 | 1 | Show the win image. |
hud_speedometer | 1 | 0 | 1 | Draw your speed value ( 1 Console String 2 HUD 3 Nexon's floatingdamage tga ) |
hud_scoreboard | 1 | 0 | 1 | Draw Topscoreboard ( 1 CSO old, 2 CSO new ). |
hud_killfx | 1 | 0 | 1 | Shows an image when kill the user ( 1 CSO old, 2 CSO new, 3 Crossfire |
hud_killicon_display_time | 1.5 | 0 | 0 | Kill icon display time for CSO old killfx |
hud_killeffect_display_time | 3 | 0 | 0 | Kill effect display time for CSO new and Crossfire killfx |
hud_crossfire_killmark_type | 1 | 1 | Draw different kill marks (MaxValue: 40) | |
hud_speedometer_x | 0 | Draw speedometer X Coord. | ||
hud_speedometer_y | 300 | Draw speedometer Y Coord. | ||
hud_speedometer_red | 255 | Draw Speedometer Red color | ||
hud_speedometer_green | 255 | Draw Speedomter Green Color | ||
hud_speedometer_blue | 255 | Draw Speedometer Blue Color | ||
hud_speedometer_texture_width | 25 | 0 | 1 | Draw Speedometer Texture Width |
hud_speedometer_texture_height | 25 | 0 | 1 | Draw Speedometer Texture Height |
hud_speedometer_texture_type | 1 | 0 | 1 | Draw different Speedometer textures (MaxValue:37) |
cl_crosshair | 0 | 0 | 1 | Draw crosshairs ( 1 Cso, 2 CS2) |
cl_cso_crosshair_type | 1 | 0 | 1 | Draw different crosshair styles from CSO |
cl_cs2_crosshair_type | 1 | 0 | 1 | to activate different crosshair styles. The values are: 0 for the default dynamic style, 1 for a static default crosshair, 2 for a classic static crosshair with dynamic dots, 3 for classic dynamic, 4 for classic static, and 5 for a mix of static and dynamic styles of the classic crosshair. |
cl_cs2_crosshairthickness | 0.5 | crosshair thickness. The range of values is from -2 to 2. | ||
cl_cs2_crosshair_drawoutline | 1 | 0 | 1 | a black outline appears around the crosshair, making it more notable on the screen. |
cl_cs2_crosshair_outlinethickness | 0.1 | 0 | 1 | change how thick the outline around your CS2 crosshair is. 1 is the default value here, and the possible range is from 0.1 to 3. |
cl_cs2_crosshairalpha | 200 | 0 | 1 | change the transparency of your crosshair. The default value is 200, and the possible range is from 10 |
cl_cs2_crosshairusealpha | 1 | 0 | 1 | Use the alpha of crosshair |
cl_cs2_crosshairdot | 1 | 0 | 1 | Draw a dot on crosshair |
cl_cs2_crosshairgap | 1 | 0 | 1 | this command changes the gap size in the middle of the crosshair. The default value is 1, and the possible range is from -10 to 10. cl_fixedcrosshairgap 3 is an alternative command with the same range of values; use it with a fixed crosshair style. |
cl_cs2_crosshair_t | 1 | 0 | 1 | activate a T style of crosshair |
cl_cs2_crosshair_red | 255 | 0 | 1 | Draw Crosshair Red color |
cl_cs2_crosshair_green | 255 | 0 | 1 | Draw Crosshair Green color |
cl_cs2_crosshair_blue | 255 | 0 | 1 | Draw Crosshair Blue Color |